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  Vendors and Owner's rights
Posted by: Apoc - 07-14-2016, 06:51 PM - Forum: Suggestions - Replies (24)

just a lil suggestion here but surely after a certain amount of time being unfriended to a vendor house the owner should have every right to remove said vendor/vendor's, just wanted to throw this out there and see what people thought Smile

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Wink MOUNTS FOR SALE - best prices around
Posted by: Mounts4sale - 07-14-2016, 05:35 PM - Forum: Trading Post - Replies (3)

Best Mounts around..

Our Horses come in Brown , White , and Tan.

Will have a name of your choosing.

All mounts -- 300gp a piece . If you place an order of more than 5 - 20 free apples upon purchase. They love apples.

Best part ?! At Mounts4Sale LLC we promise to never ramble on about our immense wealth or PK your bard during TIs.

Disclaimer - Our Mounts are vaccinated and tested for the trammel virus. Many mounts being sold today have entered a large tower largely infected by trammel. Our mounts are tested to ensure they can participate in pvp regardless of your outfit or mask apparel.

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  Town invasion rares
Posted by: Greta - 07-13-2016, 05:41 PM - Forum: Guides - Replies (6)

As far as I know, each town invasion boss can "drop" two different kinds of rare items. 

Can anyone help to fill out the list? 


CAPTAIN BLACKSAIL - PIRATE TI

captain blacksail's best rum             
captain blacksail's halberd              



GOTHMOG - ORCISH TI

gothmog's axe               
gothmog statue             


NEIRA - UNHOLY TERROR TI

neira's scimitar      
neira statue          


SEMIDAR - ABYSS TI
candle of love         
*?*


RIKKTOR - COLD BLOOD TI
rikktor statue          
*?*


MEPHITIS - ARACHNID TI
mephitis statue        
*?*


LORD OF THE FROST - FROST TI
glacial staff          
frost statue         



LORD OAKS - FOREST LORD TI
lord oaks statue        
*?*


BARRACOON - VERMIN HORDE TI
rat statue        
*?*

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  Elk Motoren Werke - Sosaria's Finest Frenzieds
Posted by: Elk - 07-13-2016, 04:34 PM - Forum: Trading Post - Replies (4)

Three Series
Regular Frenzy - 3k

Five Series
Light Blue - 10k
Red - 15k
M5 Pure Mare - 30k

Seven Series
Shadow - 20k
Non-Pure Mare - 20k

i8 Silver Steed - 250 plat or 750k OUT OF STOCK

Discord @Elk or @Tempest

[Image: le7zfy9.jpg]


[Image: hhn1mVH.jpg]

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  Town Invasion Rogue Participation
Posted by: Elk - 07-12-2016, 01:13 PM - Forum: Suggestions - Replies (4)

I think it would be really cool if there were a way for rogue characters to positively contribute during Town Invasions. Many of a rogues useful skills (stealing, snooping, lockpicking, hiding, stealth) are either not useful or barely useful during a town invasion and count as zero contribution toward the goal of retaking the city.

Some ideas I had (not really vetted, just brainstorming for the purpose of the discussion)

1) Stealing from TI creatures and the TI boss can remove "item of power" that weakens the creature/bos, increasing damage taken to them by X percent.

2) Spawned locked boxes can be unlocked by GM lockpickers containing TI-specific "purple potions" that damage only TI creatures and disappear after the event

3) Stealthing characters could double click TI Monsters within one tile to stun them briefly.

I'd be glad to hear other ideas, and also whether or not expanding the usefulness of rogues duringTIs is feasible or of interest from an administration perspective.

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  Auto 7x in event area
Posted by: Skynyrd - 07-11-2016, 08:22 PM - Forum: Suggestions - Replies (1)

**Edit suggestion brought up in past, my bad. Irrelevant

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  Dye tub Problems
Posted by: Isis - 07-11-2016, 08:21 PM - Forum: Bug Reports - Replies (8)

Currently when you buy a new dye tub and try to dye a backpack, it does nothing. You first have to change the color of the dye tub for it to work.

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  Stealing Flagging Problems
Posted by: Elk - 07-11-2016, 07:32 PM - Forum: Bug Reports - Replies (3)

I'm not 100 percent sure how T2A accurate you want to get with the stealing system but something I've noticed here (and double-check tested with Veranis's help) is that perma-grey flagging is not working correctly with respect to T2A mechanics.

Given two players [i]nnocent and [t]hief, if [t] steals from [i] a few correct things happen:

1) [t] becomes "perma-grey" to everyone. Anyone can freely perform any actions on [t] without fear of criminal flagging or guards. This effect persists until [t] dies. [t] can appear innocent (blue) or criminal (grey) but is always treated as criminal until death.

2) A check is made based on the weight of the item and the number of spectators to see if anyone actually noticed [t] steal. If someone did, [t] not only becomes perma-grey (as in 1) but also is flagged criminal (grey) to everyone for the normal 120 second period.

The missing piece to the correct-ness puzzle, however, is what happens when [i] attacks [t].

Currently if [i] attacks [t], [i] becomes flagged as an aggressor to [t], meaning that [t] can now fight back against, steal from, or whatever to [i]. What should happen is that if [i] attacks [t] within 2 minutes of being perma-flagged, [i] should remain innocent toward [t]. If [t] were to fight back and kill [i] he should be able to be given a murder count. If [t] were to steal from [i] or attack [i] in town he should be able to have the guards called on him.

A very important piece of this mechanic is that an aggressor to [t] while he is within the 2 minute timer of the start of his perma-flag should not be able to trigger [t]'s auto-attack/auto-defend. This prevents players who are stolen from, from chasing the thief, getting the thief to do 1 damage of auto-defense, killing themselves, then reporting the thief for murder thereby suspending him from the thieves guild.

I hope all this makes sense, lemme know if you have questions or if there is information I need to provide to help make this happen.

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  WTT Captain Blacksail's Halberd for Stock.
Posted by: Skrap - 07-11-2016, 04:10 PM - Forum: Trading Post - Replies (2)

Looking for a large keg order/reg order...will trade the hally for anyone willing.

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  Tailoring Guide
Posted by: Pixelclicker - 07-11-2016, 06:43 AM - Forum: Guides - Replies (5)

From 30-42 Make Fancy Shirts
From 42-51 Make Cloaks
From 51-71 Make Robes
From 71-76 Make Leather Gorgets
From 76 to GM make Studded Gorgets

A good automated macro is to Restock sewing kits and materials from a container, Make 40 (or whatever) of the item you want, then Cut (using scissors) the item you're making by type 40 times, and loop it.

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