Wrestling

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"Well, you gotta have a good offense. Somebody shoots a couple arrows into you, it's almost too late. You gotta get 'em after the first one, maybe sooner. Just tackle 'em and try to rupture an internal organ, maybe break some bones that they use a lot."

"If you want to be a wrestler, you gotta know Tactics. Almost every barmaid is gonna have more steel than you, and so you gotta be able to get around them, or past their guard, or just plain not rush them from head on. So yeah, Tactics is a good thing. Parrying is good too, if you feel like holding a shield, just 'cause every shot that don't land is enough time for you to get yours in."

"And armour, that's useful. The less damage you take reaching an Archer is all the more time you'll have to relocate his arrows into his spare quiver, if you know what I mean."

"And last, you gotta be mean. Arrows are for little girls, and swords are for puppies. Fists are for fighters."

- Brock Barrelhead

Wrestling

Wrestling is used anytime you engage combat unarmed. It functions the same as other Weapon Skill such as Archery, Fencing, Mace Fighting and Swordsmanship except without the need of wielding a weapon.

This skill is often used to complement Magery, and also allows a mage to defend while adhering to the requirement of having hands free when casting spells or using Meditation.

Weapons

Fists
Type Strength Required Damage Speed Hits Weapon Skill
No Image Fists 0 1d8+0 50 0-0 Wrestling

PvP

  • There is increased chance of blocking a weapon from striking you
  • You have a chance to interrupt an enemy spellcaster, especially if they have zero wrestling
  • Using the Attack Last Combatant hotkey with Razor can allow you to steal swings while your opponent is disarmed

Notes

Wrestling is popular with many Skill Templates for both PvP and PvM playstyles

See Also

Archery - Fencing - Mace Fighting - Swordsmanship - Wrestling