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Forum: Latest News
Last Post: Jack
04-22-2021, 05:17 AM
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New Players: Use discord!
Forum: General Discussion
Last Post: Xandorf
04-13-2021, 04:00 AM
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Training Notes: Alchemy a...
Forum: Guides
Last Post: Lil Jimmy
03-18-2021, 08:15 AM
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Razor settings not saving
Forum: Tech Support
Last Post: Xandorf
02-17-2021, 07:20 PM
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Bonding Pets
Forum: New Player Questions
Last Post: Xandorf
02-17-2021, 07:17 PM
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Thief Guildmaster spawned...
Forum: New Player Questions
Last Post: JaysUnderw
11-26-2020, 10:08 AM
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Stirring in the Deep, pt1
Forum: Shard Events
Last Post: a pirate captain
11-05-2020, 10:49 PM
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a few questions from a ne...
Forum: New Player Questions
Last Post: Jusegozu
10-11-2020, 02:10 PM
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Patch 63 - Additional min...
Forum: Patch Notes
Last Post: Veranis
08-07-2020, 07:52 PM
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Yew Rare vendor's !! FULL...
Forum: General Discussion
Last Post: Dreadpsycho
04-14-2020, 10:31 PM
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Bandages at UOLL Provisions in Yew |
Posted by: Varak - 12-09-2015, 10:20 PM - Forum: Trading Post
- Replies (2)
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I have a vendor at UOLL Provisions (the patio right next to bank) in Yew selling bandages currently. Feel free to stop by and try out these high quality handmade bandages at 2 GP ea for the bulk pack of 1,000 bandages. The vendors name is Sarisha and she will be glad to help you.
If there is an interest in cut cloth, I can start stocking those as well at the same price. Currently have 60K in bandages and 30K in cut cloth available.
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Training Notes: Alchemy and Poisoning |
Posted by: Blaise - 12-08-2015, 09:57 PM - Forum: Guides
- Replies (2)
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Not really going into a massive guide here but interested in sharing my experience and data.
I trained up Alchemy on my crafter from NPC and Poisoning on my fighter from an NPC.
I've trained them in tandem thus far (will flesh this out as I progress) and here are my results:
Alchemist:
From ~30 (NPC) skill level, you can craft regular Poison. This will take approximately 4500 Nightshade to reach 65.0 Shown Alchemy Skill.
At 65.0 Shown, you have 100% success chance to craft a regular Poison potion, as such, no longer gaining skill beyond that point.
Using the direct output from the aforementioned Alchemist (same keg), I have trained my fighter from ~30 skill to 70.0 Shown.
There are no gains from application of regular Poison, beyond 70.0 shown (tested approximately 50+ attempts).
All told, it took approximately 25,000 Nightshade from NPC level to GM Poisoning. I used two power hours in the training session.
The Alchemist at this point is 96.7 Alchemy and will best be completed creating Greater Cure potions (~60% success chance at this level, only 6 Garlic per), for the most efficient path to GM.
Notes on Power Hour:
It is probably for the best to keep your poisoner a bit behind the alchemist, considering the 5.0 skill disparity between the two and their ability to work with Greater Poison.
If you're going to use Power Hour on your poisoner, I'd recommend waiting until the Alchemist has the keg nearly full, so they get the most applications possible within a given time window. If you let them run in tandem the keg will not actually fill up until the Alchemist skill gets beyond a high failure rate.
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Patch 40 - 12/7/15 - Website Event Results, Misc Changes |
Posted by: Jack - 12-07-2015, 07:19 AM - Forum: Patch Notes
- Replies (3)
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Patch will be live with the next restart.
- CTF, DD, KoTH and LMS will now have result exporting.
- You will be able to view event history here - https://uolostlands.com/event-search - starting from today.
- You will be able to view all-time leaderboards for these events here: https://uolostlands.com/event-leaders - LMS has no leaderboards (wasn't much to rank on that made sense). Rankings are based on your total accumulated score over all matches. Match recording only starts from today, you are not credited for events that took place before today (as we have no data on them).
- Once there are event results to view, you will be able to see details of that match in a table format (eg: Match ranking, Caps, Kills, Deaths)
- Player profiles will have stats for these events on them (except LMS). Once you have participated in at least 1 game, it will show up under the events drop-down, where the tournament stats are.
- You can now teleport from a house roof (eg: tower, keep).
- Explosion potions thrown around ~2 seconds will now target the ground where the person was initially targeted, instead of where they are 1 second later.
- Fixed some issues with scoring in CTF/DD/KoTH.
- Pets can now gain magery (a bug previously prevented this).
- Evalulating intelligence is now scaled against resist again, resulting in anywhere between +-20% damage.
- Fixed a bug with "my tourney items" where reagents were not using up item count when restocking (causing them in some circumstances to result in the player backpack having > 125 items).
- Player weapons will no longer automatically reequip when resurrecting in an event. This is temporary, in order to find out if this solves issues players are having with Razor.
- Players are now removed from bounty boards when their character is deleted.
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