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  New Players Join IRC
Posted by: Creager - 11-05-2014, 08:07 AM - Forum: General Discussion - No Replies

Hello and welcome to all of our new players it is so awesome you guys have decided to play on the server!!!!


I highly suggest you join irc, so we can help each other out with questions items etc.


Get in here!!!

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  A ghostly mage
Posted by: Hightower - 11-05-2014, 05:50 AM - Forum: General Discussion - Replies (4)

Is this your creation Jack? Smile


He's quite deadly, chased us all the way to town. Guards whacked him.




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  Rotating a vendor
Posted by: Talia - 11-05-2014, 03:02 AM - Forum: General Discussion - Replies (3)

Anyone remember how to make your vendor turn to face a particular direction? It annoys me when they are facing the wrong way Big Grin

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  Will custom housing be available here?
Posted by: Hightower - 11-05-2014, 12:22 AM - Forum: New Player Questions - Replies (11)

Plenty of room for 18x18 plots, but can't place without a tool. Not that I have gold to build anything yet.

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  Creager, how high does Tinkering need to be to make shovels consistently?
Posted by: Hightower - 11-04-2014, 08:44 PM - Forum: New Player Questions - Replies (2)

Reliably without wasting ingots?


Thank you


Hightower




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  Are spell books and rune books blessed?
Posted by: Hightower - 11-04-2014, 02:15 AM - Forum: New Player Questions - Replies (4)

Nt




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  Greetings everyone.
Posted by: Hightower - 11-04-2014, 01:49 AM - Forum: General Discussion - Replies (2)

Been playing since the weekend. Been many many years since I've played UO. Smile Forgot whats it's like starting with virtually nothing. My main is


Sir Hightower, Warrior / Smith. Kip and I are friends, and I see Endless Agony has also joined the server.


Are we limited to one house? I would like a castle, and a small house near a good mine, if more than one is allowed.


Over the weekend I was logged in to your vent server, no one ever joined it besides me.

























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  Anyone have a Halloween ticket left?
Posted by: SgtScooter - 11-03-2014, 06:08 PM - Forum: General Discussion - No Replies

Hi guys. I've got a ticket left on one of my characters I'd like to redeem. Does anyone have one of theirs left as well?

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  PvP
Posted by: Kip - 11-03-2014, 11:55 AM - Forum: General Discussion - Replies (3)

Hello, I played the original UO from 1997-2001 on the Atlantic server. I am currently playing on a server that has modified alot of the skills and PvP from T2A era. Is there "insta hit" machanics on this server from the "Hally Mage" days? any modifications to skills that was not on original T2A UO?

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  Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY
Posted by: Jack - 11-03-2014, 11:14 AM - Forum: Patch Notes - Replies (13)

AI Behaviour

  • Fixed a bug where your pet would sometimes attack you when you put it into follow mode.
  • You are no longer revealed when your pet changes action type. (thanks Creager)
  • Seekers of Adventure now ask to go to "a dungeon", instead of specific dungeons.
  • Escortable prisoners must now be double clicked to free them. Once freed, they will give their destination info and you can decide whether to accept the quest. They no longer ask to go to dungeons when freed. (thanks Scooter)

Items
  • Items are now always checked that they are in range, in line of sight and for action delays. This fixes an exploit in which items could be used through walls. All items should now properly apply an action delay when double clicked. This may seem like a small change but it can have wide ranging implications, so please do let me know if you notice an issue with ANY item not properly applying these checks, or if an item does not seem to function at all.
  • Double clicking on most types of uncooked food will now give you a target. Target a heat source to attempt to cook the food. Skillets are still available as you will need them to combine ingredients for now.
  • All newly created key rings weight 0 stones.
  • Some exceptions added to item range/LOS checks: Tillerman, Plank, House Sign, Door.
  • Trapped items may now be traded.
  • Trapped items no longer become untrapped when they are unlocked.
  • Update 11/5/14- Fixed a bug with the item delay patch which was causing the action delay to be triggered twice on snooping, meaning snooping did not function at all (since it never passed the second check).
  • Update 11/5/14- Kind of a nothing update - the dice and cup item now functions era accurately and give the correct messages. Just something for funsies, that I saw while playing around on the demo.

Combat
  • Your swing state can no longer advance unless you stop moving for 1 tick (0.25s). Turning counts as movement.
  • Update 11/5/14-Fixed a bug with forcing combat. When your character auto defends (tabs in) against a blue character that you have aggressed, you will no longer be eligible to be guard whacked. It does however, reset your aggressor timer. I have checked this behaviour against the T2A demo and it is consistent.
  • Update 11/5/14-Your stamina will no longer rapidly drain when are running below 5% stamina. Your current stamina level now has no effect on stamina loss. Some changes will be upcoming in regards to stamina regen and stamina loss.

Lockpicking
  • Having skill in detect hidden now lowers the minimum lockpicking skill required to pick chests.
  • You can no longer "spam pick" a chest. Lockpicking attempts can only be once every 3 seconds.

Housing and Guild Stones

Thanks to MadJack for bringing an issue with guildstones to light.

  • You can now demolish a house that still has a guild stone inside. If a guild stone that is not in a house is double clicked, the following happens:
    • If a guildstone is double clicked by the guild leader, a teleporter will be placed in the guildmaster's backpack.
    • If a guild member double clicks it, they will simply receive a message saying they should tell the guildmaster to move it as soon as possible.
    • If double clicked by any non-guild member, it will be moved to the internal map. If this happens and the guildmaster does not have a guild stone teleporter, the guildmaster will need to page a GM to get it back.


Misc
  • The messages when initiating taming have been corrected.
  • Vendors have been added to the "Masters of Illusion" building in Moonglow. (thanks Talia)
  • There is now a wandering healer near the Dungeon Wrong (thanks Blaise).
  • Spawners for Halloween creatures are now turned off. The current spawn will remain until it is killed off. On November 5 any remaining spawn will be cleared, as well as the "Halloween Stone" in the arena area. Holiday coins will be deleted at that point.
  • The 10 coin monthly platinum limit per account will now correctly apply. (thanks Baron)

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