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  Cure potions failing often
Posted by: Veranis - 07-24-2016, 10:50 PM - Forum: Suggestions - Replies (18)

Greater cures only seem to have about a 50% chance to cure Deadly Poison. I believe they are supposed to be closer to 90% but can't remember exactly, they might have even been 100% (as far as t2a era accuracy goes). Perhaps someone else could chime in if they know for sure. Anyway, sometimes I'll use 5-10 cure pots just to cure a single dose of DP, and that seems a bit too overpowering.

Sorry if this has already been posted about, I didn't find any specific thread where this was addressed, only that it was the RunUO default mechanics and not necessarily accurate to t2a (https://uolostlands.com/forum/showthread...93#pid1093)

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  Someone is already using that account
Posted by: Volschick - 07-24-2016, 11:32 AM - Forum: Tech Support - Replies (2)

My husband  is trying to login to his account but keeps getting a message stating that someone else is using that account. he was logged in yesterday so we are not sure why this message is appearing.

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  Enticement doesn't work.
Posted by: Isis - 07-24-2016, 05:11 AM - Forum: Bug Reports - Replies (2)

Enticing a tamed pet currently doesn't work at any skill lvl. I recently tested this when I gated out apocs mare and tried to entice it. The way enticement is suppose to work is that when an animal is enticed it will follow the player until one of the following should occur:

  •     The target creature is within 1 tile of the enticing player.
       The enticing player is no longer within range for the creature to hear the music.
       The target creature has been following the enticing player for 10 seconds.
       Another player successfully entices the target creature.
       The target creature is a tamed animal and its owner issues a command.

When the enticed creature loses interest, it continues what it was doing prior to being enticed.

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  Patch 49 - 07/24/16 - Slay the King, various bug fixes
Posted by: Jack - 07-24-2016, 05:02 AM - Forum: Patch Notes - Replies (1)

Thanks to Elk and Fagabeefe for all their hard work fixing things for this patch.


Slay the King + New Event Framework
New event framework has been written for team events that I hope to port all existing events over to. It will also make it much easier to write new events with. For the time being there may be some bugs to squash within it (we'll find out).

A new event called Slay the King has been added.

  • Slay the king is a team event which doesn't have symmetrical teams. One team are the defenders and the others are attackers.
  • The attacking team's goal is to kill the king of the other team.
  • At the beginning of the game, the "King" is an NPC, but when the attackers come within range of the king, a randomly selected player will be assigned to become that team's king.
  • The king has an additional 20 strength/hit points for each player on the attacker's team (eg: +100 str if there are 5 players on attack).
  • If 10 minutes pass without the attackers reaching the king, defenders win.
  • If 20 minutes pass without the king dying (assuming attackers breached the castle), defenders win.
  • If the king dies, attackers win.
  • Slay the King features destructible walls that must be blown up with bombs collected from bomb chests (similar to our KoTH event).
  • It also features "burning oil" which players can spill from a cauldron onto the attackers while they try to place bombs.
Another event called "King of the Hill: Heroes" didn't make the cut with this patch. We just didn't feel the game was very fun or balanced. We'll probably tweak this a bit and include it in a future patch.

Mini Bosses
  • The "Sash of a Seraph" item is now a 1/5 drop instead of every time.
  • The hue of the "Sash of a Seraph" item has changed to 1154. All previous sashes have had their hue changed. This does not apply to sashes that were cut up.
  • The recently added mini bosses have been added to the "Extinct" achievement and you will receive credit for mobs killed in the past.
Poker
  • Fixed a problem in poker that resulted in the website saying you lost money, or won less money than you really did.
  • Although work was done on poker tournaments, it's largely untested so will not be included with this patch.
Tournaments
  • All tournaments will now give you the option to open your bank/restock menu.
  • Free use, non potion tournaments now allow you to drink red potions.
Various Fixes/Updates
  • Fixed a problem with CTF/DD/KoTH score gumps where the "win description" was continually appended to with every game and never reset.
  • Attempting to use a cure potion when not poisoned will now return the correct message.
  • While you have a disguise kit applied, your character will no longer show any professional title.
  • Boats can now travel further N/E/S/W on the map, meaning you should be able to reach the Northern side of Minoc cliffs.
  • Fixed a crash problem with Bagball when nobody was signed up.
  • Attempting to hide while in combat no longer triggers a 10 second delay on using hiding again.
  • Casting the unlock spell on an item within your own backpack will now trigger the animation/sound.
  • Fixed a problem with dungeon chests not decaying, and thus never respawning.
  • Fixed a bug with CTF where the flag would seemingly randomly return home.
  • NPCs will no longer complain about their personal space when you move over them as a ghost.
  • Pet commands can no longer be queued into a single target.
  • The harrower damage ranking list is no longer reversed.
  • Pets will now go through moongates in town, when they walk over them.
  • You can now use an ID wand to identify an item in a secure trade.
  • You will now gain a small amount of karma when giving innocent NPCs gold.
  • Sea serpents no longer drop hides.
  • You will no longer receive a message about ITEM_NAME_1 when fishing up items with a full pack.
  • SOS chests now have the correct distribution ratio and it's possible to get wooden chests from it again (nice spotting Fagabeefe!)
  • Archery ammo will no longer get stuck inside house walls.
  • Bowcraft/Fletching will now send a new craft gump when you complete crafting an item.
  • It should now be impossible for creatures to spawn under your house floor.
  • Selecting no on a res gump will now "unstick" you.

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Exclamation Incremental World Changes 1.0
Posted by: Darwin - 07-23-2016, 08:57 PM - Forum: Patch Notes - Replies (1)

Hello guys,

In an attempt to foster transparency, all world changes I make will be posted here along Jack's patches.  I do a lot of work in between patches so I thought it would be better for you guys to know about the changes as I make them.  I invite you to check out these changes, and PM me with any feedback.  I am out to balance the shard on all levels and will not favor any play style over another, although many of these changes are simply cosmetic.  Any code changes I make will be included in Jack's patch notes.

  1. Added 17 MageHires throughout Wind City to xmlspawners labeled WindHires#1-10

  2. Changed names of spawners attached to Paladin Hires in Delucia to DeluciaHires#1-4, added 2 spawners and increased overall number of PaladinHires from 2 to 6

  3. The amount of Reapers in the world has been significantly reduced, and “Reaper Peninsula” recreated to mimic T2A era.  This peninsula is north of the Minoc mines T2A entrance.  This provides an era accurate hunting spot that was used for resist gains back in the day

  4. Various LOS Blockers have been added to areas that should be inaccessible to players, also LOS Blockers have been added to certain dungeon areas prone to have monster spawn behind the walls, this should prevent that from happening.  Also these LOS blockers will prevent gold from Harrowers from getting deposited behind walls and out of player reach

  5. K^Y Bridge has been constructed on Justice Island

  6. All event moongates returning to Britain now teleport the player to the Events Center Tower, just 1/4 screen southeast of West Brit Bank

  7. Portcullis and winches have been added to central cell area 4th level Hythloth

  8. Added dungeon spawn in this room at location 6041 217 61

  9. Added steel doors to room at location 6123 176 0

  10. Added missing teleporter at 6039 194 16

  11. Shame level 3 moongate going up to level 2 now teleports correctly to the moongate in the small room in level 2, instead of 15 tiles south of the moongate on level 2

  12. Replaced non-working bellows forges in Delucia smith shop with forges that bellows work when double clicked

  13. Added jailors, prisoners, judge at Nujelm Court and Debtor’s prison

  14. Added slight ground level spawn to Ophidian Lair palace, there was none downstairs

  15. Changed vendor spawn at Hidden Valley to be invulnerable

  16. Respawned “Splint Kracknee” at Bucs Bank to reflect the look of the Blacksail Pirates, also made Invulnerable

  17. Added Bounty Board inside Buc’s Bank

  18. Added Order Guards throughout guard tower areas

  19. Added missing ladders to Bloody Plains crossroads building

  20. Increased number of hireables in Jhelom Pits from 3 to 7

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Thumbs Up SOLD - Selling 34 level 4 t-maps to Luny
Posted by: Pringles - 07-21-2016, 07:11 PM - Forum: Trading Post - Replies (2)

Selling 34 level 4 t-maps to Luny for 102 platinum (3 plat per).

Luny can you confirm this?

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  selling items
Posted by: Blitz - 07-20-2016, 05:30 AM - Forum: Trading Post - Replies (1)

19 fur rugs for 150k
vines 15k
gt hally 19 charges 15k sold

pm on forums or discord

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  WTB Bulk Leather
Posted by: Bobby Boulders - 07-20-2016, 03:40 AM - Forum: Trading Post - Replies (1)

Looking for at least 20k.

PM in Discord.

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  Bulk Order Deeds (BOD) Guide
Posted by: Veranis - 07-19-2016, 09:26 PM - Forum: Guides - Replies (2)

Lots of people asking lately how it all works, so thought I'd put something up here.

BOD Basics:
Acquaint yourself with the "Message of the Day" menu. Type [motd in game and you will be presented with a menu. For BODs, select the bottom tab on the right-hand side. You will see two sections, one for Tailoring, and one for Smithing. In each section, you will see three important counters. They are titled as follows:

  • Next BOD Available
  • Remaining [Tailor/Smith] Flips
  • Next Flip Increment
These counters tell you your account's BOD availability status.

Here is a video of the BOD collection and flipping process, hopefully it is clear enough to understand how things work:

https://www.youtube.com/watch?v=CHQ-G5Hjg4Y


The rest of this post will elaborate on what was shown in the video.

BOD Collection:
To start doing BODs, the first step is of course to collect empty BODs from NPCs, intending to fill them and turn them in for reward. The method to collect BODs works as follows:
  • Character must have 70.1 Tailoring or Blacksmithing to be offered the respective BOD.
  • The BOD type offered must be craftable at the character's skill level (e.g. it is required to have 82.9 Tailoring to have a chance to craft the item "studded bustier," therefore if you have 82.8 or less Tailoring skill, you will not have a chance to be offered a BOD of "studded bustier" type).
  • Only at 100.0 skill will you have a 20% chance to be offered a Large BOD; at 99.9 or lower, you will have a 0% chance at a Large BOD.
  • A BOD can be collected from both the tailor and smith every 5h30m, as shown in the [motd menu.
  • To collect available BOD, an item must be sold to the relevant NPC (Tailoring: "tailor" or "weaver" titles in paperdoll; Smithing: "blacksmith" title).
  • Upon sale of item (I use one bandana for tailoring, and one iron ingot for smithing), you will see a menu pop up offering you the BOD. Click accept, and it will go into your inventory.

BOD Filling & Turn-in for reward:
The next step after collecting the BOD is to fill it!
  • To fill a small BOD, simply craft the item type requested as many times as requested, then combine it with the deed. Upon double clicking the BOD, you will get a menu with an option "Combine this deed with the item requested." Select this option, then target the item you crafted, or more conveniently, target your character's inventory pack shown in their paperdoll (Alt+P will bring up the paperdoll by default) and it will combine all relevant items your character is carrying. Repeat this as many times as needed for the quantity the BOD requests (10, 15, or 20).
  • Once filled, the small BOD can be turned in for reward, or saved for future combination with a respective Large BOD.
  • To turn in for reward, simply drag & drop the BOD onto the NPC tailor or weaver for tailoring, or blacksmith for smithing. The reward will be placed in your inventory or bank box, depending how large the reward is.

BOD Flipping:
The last step in the BODing world is called flipping. You can "flip" BODs in order to increase the variety of BODs you receive. Since the high reward BODs tend to be rare, increasing the number of BODs you are offered logically increases your chances at receiving a rare BOD. Generally, you will choose to flip less desirable BODs in hopes that the new BOD you are offered will be a more desirable one!
  • The flip status is located in [motd as explained above.
  • To flip means: to reset the BOD availability counter by turning in a filled BOD to the NPC for reward.
  • An account is given a default of 4 flip opportunities per 23 hour period.
  • First, make sure that if a BOD is already available that you collect it before proceeding to the next steps. Generally if a BOD will be available shortly anyway (less than an hour or two), it is best to wait that time and collect that free BOD before doing flips; waiting is not necessary however.
  • Upon turning in a filled BOD, you will notice the "Next BOD Available" counter will change its status to "Now" and that your "Remaining [Tailor/Smith] Flips" will decrement by 1.
  • At this point you should sell an item to collect a fresh BOD, which will set the timer back to 5h30m.
  • Repeat these last two steps until your "Remaining [Tailor/Smith] Flips" is at 0.
  • Each flip is reset to available 23 hours after last used.
  • You can purchase Flip Increment Deeds from the platinum vendor for 25 platinum coins. This will permanently increase your daily flip opportunities by 1.

BOD reward sandal preview:
[Image: tc6hHjA.png]
1164 1157 1156
1109 2118 1364
2003 1254

BOD mask tub hues are the same as the sandals (no preview image available).

To finish, I will amend here Jack's direct words from the patch notes when BODs were first implemented:
(09-18-2015, 03:28 AM)Jack Wrote: Tailoring Bulk Order Deeds

You can now view the rewards for tailoring bulk order deeds here: https://uolostlands.com/bod-rewards

If you are unfamiliar with Bulk Order Deeds, this may be a bit confusing, but a guide will be coming. I will mainly talk about the differences of the UOLL BOD system vs normal BOD collections.

New items on UOLL relating to completion of BODs:
  • Spined leather (no AR bonus). New tailor craft resource.
  • Horned leather (no AR bonus). New tailor craft resource.
  • Barbed leather (no AR bonus). New tailor craft resource.
  • Bone is now a tailor resource, and bone piles can be cut up with scissors to get this resource (silly I know, but this is how OSI does it). Player bones (rib cages) can NOT be cut up, but rib cages can be cut up if they were obtained from an NPC.
  • Crafted bone armor has no AR bonus for exceptional, only durability. Bone armor is never hued, resource type is denoted by the name ("lined with barbed leather").
  • Small & Large BOD deeds (same look as a regular deed, but green).
  • Max BOD flip deed (explained below)

Changes on UO Lost Lands over the regular system:

  • Collection
    • A BOD is collected by selling items to a tailor or weaver type NPC. There is a 20% chance the NPC will give you a BOD when you sell something.
    • BODs can be collected every 5.5 hours.
    • Small bulk order deeds require 70.1 tailoring to collect, so not just any character can grab them.
    • Large bulk order deeds require GM tailoring.
    • Everything BOD related is account based, and not character based. You can collect BODs on multiple characters on the account, but the delay to get your next BOD is account wide.
    • BODs can be "flipped". When handing in a bod, your timer to receive the next BOD is reset and you can collect a new one immediately.
    • By default, you can flip a maximum of 4 tailoring BODs per day. To increase this amount, you will need to purchase a "max BOD flip deed" from the platinum vendor for 25 platinum. This deed is single use and increases your total daily flips by 1 (for both smith & tailoring BODs). The number of times you can flip is account based, like everything else BOD related will be. There is no limit to the amount of BOD flip deeds you can add to your account.
    • Ophidians will have spined leather, increasing the sources of available spined leather.
  • Filling
    • Small BODs can be filled by targeting a container. This container can be your backpack or any other pack that you own and have access to (it does not need to be in your backpack). Filling a BOD this way will consume items in the container which match the BOD type.
    • For example, if you have 25 exceptional skirts & 5 exceptional robes, and you target the container with a 20 exceptional skirt BOD, it will consume up to 20 exceptional skirts from the container, leaving behind 5 exceptional skirts and 5 exceptional robes. The BOD will now be complete.
New BOD page on the MOTD, self explanatory:
[Image: bodpage.png]

Rewards
The main difference with rewards on UOLL for BODs, is that we will not have runics, which means something needed to fill the gap. To fill this gap, UOLL will have deedable, custom sized carpets. These will also function as a gold sink. Carpets come in 8 different types, the basic structure of which can be seen on the BOD reward page. I will discuss the mechanics of these here.

When you receive a rug/carpet deed reward, it will be 1 of 8 different types, which is partially random and partially depends on the level of the reward.
  • Rugs are placed by double clicking the deed, then targeting 2 locations. The rug will be created with a length and width of the targets (basically, it will fill the targeted area).
  • Every rug is initialized as a "9 yard rug" (max 3x3 size).
  • Rugs can not be smaller is length or width of 3 tiles.
  • 2 rugs of the same type can be combined to create a bigger rug. Double click the first deed and target the second deed. 1/3rd of the smallest rug size will transfer the the larger rug deed. For example, a 9 yard rug and a 12 yard rug will combine to give: 9/3 + 12 = 15 yards. The division is always rounded down.
  • If you attempt to place a rug that is larger than the yard size of the deed, you will have an option to pay for the additional tiles with gold. This costs 10k per tile.
  • Single carpet/rug tiles will be available on the platinum vendor for 5 platinum each. Anyone who has already purchased carpet (for the current 25 plat price), is entitled to a refund. These will remain on the plat vendor for customization of rugs, and patterns.
  • Placed rugs can be redeeded, and the redeeded rug will have the new max yard value of the placed rug (if it was increased).
  • Rugs decay when houses do, like addons.
There are also 8 different sandal hues available as a high end reward. The hue you receive will be a random one. The valid hues are:
1156

1109

1164

2003

2118

1157

1364

1254

(These hues are kind of hard to see with the white forum background, I'll consider implementing a grey background for the forum item API)

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  Killing Brutal for a Patio Deed.
Posted by: Skrap - 07-19-2016, 09:10 PM - Forum: General Discussion - Replies (2)

Standard Red Pot Rules
GM Hallies, No poison, red pots only, no RA, no Reflect.

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