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  Runebooks [Not Accurate]
Posted by: Flames - 01-05-2015, 07:40 AM - Forum: Suggestions - Replies (14)

Is it a possibility to have runebooks totaly blessed. I understand there are ways to go about making it in the world without a runebook, however having a blessed runebook is a HUGE convenience and, in my opinion, a game changer. Thank you for the consideration.

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  Gm Tinkered Items
Posted by: Xandorf - 01-05-2015, 05:49 AM - Forum: Bug Reports - Replies (3)

Gm tinkered items don't get the exceptional nor the makers mark.


Thanks!

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  Blacksmithy Repair
Posted by: Xandorf - 01-03-2015, 02:28 AM - Forum: Bug Reports - Replies (5)

I've noticed that my Gm smith will fail to repair a lot. I had a gm smith during t2a and I'm pretty sure that you rarely failed repairing if ever, but I fail repairing a gm katana 4 times in a row sometimes.


You guys are awesome and work your ass off, sorry for adding to it ^.^

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  Hythloth chests [Removed]
Posted by: Talia - 01-02-2015, 10:37 AM - Forum: Suggestions - Replies (1)

Hythloth, level 1, NE corner...the room with the jail cells. Loot chests are spawning inside the cells, but the cells cannot be entered. Could you either a) make the loot chests not spawn in the cells, or b) make it so we can enter the cells? Also, the largest room on the west side of level one (with the orcs and spider webs) has a chest/crate that spawns outside the wall where it is not reachable. Is it possible to tweak the spawn point to be inside the wall? Thanks!

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  MyUOLostLands has now been integrated with the main site.
Posted by: Jack - 01-01-2015, 05:33 PM - Forum: Latest News - Replies (9)

Please feel free to suggest changes/additions to MyUOLostLands.


Additional stats are planned such as event and tournament info.

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  Exceptional runebooks [Fixed]
Posted by: Talia - 01-01-2015, 08:54 AM - Forum: Bug Reports - Replies (7)

Aren't being marked as such, which is a problem because when placed on a vendor, the buyer has to trust that the runebook is a 10-charge.

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  Guild Section [Added]
Posted by: Xandorf - 12-31-2014, 11:36 PM - Forum: Suggestions - Replies (3)

A guild section for the forums would help guildmasters advertise their guild, and it would help new players find one that suited them.





Thanks!

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  Any guilds out there?
Posted by: Xandorf - 12-31-2014, 11:33 PM - Forum: General Discussion - Replies (6)

I noticed that I haven't seen any guild posts and was wondering if anyone had an active guild that hunted ect. If not then if someone could start one that would help the server out a lot.


Thanks!

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  Patch 17 - 12/29/14 - Survival, Bagball, Various Bug Fixes
Posted by: Jack - 12-30-2014, 02:55 AM - Forum: Patch Notes - Replies (3)

2 new automated events, Survival (PvM, competitive), Bagball (non PvP/PvM) have been added. A lot of event framework was written for these, which will make writing future events easier. CTF (and other currently non-active events)needto be updated to support the new event framework, so there will be some internal patch work coming up that won't be noticeable, but will just make everything run on the same page.

  • Bagball will run every Saturday at 5pm EST. It requires no character skills to play.
  • Survival will run every Sunday at 5pm EST. It is a competitive PvM event.

Bug Fixes and Misc:
  • The time for CTF has been shifted back to 5pm on Wednesday instead of 8pm.
  • When dropping items into a pack animal will cause the animal to become overloaded (and hence the item bouncing back to the world), you will now receive a warning message.
  • The hue of rune text in runebooks is now black.
  • Fixed a bug with regular poison potions having the wrong label.
  • Fixed a bug with the curse spell being classified as beneficial. This should solve issues with pets randomly flagging players.
  • Fixed a bug with debuff jewelry.
  • Fixed a bug where locking down trophies would cause client crashes.
Thanks to everyone who reported these bugs.

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  Forge in Cove [Added]
Posted by: Xandorf - 12-29-2014, 05:52 AM - Forum: Suggestions - Replies (3)

I know on some shards there was none but on LS there was a forge at cove.


I would love to have a forge there, and I'm sure others would also.


Thanks!

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