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a few questions from a ne...
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Patch 30 - 07/18/15 - Companion System, Item Changes, Combat Changes |
Posted by: Jack - 07-18-2015, 04:10 AM - Forum: Patch Notes
- Replies (7)
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Companion System - UO Lost Lands now has a companion system, so veteran players will be able to offer a helping hand in the form of advice and information about the shard, to new players who log in.
- There is an application form in general discussion, if you wish to become a companion. If you have already been selected as a companion, send me a PM and I will set you up as one.
Items and Vendors- You can now identify items which are on an NPC vendor (eg: magical items which have been sold by players). You can target the item in the vendor window with Item Identification or a wand to do this.
- Magic items which are being held by NPC vendors will now show the correct description.
- Vendors now take into account magical charges on weapons, armor, jewelry and clothing when deciding a buy/sell price.
- There has been changes to the way weapon/armor/jewelry/etc calculate their names. You should not notice any difference in game. If you notice any messed up names, let me know.
Clothing and Armor- Armor values are now era accurate. This is a slight nerf to armor overall, and a buff to medium level magical armor.
- Armor with a plural name no longer begins with "a" or "an". For example: "an chainmail leggings". This is also the case for shoes and pants.
- Daemon bone armor no longer has any dex penalty.
- Fixed some errors in display text when your stats dropped below an acceptable level to wield a weapon or armor.
- Clothing now gives a small amount of armor. If two pieces of clothing, or armor, are on the same layer, only the piece which gives the highest amount of armor is taken into account. Armor values on clothing were taken from: http://web.archive.org/web/19991022231151/http://uo.stratics.com/clothes.htm
- The highest possible armor from clothing is the following set: Thigh boots (legs), Jester Suit (chest), Deer/Bear mask (head), fancy shirt (arms) – for a total of 7 armor rating.
Spells, Combat and Character- Disturb recovery is now a flat 0.75s.
- Harm now counts as physical damage, and can be absorbed by armor. It can still be resisted.
- Fixed a bug which caused wrestling cycle time to be slightly too fast. This was a purposely coded in bug based on familiarity of another shard’s PvP which includes this bug. This will have no effect on dexer type characters.
- Spell damage vs GM resist is now slightly higher, as a resisted spell will absorb 25% of damage as opposed to 50%. This is an inaccurate change with the intention of creating mage combat that is less solely based on weapon cycling and more reliant on quick thinking and spell damage.
- Being hungry now reduces the rate at which you regenerate health.
- Damages on heavy crossbows and crossbows have been corrected.
Jewelry (and clothing effects)- Jewelry is now craftable.
- When you try create a piece of jewelry, you will receive a target. You must target a gem to create a piece of jewelry.
- Although only 1 gem from the targeted stack will be consumed, the piece of jewelry will be named after the total stack. For example, targeting a pile of 10 diamonds when creating a bracelet will create an item called “10 diamond bracelet”.
- Gold and silver wedding bands are newbied. These can only be obtained from crafting.
- Fixed various bugs with jewellery/magical clothing. For ease of explanation, I’ll refer to both as “jewellery” here.
- Multiple pieces of jewellery can now be worn and have their effects renewed periodically, without un-equipping/reequipping.
- Charges on jewellery will no longer be used up if you log out with it equipped.
- If you log in wearing jewellery that still has charges, it will automatically activate on login.
- Magic reflection is now the only clothing/jewelry item that uses a refresh timer of 5 seconds. Everything else now uses a 60 second timer.
Karma- Saying “I Honor Thee” will now bring up a target if you have more than 50 karma. This command will give 10 karma to the target, at the cost of 50 karma to yourself. It only works on other players.
- Healing and curing other players can now grant karma.
- You can only gain karma from healing, not lose karma.
- To gain karma, the player you are healing must have higher karma than you.
- Karma gains from healing are capped at 5000.
- You will only gain karma when successfully healing and curing.
Survival- You can no longer cast controllable summons in Survival (other than the "Summon Creature" spell). The Survival leaderboard will not be reset, yet. We are still using the old system, but these changes are just to hold us over until the game is revamped. This means there definitely won't be any new records set for a while.
- Summoned creatures will be cleaned up after a Survival round ends.
- You can no longer drop items on the ground in Survival.
Other Misc- The T2A craft system now allows use of the make last function on tools that use targeting. To "Make Last", target your tool when asked which resources to use. This works for Blacksmithy, Tinkering, Tailoring and Alchemy.
- When dismissing a player vendor, you will now get a contract of employment back. The gold in the current player vendor’s bank account will be transferred onto the deed. Gold that is being held for you, is still deposited to your bank account.
- A key for a ship will always be added to your bank, even if your bank is already full.
- The achievements “Expert Angler” and “Emergency Response Unit” have had their level requirements changed and/or additional levels added. Rewards have changed accordingly.
- Monster statuettes and mini boss chests have had their descriptions fixed in the item database. You will see them properly now.
- Opening your own paperdoll will now resync your client automatically. If you find yourself unable to move or run in a particular direction, opening your paperdoll (even if it is already open), will now fix this problem.
- Guild chat no longer counts as a system message in Razor.
- There is now no possible way to lock a public house door.
- All human body parts are now carvable, you can create jerky out of your favourite (or least favourite) players.
- NPC body parts are no longer labelled with a name, and all human NPC corpses are labelled “a human corpse”.
- Corrected some drop chances on mini bosses who were dropping chests too often.
- Double doors in houses are no longer linked. Opening a house door will cause only that door to open, never a door that is next to it.
- There is no longer a weight limit on locked down containers.
- Chests dropped by mini-bosses can now flip when dropped to the world, like furniture does.
- Smelting magic items now returns the same amount of ingots as a crafted item of the same type.
- The gump for reporting murder has been replaced with an entirely era accurate one. This gump also limits you for entering any invalid characters as a bounty. It is also now possible to place a bounty on a player who is not yet a murderer.
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Pixel Slayers (PS) |
Posted by: Contessa - 07-14-2015, 04:31 PM - Forum: Guilds
- Replies (5)
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We are a PvE guild for the purpose of training new players while having a lot of fun.
Features:
Weekly guild events (see videos)
Guild chat, available even if you are dead (good for those "come rescue me" situations)
Dungeon crawls
Treasure hunting
Guild rune library
Guild castle for events
Guild vendor (coming soon)
We do help new players get a start, but you will be expected to become self-sufficient at some point. Tips are provided for how make gold faster.
I'm new to the game, but we have experienced players who can help you with macros, hot keys, what to do to make gains at specific levels, etc.
Look me up on the irc if you have more questions.
- Contessa
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Picture of the Month Contest - July |
Posted by: Jack - 07-05-2015, 01:59 AM - Forum: Screenshots and Videos
- Replies (4)
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Enter into the Picture of the Month contest for July and win prizes!
Submit your pictures into this thread!
You can help us make our website prettier by posting your submission for picture of the month in this thread. Each month, the winner of the picture of the month will receive a trophy in game for their submission. Pictures can be anything, at the beginning of each month we will judge the winner.
A good place for uploading images is http://imgur.com - to post a picture of the forums, first upload it to imgur, and then use the direct image link inside forum tags like so:
Code: [img]http://imgur.com/imagename.png[/img]
Guidelines for pictures:- Avoid any client modifications (eg: tree stump hack, paperdoll edits)
- Try your best to avoid "system message spam" - where the left side of your screen is filled with messages.
Get submitting today!
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questions about a few diff items |
Posted by: Trajen - 06-23-2015, 07:11 AM - Forum: New Player Questions
- Replies (8)
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Questions I have mainly for Jack ..
#1 would it be possible to introduce commodity deeds ? as is I routinely sell boards to other players in amounts of normally 10k to 20k at a time , which normally requires people to then purchase 7+ llamas to haul all the wood to their crafter ( or recall it 180 boards at a time ).
#2 would it be possible to introduce repair deeds ? As is if you prefer to NOT play a bard or a tamer your in some sort of armor , so now your forced to create a blacksmith and or a tailor to keep all your gear in top shape .
#3 would it be possible to either allow stats on colored ingots armor or just completely remove it from the shard ? Honestly who wants a full suit of verite as is ? As it currently is now I am rotating in new characters to mine just so I never go over 75 skill and get any colored ingots that I or im sure no one wants anyhow.
#4 why is the delay on healing / curing one-self with bandages set so high ? I am not sure if what we have now is or was era appropriate but im pretty sure it was reduced due to balancing pvp issues . A player with 100 dex , GM anatomy , GM healing takes 10 seconds to heal him/her self, same thing with curing poison . But if I heal / cure someone else its 4 sec .
#5 I had recently heard that slayer weapons / instruments would be implemented soon ? is this something that you are planning to add in the future ?
And finally I just wanted to say how much I do appreciate all your hard work and time involved with this shard . I have been having a total blast here and im sure most others feel the same way.
And I know that you are trying to keep the shard as true to era as possible. But by tweeking certain items or areas in the game mechanics can surely do nothing but add to the enjoyment or convenience of all the players.
P.S. Hey !! "I sell wood" - IRC me for delivery
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Companions - Players Needed |
Posted by: Jack - 06-21-2015, 05:49 AM - Forum: General Discussion
- Replies (13)
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Coming with patch 30, UO Lost Lands will have it's own Companion System which will allow veteran players to be notified, and offer a helping hand when new players log in. This is designed to go hand in hand with a new player tutorial, which will be optional for new players to partake in when they log in the shard.
The tutorial system will be aimed at players brand new to Ultima Online and teach them the basics of using the game interface, and utilize small quests which show new players how to use the basic systems of Ultima Online (eg, mining ore, crafting an item, combat, digging up a treasure chest).
The companion system will be targeted at any new player who logs in to the shard, to introduce them to the community and give them a helping hand on getting acquainted with the systems and features we have here. It is not expected any companion "gives free stuff" to new players logging in the shard, but rather to introduce them to the shard. Companions are just regular players who are notified when new players start. Companions do not have any special abilities, except the option to go straight to these new players, provided the companion player is already in a safe area, alive and not in combat.
Help Needed!
If you are a veteran of UO Lost Lands and interested in helping see the shard grow, you can make an application to join the companion system.
Please send an application to admin@uolostlands.com with the subject "Companion Application" and the following information:
- A list of your in-game account names.
- Why do you want to be a companion?
- How much experience do you have with T2A? Which shards have you played?
- How often do you play UO Lost Lands?
- What hours of the day (EST) do you typically play?
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Telekinesis Needs fix |
Posted by: Violator - 06-18-2015, 03:00 PM - Forum: Suggestions
- Replies (1)
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You use to be able to use this on potions,food,lanterns,torches,books,ale,scrolls ect.. not just on doors and chests. we used to use Telekinesis to steal ore off boats by combining it just like a double click, You should also be able to telekinesis a guildstone as well. So basically telekenesis should be just like a double-click, only without the range check. Well with a spell-casting range/LOS check, but not the use-range.
Below is a link from 12/21/1998
https://groups.google.com/forum/#!search...0yHINT-SMJ
''cast telekinesis, target the orepile you want to steal, target the 1 or
more ore on your own boat and voilá, the ore on the target boat is
combined into your stack.''
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