Difference between revisions of "Category:Weapon Skills"
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There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages. | There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages. | ||
− | * [[Archery]] allows ranged physical combat, yet archery | + | * [[Archery]] allows ranged physical combat, yet archery weapons deal the lowest damage per second when compared to other weapons, but the highest damage per hit. |
* [[Swordsmanship]] weapons can be [[Poisoning|Poisoned]] and usually deal high damage/second; the Halberd and Bardiche are some top damage per hit weapons. | * [[Swordsmanship]] weapons can be [[Poisoning|Poisoned]] and usually deal high damage/second; the Halberd and Bardiche are some top damage per hit weapons. | ||
* [[Fencing]] weapons can also be poisoned and are general slightly faster than Swordsmanship weapons. The top fencing weapons beat any other weapons in damage per second, but in general most fencing weapons deal the worst damage per hit. | * [[Fencing]] weapons can also be poisoned and are general slightly faster than Swordsmanship weapons. The top fencing weapons beat any other weapons in damage per second, but in general most fencing weapons deal the worst damage per hit. |
Revision as of 04:49, 24 January 2023
A weapon skill refers to a characters proficiency in a combat skill. Weapon skills have a range from 0-100.0. The higher one's weapon skill in any one field will make that character more likely to land a successful blow on the opponent. Increased weapon skill also decreases ones chance of being hit. This is why most magic casting Templates will include the Wrestling skill in their template as it will help increase their chances of not getting hit while casting spells.
There are several weapon skills available in T2A, all of them come with certain advantages and disadvantages.
- Archery allows ranged physical combat, yet archery weapons deal the lowest damage per second when compared to other weapons, but the highest damage per hit.
- Swordsmanship weapons can be Poisoned and usually deal high damage/second; the Halberd and Bardiche are some top damage per hit weapons.
- Fencing weapons can also be poisoned and are general slightly faster than Swordsmanship weapons. The top fencing weapons beat any other weapons in damage per second, but in general most fencing weapons deal the worst damage per hit.
- Mace Fighting weapons cannot be poisoned, but they deal damage to the opponent's Stamina and Armor instead. The Quarterstaff is one of the top damage per second weapons. Like fencing weapons, mace fighting weapons general deal relatively low damage per second and per hit.
- Wrestling deals very low damage, however is preferred by Mages to minimize the chance to be hit and interrupted by the opponent when casting a spell.
Contents
Damage
Speed
Stamina and the type of Weapon determine the weapon swing speed.
The values displayed below indicate the delay, in seconds, between the swings of a weapon. The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.
FORMULA: Attack Speed = 15,000 ÷ ( [Stamina +100] x Weapon Speed )
Weapon Speed | Attacker's Stamina | ||||
---|---|---|---|---|---|
5 | 25 | 50 | 75 | 100 | |
20 | 7.5 | 6.0 | 4.9 | 4.2 | 3.7 |
30 | 4.8 | 3.9 | 3.3 | 3.0 | 2.4 |
35 | 4.0 | 3.4 | 2.9 | 2.4 | 2.1 |
40 | 3.6 | 3.0 | 2.6 | 2.1 | 1.9 |
45 | 3.1 | 2.7 | 2.3 | 2.0 | 1.7 |
50 | 2.8 | 2.4 | 2.0 | 1.6 | 1.5 |
55 | 2.6 | 2.3 | 1.8 | 1.5 | 1.3 |
60 | 2.4 | 2.0 | 1.6 | 1.5 | 1.2 |
70 | 2.1 | 1.6 | 1.5 | 1.2 | 1.0 |
80 | 1.8 | 1.5 | 1.2 | 1.0 | 0.9 |
Chance to Hit
The chance if an attacker hits the defender with his weapon is dependent on both's skill of the equipped weapons (or wrestling, if no weapon is equipped). The higher the attacker's weapon skill, the higher the chance to hit the defender, the higher the defender's weapon skill, the higher the chance that the hit misses. The influence of the skill on dodging a hit is the reason that most mages chose to train wrestling up to Grandmaster.
FORMULA: Hit Chance = ( Attacker's Weapon Skill + 50 ) ÷ ( [Defender's Weapon Skill + 50] x 2 )
Attacker's Weapon Skill | Defender's Weapon Skill | ||||
---|---|---|---|---|---|
5 | 25 | 50 | 75 | 100 | |
5 | 50 | 37 | 28 | 22 | 18 |
25 | 68 | 50 | 38 | 30 | 25 |
50 | 91 | 67 | 50 | 40 | 33 |
75 | 114 | 83 | 63 | 50 | 42 |
100 | 136 | 100 | 75 | 60 | 50 |
Skills
These are the following skills which increase hit-damage with Weapon Skills. (100 in Swordsmanship does not help Fencing as these skills are separate.)
- Tactics (adds -50% to 50% to the weapon's base damage)
- Anatomy (adds 0% to 20% to the weapon's base damage)
- Strength (adds 0% to 20% to the weapon's base damage)
For the corresponding weapon's base damage take a look at the weapon article.
Crafting quality
Damage is also influenced by a weapon's quality.
- Exceptional quality increases the base damage by 4. Thus it is slightly better than a magical weapon with the might modifier only.
- Below average quality decreases the base damage by 4.
Magic weapons modifiers
Some weapons are magical and thus have an increased base-damage. Furthermore there is also a magical modifier for tactics (or archery for any archery weapons). The following charts show the corresponding base-damage and tactics increases.
Dmg Modifier | +Dmg | Tactics Modifier | +Tactics | |
---|---|---|---|---|
Ruin | 1 | Accurate | 5 | |
Might | 3 | Surpassingly accurate | 10 | |
Force | 5 | Eminently accurate | 15 | |
Power | 7 | Exceedingly accurate | 20 | |
Vanquishing | 9 | Supremly accurate | 25 |
More information about magical items can be found in the Item ID article.
Misc
Training
Equip a weapon associated the weapon skill to gain.
For fast gain, first buy a fast low-damage weapon:
- Swordsmanship - Skinning knife
- Fencing - Dagger
- Mace Fighting - Wand
- Wrestling - Bare handed
- Next create a healing macro b/n two player avatars and hit each other with a weapon of choice.
- Alternatively hire an NPC-Hireling (preferably a Paladin) and order him to stop attacking, while you hit him.
- Passive gain to that combat skill also occurs when you are struck by your opponent.
References
Pages in category "Weapon Skills"
The following 6 pages are in this category, out of 6 total.