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Forum: Latest News
Last Post: Jack
04-22-2021, 05:17 AM
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New Players: Use discord!
Forum: General Discussion
Last Post: Xandorf
04-13-2021, 04:00 AM
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Training Notes: Alchemy a...
Forum: Guides
Last Post: Lil Jimmy
03-18-2021, 08:15 AM
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Razor settings not saving
Forum: Tech Support
Last Post: Xandorf
02-17-2021, 07:20 PM
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Bonding Pets
Forum: New Player Questions
Last Post: Xandorf
02-17-2021, 07:17 PM
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Thief Guildmaster spawned...
Forum: New Player Questions
Last Post: JaysUnderw
11-26-2020, 10:08 AM
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Stirring in the Deep, pt1
Forum: Shard Events
Last Post: a pirate captain
11-05-2020, 10:49 PM
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a few questions from a ne...
Forum: New Player Questions
Last Post: Jusegozu
10-11-2020, 02:10 PM
» Replies: 1
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Patch 63 - Additional min...
Forum: Patch Notes
Last Post: Veranis
08-07-2020, 07:52 PM
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Yew Rare vendor's !! FULL...
Forum: General Discussion
Last Post: Dreadpsycho
04-14-2020, 10:31 PM
» Replies: 2
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Treasure Map Identification [PEE] |
Posted by: HardCore[PEE] - 01-04-2016, 11:24 PM - Forum: Trading Post
- Replies (1)
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I've got a few deckhands willing to take yer maps and group them fer you!
Step 1: you double click all yer maps with a 0 char cartography char. i don't want to deal with level 1's.
Step 2: you give me a bag of maps you think are 2-5
Step 3: i will decode yer maps and put them in 3 bags
bag 1 = an undecoded 2 or 3
bag 2 = an undecoded 4
bag 3 - an undecoded 5
If I decode a 2, 3, or 4 they are mine. I'm at the lowest chance to decode so eh, it's going to happen. You have 2 options:
A) any level 4 I decode I'll buy for a cheap ass rate of 4k, any returned 5's cost 500 gold per.
B) any level 4 I decode I'll keeep, any 5's I just return
Yar! Find me in IRC and we'll do the organization project!
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Crafting & Profit Margin – a Finance Primer for UO |
Posted by: Varak - 01-04-2016, 05:24 PM - Forum: Guides
- No Replies
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I didn’t feel like working this morning so…This guide is really here to show you how to determine what the lowest value to price your goods at. There are two governing principles we won’t cover and those are supply/demand.
The short answer:
You determine how to value your time, how much it actually costs to make an item, and then a minimum acceptable profit margin for that item. Then you simply add them up for each product.
The long answer:
In order to start we need to establish that:
- Your time has value – specifically your “active” or NON-AFK time
- Resources have a value (even if you harvested them yourself)
The main premise is you could use your active time to generate cash, and you could sell those resources to generate cash. Crafting and then selling items must generate more cash than those two activities combined (unless you just craft for the fun of it).
So now we need to set about determining what those values are worth. Setting the resource value is easy. We can usually find posts or see items exchanged in IRC to set pricing. Iron might be 6 GP per, cloth might be 2 GP per, etc etc.
Next we have to decide how to value your time. This gets tricky because there are AFK ways to produce goods, and NON-AFK ways to produce goods. For my AFK production items I always charge a 100% mark-up. This primarily covers the vendor charges, and the costs to work the skill to GM, plus leaves a decent slice of profit. Significant active activities (like a fully marked runebook instead of an empty one) typically runs a 400% mark-up because I value that active time of marking heavily, essentially because it takes time away from other in game activities. Whatever you use to set those values is fine. Just make sure they make sense to you. I also choose to set minimums for specific item types (500 profit minimum for any house add-on deed, 20 per scroll, etc). I need to get paid something for my time.
Now we’ve got two of the three pieces we need to calculate a “lowest price”. The last piece is a failure rate. We are essentially using resource costs to drive the lowest price, so any resources lost in creating that item need to be accounted for. I’ll use house deeds as an example. In my perfect little world cotton sells for 2 GP per, wood for 3 GP per, and iron ingots at 6 per.
So let’s craft a spinning wheel. It takes 75 wood and 25 cloth, so the resource cost is 75*3+25*2 = 275. We divide it by 1 because it has a 100% success rate and it’s still 275. A 100% markup would be 550. The problem here is I am violating my last rule. I need to make 500 on any deed. So my actual minimum would be 275+500 or 775.
Now let’s push it out a bit. A water trough has a 60% chance of being made. Its base cost is 150 boards or 150*3 or 450 GP. If we take the cost and divide it by the success rate or 450/.6 we get 750 which is our true resource cost to make the item. So your “true” resource cost is 750 add in our mark-up of 750 and we get 1500 for our bottom. This essentially tells you that you should never sell a water trough below 750 because that is your base cost to make it. You also likely shouldn’t sell it below 1500 if you value the time put in to get your skill to GM (or whatever percent you use to value your time). Make sure you factor in the resources lost in failures. This is the number one reason people lose money running vendors. They forget those failures eat up resources. Don’t be that guy/gal.
That’s the basics of setting your minimum price. It helps you determine at which point you let the competitor have the business, heh heh. That doesn’t mean that is what you sell it for. The server has very few house add-on vendors currently. That means demand far outstrips supply. In that type of market you can charge far more than your lowest acceptable price.
The only caveat I want to make here is that if you price gouge them now, they will have no problem moving on later when a low cost provider comes out. You could easily get 1-1.5K for a spinning wheel right now. In a month and a little time somebody will probably be selling it around 800. I wouldn’t be surprised if someone popped up selling them for 300. I have no desire to run an add-on vendor again, heh heh. A good price for the spinning wheel might be 850-900 on this shard. You get a healthy profit margin above the minimum. You won’t get accused of price gouging. You don’t have to adjust your price much as the server matures. You’ve still got some room to move down if you want to price match an upstart nearby. Also don’t worry about the guy selling for 300. He’s giving his time away for free. You don’t want to do that. He’ll likely be gone in a few months anyhow when he determines there’s no money in crafting, which based on his pricing is likely a totally accurate (and self-inflicted).
Set a value for your time, understand the true resource costs of making an item, and price in enough profit to keep you motivated while creating trust (which leads to repeat business) with your customers.
Two final points and quite honestly these are more important than settign the right price for your goods:
1. For the love of everything that you hold sacred keep your vendor staocked. the quickest way to lose that customer loyalty you are trying to cultivate is to have an empty vendor one too many times.
2. Make sure your product is neatly organized and never more than two containers deep. Nobody wants to spend 10 minutes digging througgh your vendor bags to see what you have. organize your bags so they can quickly see your goods, and have to open only one container to get what they need. A good example is most reg vendors have a bag for each reg, with a reg beside the bag. A buyer can see within .25 seconds whihc bag has the black pearl he is after. In another second he has your bag open and can see the price. he's done in 5 seconds and happy as a clam.
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Boat placement allowed, but access impossible (terethan keep's no recall zone)[Fixed] |
Posted by: Veranis - 01-02-2016, 11:56 PM - Forum: Bug Reports
- Replies (1)
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I was trying to do some exploring in the depths of Terethan Keep, and I found a place where placing a boat was possible, however after placement, both tiller man and the door planks were out of reach, so the boat is doomed to decay since you can't recall into a boat from the key there.
No biggie about the 10k for the boat, however I think it would be logical that if the boat can be placed, the doors can be accessed, or at least the tiller-man can be used to re-deed the ship.
If it hasn't decayed, it's at [5242, 1693] of the dungeon section in UOAM.
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Anatomy need to be fixed! |
Posted by: Azeroth - 01-02-2016, 03:51 AM - Forum: Suggestions
- Replies (14)
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it's does way to much damage it's unfair. it was never a big thing to have on any t2a shard only if u was using a dexxer or using it in group fights now u can use it in a 1vs1 event and do almost 48-58 damage hally hit? GM HALLY!!!!! come on
Please Fix this
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Picture of the Month Contest - January '16 |
Posted by: Jack - 01-02-2016, 01:39 AM - Forum: Screenshots and Videos
- Replies (6)
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Submit your pictures into this thread!
You can help us make our website prettier by posting your submission for picture of the month in this thread. Each month, the winner of the picture of the month will receive a trophy in game for their submission. Pictures can be anything, at the beginning of each month we will judge the winner.
A good place for uploading images is http://imgur.com - to post a picture of the forums, first upload it to imgur, and then use the direct image link inside forum tags like so:
Code: [img]http://imgur.com/imagename.png[/img]
Guidelines for pictures:- Avoid any client modifications (eg: tree stump hack, paperdoll edits)
- Try your best to avoid "system message spam" - where the left side of your screen is filled with messages.
Get submitting today!
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