Weapons
Weapons are any items that can be equipped in a character's hands and then used to do either melee or ranged damage to another target (this does not include Spellbooks, which make use of the Wrestling skill when held).
Weapon skills include Archery, Fencing, Mace Fighting, Swordsmanship. There are both one and two-handed weapons, while two-handed weapons must be held in both hands to be used, such as the War Hammer.
Shields and Potions cannot be used while wielding a two-handed weapon.
Archery
Archery weapons feature ranged attacks using expendable ammunition. Some examples are Bows and Heavy Crossbows.
Fencing
Fencing weapons are generally bladed and are designed to deal quick, stabbing strikes. Some examples are Krysses and Short Spears.
Mace Fighting
Mace Fighting weapons are heavy and are designed for bashing opponents to deal blunt force damage and drain opponent stamina. Some examples are Maces and Quarter Staffs.
Swordsmanship
Swordsmanship weapons favor bladed weapons that are designed for slashing at opponents. Some examples are Katanas and Halberds.
Practice Weapons
Practice weapons are Blessed Items that are obtained during character creation. Selecting certain Skills and Weapon Skills will provide you with specific practice items:
Skill | Weapon |
---|---|
Archery | Practice Bow |
Cooking | Practice Skinning Knife |
Animal Lore, Animal Taming, Herding | Practice Crook |
Lumberjacking | Practice Hatchet |
Fencing | Practice Spear |
Mace Fighting | Practice Mace |
Item Identification, Begging | Practice Gnarled Staff |
Swordsmanship | Practice Longsword |
Practice weapons are blessed to your character, even if you become a Murderer. Practice weapons can also be destroyed if they are not repaired after use.
Practice | ||||||
---|---|---|---|---|---|---|
Type | Strength Required | Damage | Speed | Hits | Skill | |
image | Practice Hatchet | 10 | 2d4+0 | 40 | 81-80 | Swordsmanship |
image | Practice Skinning Knife | 5 | 2d4+0 | 40 | 31-40 | Swordsmanship |
image | Practice Longsword | 10 | 2d4+0 | 35 | 31-110 | Swordsmanship |
image | Practice Crook | 10 | 2d4+0 | 30 | 31-50 | Mace Fighting |
image | Practice Gnarled Staff | 10 | 2d4+0 | 33 | 31-50 | Mace Fighting |
image | Practice Mace | 10 | 2d4+0 | 30 | 31-70 | Mace Fighting |
image | Practice Spear | 10 | 2d4+0 | 46 | 31-80 | Fencing |
image | Practice Bow | 0 | 2d4+0 | 25 | 31-60 | Archery |
Notes
Mace fighting weapons do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.