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Training Notes: Alchemy a...
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Razor settings not saving
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Bonding Pets
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Thief Guildmaster spawned...
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Stirring in the Deep, pt1
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a few questions from a ne...
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Patch 63 - Additional min...
Forum: Patch Notes
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Yew Rare vendor's !! FULL...
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04-14-2020, 10:31 PM
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Town Invasion Rogue Participation |
Posted by: Elk - 07-12-2016, 01:13 PM - Forum: Suggestions
- Replies (4)
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I think it would be really cool if there were a way for rogue characters to positively contribute during Town Invasions. Many of a rogues useful skills (stealing, snooping, lockpicking, hiding, stealth) are either not useful or barely useful during a town invasion and count as zero contribution toward the goal of retaking the city.
Some ideas I had (not really vetted, just brainstorming for the purpose of the discussion)
1) Stealing from TI creatures and the TI boss can remove "item of power" that weakens the creature/bos, increasing damage taken to them by X percent.
2) Spawned locked boxes can be unlocked by GM lockpickers containing TI-specific "purple potions" that damage only TI creatures and disappear after the event
3) Stealthing characters could double click TI Monsters within one tile to stun them briefly.
I'd be glad to hear other ideas, and also whether or not expanding the usefulness of rogues duringTIs is feasible or of interest from an administration perspective.
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Dye tub Problems |
Posted by: Isis - 07-11-2016, 08:21 PM - Forum: Bug Reports
- Replies (8)
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Currently when you buy a new dye tub and try to dye a backpack, it does nothing. You first have to change the color of the dye tub for it to work.
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Stealing Flagging Problems |
Posted by: Elk - 07-11-2016, 07:32 PM - Forum: Bug Reports
- Replies (3)
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I'm not 100 percent sure how T2A accurate you want to get with the stealing system but something I've noticed here (and double-check tested with Veranis's help) is that perma-grey flagging is not working correctly with respect to T2A mechanics.
Given two players [i]nnocent and [t]hief, if [t] steals from [i] a few correct things happen:
1) [t] becomes "perma-grey" to everyone. Anyone can freely perform any actions on [t] without fear of criminal flagging or guards. This effect persists until [t] dies. [t] can appear innocent (blue) or criminal (grey) but is always treated as criminal until death.
2) A check is made based on the weight of the item and the number of spectators to see if anyone actually noticed [t] steal. If someone did, [t] not only becomes perma-grey (as in 1) but also is flagged criminal (grey) to everyone for the normal 120 second period.
The missing piece to the correct-ness puzzle, however, is what happens when [i] attacks [t].
Currently if [i] attacks [t], [i] becomes flagged as an aggressor to [t], meaning that [t] can now fight back against, steal from, or whatever to [i]. What should happen is that if [i] attacks [t] within 2 minutes of being perma-flagged, [i] should remain innocent toward [t]. If [t] were to fight back and kill [i] he should be able to be given a murder count. If [t] were to steal from [i] or attack [i] in town he should be able to have the guards called on him.
A very important piece of this mechanic is that an aggressor to [t] while he is within the 2 minute timer of the start of his perma-flag should not be able to trigger [t]'s auto-attack/auto-defend. This prevents players who are stolen from, from chasing the thief, getting the thief to do 1 damage of auto-defense, killing themselves, then reporting the thief for murder thereby suspending him from the thieves guild.
I hope all this makes sense, lemme know if you have questions or if there is information I need to provide to help make this happen.
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Tailoring Guide |
Posted by: Pixelclicker - 07-11-2016, 06:43 AM - Forum: Guides
- Replies (5)
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From 30-42 Make Fancy Shirts
From 42-51 Make Cloaks
From 51-71 Make Robes
From 71-76 Make Leather Gorgets
From 76 to GM make Studded Gorgets
A good automated macro is to Restock sewing kits and materials from a container, Make 40 (or whatever) of the item you want, then Cut (using scissors) the item you're making by type 40 times, and loop it.
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