Weapons

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Weapons are any items that can be equipped in a character's hands and then used to do either melee or ranged damage to another target (this does not include Spellbooks, which make use of the Wrestling skill when held).

Weapon skills include Archery, Fencing, Mace Fighting, Swordsmanship. There are both one and two-handed weapons, while two-handed weapons must be held in both hands to be used, such as the War Hammer.

Shields and Potions cannot be used while wielding a two-handed weapon.

Archery

Archery weapons feature ranged attacks using expendable ammunition. Some examples are Bows and Heavy Crossbows.


Fencing

Fencing weapons are generally bladed and are designed to deal quick, stabbing strikes. Some examples are Krysses and Short Spears.


Mace Fighting

Mace Fighting weapons are heavy and are designed for bashing opponents to deal blunt force damage and drain opponent stamina. Some examples are Maces and Quarter Staffs.


Swordsmanship

Swordsmanship weapons favor bladed weapons that are designed for slashing at opponents. Some examples are Katanas and Halberds.


Practice Weapons

Practice weapons are Blessed Items that are obtained during character creation. Selecting certain Skills and Weapon Skills will provide you with specific practice items:

Skill Weapon
Archery Practice Bow
Cooking Practice Skinning Knife
Animal Lore, Animal Taming, Herding Practice Crook
Lumberjacking Practice Hatchet
Fencing Practice Spear
Mace Fighting Practice Mace
Item Identification, Begging Practice Gnarled Staff
Swordsmanship Practice Longsword

Practice weapons are blessed to your character, even if you become a Murderer. Practice weapons can also be destroyed if they are not repaired after use.

Practice
Type Strength Required Damage Speed Hits Skill
image Practice Hatchet 10 2d4+0 40 81-80 Swordsmanship
image Practice Skinning Knife 5 2d4+0 40 31-40 Swordsmanship
image Practice Longsword 10 2d4+0 35 31-110 Swordsmanship
image Practice Crook 10 2d4+0 30 31-50 Mace Fighting
image Practice Gnarled Staff 10 2d4+0 33 31-50 Mace Fighting
image Practice Mace 10 2d4+0 30 31-70 Mace Fighting
image Practice Spear 10 2d4+0 46 31-80 Fencing
image Practice Bow 0 2d4+0 25 31-60 Archery

Notes

Mace fighting weapons do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.

See Also

Shields - Armor