Difference between revisions of "Category:Weapon Skills"

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A weapon [[skills|skill]] refers to a characters proficiency in a combat skill.  Weapon skills have a range from 0-100. The higher one's Weapon skill in any one field will make that character more likely to land a successful blow on the opponent. Increased weapon skill also decreases ones chance of being hit. This is why most Magic Casting templates will include Wrestling in their template as it will help increase their chances of not getting hit while Casting.
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A weapon [[skills|skill]] refers to a characters proficiency in a combat skill.  Weapon skills have a range from 0-100.0. The higher one's weapon skill in any one field will make that character more likely to land a successful blow on the opponent. Increased weapon skill also decreases ones chance of being hit. This is why most magic casting [[Templates]] will include the Wrestling skill in their template as it will help increase their chances of not getting hit while casting spells.
  
 
There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages.
 
There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages.
  
* [[Archery]] allows to hit the opponent from distance. Yet archery [[weapon|weapons]] deal the lowest damage per second, compared to other weapons, but the highest damage per hit.  
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* [[Archery]] allows ranged physical combat, yet archery weapons deal the lowest damage per second when compared to other weapons, but the highest damage per hit.
* [[Swordsmanship]] weapons can be [[poisoning|poisoned]] and usually deal a high damage/second, with the halberd and the bardiche there are also some top damage per hit weapons.  
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* [[Swordsmanship]] weapons can be [[Poisoning|Poisoned]] and usually deal high damage/second; the Halberd and Bardiche are some top damage per hit weapons.
* [[Fencing]] weapons can be poisoned as well but are in general slightly faster than swordsmanship weapons, and the fencing top weapons beat any other weapons in damage per second. But in general fencing weapons deal the worst damage per hit.  
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* [[Fencing]] weapons can also be poisoned and are general slightly faster than Swordsmanship weapons. The top fencing weapons beat any other weapons in damage per second, but in general most fencing weapons deal the worst damage per hit.
* [[Mace Fighting]] weapons can't be poisoned, but they deal damage to the opponent's [[Stats|stamina]] and [[armor]] instead. The fast quarterstaff is one of the top damage per second weapons. But in general mace weapons deal relatively low damage per second and per hit.
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* [[Mace Fighting]] weapons cannot be poisoned, but they deal damage to the opponent's [[Stats|Stamina]] and [[Armor]] instead. The Quarterstaff is one of the top damage per second weapons. Like fencing weapons, mace fighting weapons general deal relatively low damage per second and per hit.
* [[Wrestling]], which deals very low damage, but is prefered by [[magery|mages]] to minimize the chance to be hit by the opponent, while they're casting a spell.
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* [[Wrestling]] deals very low damage, however is preferred by [[magery|Mages]] to minimize the chance to be hit and interrupted by the opponent when casting a spell.
 
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== Damage ==
 
== Damage ==
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{| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collapse;#000 solid" width="dynamic"
 
{| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collapse;#000 solid" width="dynamic"
 
|- BGCOLOR="#97aebd"
 
|- BGCOLOR="#97aebd"
! rowspan="3" aligh="center" | Weapon Speed !! colspan="5" align="center" | Attacker's Stamina
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! rowspan="2" aligh="center" | Weapon Speed !! colspan="5" align="center" | Attacker's Stamina
 
|- BGCOLOR="#97aebd"
 
|- BGCOLOR="#97aebd"
 
!        5  !! 25  !! 50  !! 75  !! 100
 
!        5  !! 25  !! 50  !! 75  !! 100
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=== Chance to Hit ===
 
=== Chance to Hit ===
  
The chance if an attacker hits the defender with his weapon is dependend on both's skill of the equipped weapons (or [[wrestling]], if no weapon is equipped). The higher the attacker's weapon skill, the higher the chance to hit the defender, the higher the defender's weapon skill, the higher the chance that the hit misses. The influence of the skill on dodging a hit is the reason that most [[mages]] chose to train wrestling up to [[Grandmaster]].
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The chance if an attacker hits the defender with his weapon is dependent on both's skill of the equipped weapons (or [[wrestling]], if no weapon is equipped). The higher the attacker's weapon skill, the higher the chance to hit the defender, the higher the defender's weapon skill, the higher the chance that the hit misses. The influence of the skill on dodging a hit is the reason that most [[mages]] chose to train wrestling up to [[Grandmaster]].
  
 
'''FORMULA:''' ''Hit Chance = ( Attacker's Weapon Skill + 50 ) ÷ ( [Defender's Weapon Skill + 50] x 2 )''
 
'''FORMULA:''' ''Hit Chance = ( Attacker's Weapon Skill + 50 ) ÷ ( [Defender's Weapon Skill + 50] x 2 )''
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*[[Strength]] (adds 0% to 20% to the weapon's base damage)
 
*[[Strength]] (adds 0% to 20% to the weapon's base damage)
  
For the corresponding weapon's base damage take a look at the [[weapon]] article.
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For the corresponding weapon's base damage take a look at the [[Weapon]] article.
  
  
=== Crafting quality ===
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=== Crafting Quality ===
  
 
Damage is also influenced by a weapon's quality.  
 
Damage is also influenced by a weapon's quality.  
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=== Magic weapons modifiers ===
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=== Magic Weapons Modifiers ===
  
 
Some weapons are magical and thus have an increased base-damage. Furthermore there is also a magical modifier for tactics (or archery for any archery weapons). The following charts show the corresponding base-damage and tactics increases.
 
Some weapons are magical and thus have an increased base-damage. Furthermore there is also a magical modifier for tactics (or archery for any archery weapons). The following charts show the corresponding base-damage and tactics increases.
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|}
 
|}
  
More information about magical items can be found in the [[Item ID]] article.
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More information about magical items can be found in the [[Item Identification]] article.
  
 
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=== Miscellaneous ===
=== Misc ===
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*[[Armor]]
 
*[[Armor]]
 
*[[Parrying]]
 
*[[Parrying]]
  
== Gain ==
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== Training ==
  
 
Equip a weapon associated the weapon skill to gain.
 
Equip a weapon associated the weapon skill to gain.
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*[[Wrestling]] - Bare handed
 
*[[Wrestling]] - Bare handed
  
*Next create a healing macro between two player avatars and hit each other with a weapon of choice.
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Next create a healing macro b/n two player avatars and hit each other with a weapon of choice.
*Alternatively hire an [[Hireling|NPC-Hireling]] (preferably a Paladin) and order him to stop attacking, while you hit him.
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Alternatively hire an [[Hireling|NPC-Hireling]] (preferably a Paladin) and order him to stop attacking, while you hit him.
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== Notes==
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''Passive gain to that combat skill also occurs when you are struck by your opponent.''
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== References ==
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[http://web.archive.org/web/19991022231151/http://uo.stratics.com/combat.htm UOSS Combat]
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 20:56, 24 January 2023

A weapon skill refers to a characters proficiency in a combat skill. Weapon skills have a range from 0-100.0. The higher one's weapon skill in any one field will make that character more likely to land a successful blow on the opponent. Increased weapon skill also decreases ones chance of being hit. This is why most magic casting Templates will include the Wrestling skill in their template as it will help increase their chances of not getting hit while casting spells.

There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages.

  • Archery allows ranged physical combat, yet archery weapons deal the lowest damage per second when compared to other weapons, but the highest damage per hit.
  • Swordsmanship weapons can be Poisoned and usually deal high damage/second; the Halberd and Bardiche are some top damage per hit weapons.
  • Fencing weapons can also be poisoned and are general slightly faster than Swordsmanship weapons. The top fencing weapons beat any other weapons in damage per second, but in general most fencing weapons deal the worst damage per hit.
  • Mace Fighting weapons cannot be poisoned, but they deal damage to the opponent's Stamina and Armor instead. The Quarterstaff is one of the top damage per second weapons. Like fencing weapons, mace fighting weapons general deal relatively low damage per second and per hit.
  • Wrestling deals very low damage, however is preferred by Mages to minimize the chance to be hit and interrupted by the opponent when casting a spell.

Damage

Speed

Stamina and the type of Weapon determine the weapon swing speed.

The values displayed below indicate the delay, in seconds, between the swings of a weapon. The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.

FORMULA: Attack Speed = 15,000 ÷ ( [Stamina +100] x Weapon Speed )

Weapon Speed Attacker's Stamina
5 25 50 75 100
20 7.5 6.0 4.9 4.2 3.7
30 4.8 3.9 3.3 3.0 2.4
35 4.0 3.4 2.9 2.4 2.1
40 3.6 3.0 2.6 2.1 1.9
45 3.1 2.7 2.3 2.0 1.7
50 2.8 2.4 2.0 1.6 1.5
55 2.6 2.3 1.8 1.5 1.3
60 2.4 2.0 1.6 1.5 1.2
70 2.1 1.6 1.5 1.2 1.0
80 1.8 1.5 1.2 1.0 0.9

Chance to Hit

The chance if an attacker hits the defender with his weapon is dependent on both's skill of the equipped weapons (or wrestling, if no weapon is equipped). The higher the attacker's weapon skill, the higher the chance to hit the defender, the higher the defender's weapon skill, the higher the chance that the hit misses. The influence of the skill on dodging a hit is the reason that most mages chose to train wrestling up to Grandmaster.

FORMULA: Hit Chance = ( Attacker's Weapon Skill + 50 ) ÷ ( [Defender's Weapon Skill + 50] x 2 )

% Chance to hit
Attacker's Weapon Skill Defender's Weapon Skill
5 25 50 75 100
5 50 37 28 22 18
25 68 50 38 30 25
50 91 67 50 40 33
75 114 83 63 50 42
100 136 100 75 60 50


Skills

These are the following skills which increase hit-damage with Weapon Skills. (100 in Swordsmanship does not help Fencing as these skills are separate.)

  • Tactics (adds -50% to 50% to the weapon's base damage)
  • Anatomy (adds 0% to 20% to the weapon's base damage)
  • Strength (adds 0% to 20% to the weapon's base damage)

For the corresponding weapon's base damage take a look at the Weapon article.


Crafting Quality

Damage is also influenced by a weapon's quality.

  • Exceptional quality increases the base damage by 4. Thus it is slightly better than a magical weapon with the might modifier only.
  • Below average quality decreases the base damage by 4.


Magic Weapons Modifiers

Some weapons are magical and thus have an increased base-damage. Furthermore there is also a magical modifier for tactics (or archery for any archery weapons). The following charts show the corresponding base-damage and tactics increases.

Dmg Modifier +Dmg Tactics Modifier +Tactics
Ruin 1 Accurate 5
Might 3 Surpassingly accurate 10
Force 5 Eminently accurate 15
Power 7 Exceedingly accurate 20
Vanquishing 9 Supremly accurate 25

More information about magical items can be found in the Item Identification article.

Miscellaneous

Training

Equip a weapon associated the weapon skill to gain.

For fast gain, first buy a fast low-damage weapon:

Next create a healing macro b/n two player avatars and hit each other with a weapon of choice.

Alternatively hire an NPC-Hireling (preferably a Paladin) and order him to stop attacking, while you hit him.


Notes

Passive gain to that combat skill also occurs when you are struck by your opponent.


References

UOSS Combat

Pages in category "Weapon Skills"

The following 6 pages are in this category, out of 6 total.