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  Enticement
Posted by: tib - 01-31-2015, 12:43 AM - Forum: General Discussion - Replies (2)

is it solely a pulling skill? Or does it do something else?

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  Cant Claim an Stabled Mount
Posted by: Amroth - 01-29-2015, 01:55 AM - Forum: Bug Reports - Replies (4)

Hello, just stabled a Nightmare in Britain's Barn and cant claim it.


I'm saying "Vendor claim NamePet" and he keeps on saying i dont have a pet with that name. Im sure im typing the correct name.


Seems pretty bugged.

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  Skill Questions
Posted by: tib - 01-28-2015, 10:12 PM - Forum: General Discussion - Replies (4)




I didn't start playing UO until UO:R and am curious has to how certain skills interact on this server. Does GM Poisoning give you the ability to cast greater poison with magery? Does inscription give you more damage as a Mage when GM'd? Does lumber jacking give more damage to axes with swords? Do spear weapons stun and do sword weapons give concussive attacks? I couldn't find anything on the wiki or website regarding this. Maybe looking to come back to UO miss the game just looking for a home currently. Thanks in advance for the help. -Tib P.s. What's the server population and housing situation like on here?




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  Vendor saying I haven't enough Gold [Fixed]
Posted by: Volschick - 01-24-2015, 10:57 AM - Forum: Bug Reports - Replies (1)

I'm trying to buy regs and the vendor is saying I haven't enough gold. I have 600 gold and my purchase amount is 545 gold.

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  Forming a urk guild on shard
Posted by: Shikbah - 01-23-2015, 08:10 PM - Forum: Guilds - Replies (6)

Greebas Umies,


some of you have noticed some new names of urks joining your shard


If you would like to be a Uruk Hai urk please get ahold of myself or Yub'Grub on irc for joining..


no language understanding needed


i will be posting the language and some other tid bits about urks here later.


To begin, I will explain what an urk is. An urk is a humanoid made up from the

imagination of JRR Tolkien. An urk is about the size of a human (6 foot).


This is a race that strives for war and that is basically all they do besides

party. Known to attack human towns just for fun, thier love for war and destroying

things is almost unmatched. Attacking mostly by only weapon and warg (large wolves),

urks swarm thier enemies with numbers and strength. Honorable duel? urks know no

honor. If you want to fight, you will be fighting the entire clan.


There is many definitions of how an Urk should be and what they use or how they

act, etc, but we have been trying to find a neutral ground for all involved.

Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's

view,and what we learned from the Blood Rock Hai. We have established what we feel

is a comprimise. We have urkish mages and lords just like urks in Ultima.


We have also taken up using mainly clubs,archery, two handed axes, ring armor, and

urk helms like urks do in Ultima.

On the other hand, we tame and use wolves like usually heard about in the Lord of

the Rings books.


Now onto the game, Ultima Online. In UO, there is the common monster that everyone

gets used to fighting. Battling the forces of evil can be fun for a while but you

begin to grow bored with the intelligence of your opponents. Monsters in Ultima

Online tend to get stuck behind walls, they don't react differently to the way

they can be fought, you can't taunt them, etc. Basically, they just aren't real

enough. That is where we come in.


The guild of players that feel that playing the roleof a monster is fun and could increase the fun of the people that fight us or just

generally roleplay with us. We offer an advanced monster that will talk to you,taunt you, harrass you, bargain with you, and even attack you with fierce brutality.




We are attempting to take the realism of Dungeons and Dragons and bring it into an

arcade-like world. No longer will you just walk and pin an orc behind a rock.

Now you will see the orc run around the rock screaming war cries while getting

ready to bury his weapon into your torso. We are bringing realism where there formally

wasn't any.


To end, we are attempting to make the game more fun for everyone.

For the role playing community, the player-vs-player fighters, and ourselves.





<table align="left" cellpadding="0" cellspacing="0">



"Their voices were rich and gutteral, and their tongue was like the crack and boom of rolling thunder"

Lewis Spence "Among the Orcs"








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  WTB....
Posted by: Shikbah - 01-23-2015, 06:01 PM - Forum: Trading Post - Replies (2)

WTB Holiday coins,


couple of desert ostards,


female gm plates and gorgets,


shadow ringmail- males( no helmet needed),


any kind of ork helms,


quarter staffs-gm


also wtb house from Creager- plz get ahold of me here or irc


and does anyone know if there are orkish kin mast on the server?

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  Blessed Clothing Question
Posted by: Xandorf - 01-23-2015, 06:14 AM - Forum: New Player Questions - Replies (2)

Do blessed clothes suffer durability loss here? Just wanting to make sure ^.^

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  Bonding Pets
Posted by: Amroth - 01-22-2015, 11:14 PM - Forum: New Player Questions - Replies (3)

Is the bonding system available?


Does it work like this?


Feed animal - One week - Feed animal = Bonded


Has the animal to be in the stable o can u bond it while using it?

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  Survival Events
Posted by: elhorno - 01-22-2015, 06:32 AM - Forum: General Discussion - Replies (6)

Hey, I'm new here and was just wanted confirmation as to when survival event is run?

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  Patch 19 - 01/21/15 - Quality of Life, Stablemasters, Smelting
Posted by: Jack - 01-21-2015, 03:59 PM - Forum: Patch Notes - Replies (6)

Events

  • CTF has been shifted to 6pm.

Gold
  • Life has been good in Britannia, and vendors will now horde their gold less. Each vendor now carries a maximum of 10,000 gold, and restock 2,500gp per hour. Up from 2,000 max gold and ~200 gold an hour.
  • There has been an oversupply of magic weapons and armor to the smiths of Britannia, and vendors are not willing to pay quite as much for them.
  • Gold in the top level of your bank box no longer counts toward the total item count or weight of the bank box.
  • Fixed a bug where monsters would sometimes drop "0 gold". This just appeared to be a normal gold coin, but was unstackable. On server restart, any pile of "0 gold" will turn into a single gold piece.
  • When using the "withdraw" command with a banker, it is now checked whether the gold will actually fit in your backpack. The gold will also automatically stack with any existing pile in the top level of your backpack.

Items in General
  • When separating a stack of items, a failed drop (such as into an overloaded backpack, or a container you don't have access to, or is too far away) will now result in the stacks recombining. This will only happen if the previous stack has not been tampered with, otherwise it will bounce to the previous location.
  • When dropping a stack of items onto another stack of items, that would result in the combined pile being higher than 60,000, the result will be a stack of 60,000 and a new stack of the remaining amount.
  • The NPC mages guild is now functional. The discount is 10%, meaning the only reagent that is actually affected is blood moss (which is now 6gp). Any item over 6gp from the vendor will be affected by this.
  • You may now drop multiple scrolls onto a spellbook at once (eg, 5 greater heal scrolls), and it will fill the book with 1 scroll.
  • Items are now prefixed with the amount instead of suffixed. Eg, before the patch 50 black pearl would've had the label "Black Pearl : 50", now it will read "50 Black Pearl". Let me know if you notice any odd item descriptions.
  • The (blessed) tag on blessed items is now appended to the item label instead of on a separate line. eg "sandals (blessed)".

Resmelting & Scissoring
  • Resmelting is now based from your mining skill, and the resource the item was made from.
    • Ingots returned: [Mining Skill / 100] * 0.66 * [Resources Required for Item]. Minimum of 1 ingot is returned.
    • Non player crafted items always return 1 ingot.
    • You can now fail to resmelt items. This is based on the resource used to create the item. The chance of success/failure is tied to your mining skill, and equal to that of smelting an ore of the same type. Failure results in the item being deleted and 0 ingots returned.


  • Scissoring items cannot be failed, but uses the same formula, with tailoring:
    • [Tailor Skill / 100] * 0.66 * [Craft Resources]. With tailoring, a non-player crafted item results in the returned amount being halved.

Stable Masters
  • Animals in the stable are now removed after 1 week if not claimed. To give a little leniency on this patch, pets stabled pre-patch have an extra week. Once they are re-stabled, they follow normal rules.
  • Animals no longer transfer from stable to stable. Each stable master now has their own list of pets they are currently holding, if you stable an animal with a particular stable, you will have to pick it up from the same one. Pets that were stabled before the patch, are claimable from any stable. Once they are re-stabled, they will follow the new rules.
  • Each stablemaster will hold a maximum of 50 pets. This can be increased if there is a serious shortage of stable spots.
  • The stable master no longer has a "claim list". If you wish to withdraw a particular pet, you must know the name of it. Otherwise, you must claim all your pets.

Misc
  • Monsters will never spawn with over 100 in any skill. These changes will not appear in the Bestiary yet. Updates to the Bestiary are planned, including loot information.
  • Blade Spirit wrestling value has been fixed, this was making blade spirits much stronger against monsters than they should have been. The overall strength of Energy Vortexes and Blade Spirits need some looking into.
  • Fixed an issue where dungeon chests would always decay on the next save after they were unlocked. This could result in chests decaying almost immediately after being unlocked.
  • Fixed an issue with Bagball not starting correctly.
  • Cooking a stack of food now results in either success or failure for the entire stack. The entire stack of raw materials will be deleted either way.

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