Difference between revisions of "Mace Fighting"
From UO Lost Lands Wiki
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'''Pros:''' | '''Pros:''' | ||
− | * Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made | + | * Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made |
− | * Maces apply damage to armor every time the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1-7 points range | + | * Maces apply damage to armor every time the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1-7 points range |
'''Cons:''' | '''Cons:''' | ||
− | * Maces cannot be poisoned, however [[Swordsmanship]] and [[Fencing]] weapons can be poisoned | + | * Maces cannot be poisoned, however [[Swordsmanship]] and [[Fencing]] weapons can be poisoned |
== Notes == | == Notes == | ||
− | + | ''Quarter Staff is the fastest mace fighting weapon and has the highest damage-over-time'' | |
− | + | ''War Axe a little slower and weaker than the Q-staff, but is one-handed'' | |
− | + | ''War Hammer is a bit slow, however is the hardest two-handed hitting mace weapon'' | |
== See Also == | == See Also == |
Revision as of 04:22, 24 January 2023
A melee combat Weapon Skill that wields blunt bashing weapons. Mace fighters use heavy weapons to that crushes armor and drains opponent stamina with each strike.
Contents
Weapons
Most mace fighting weapons can be crafted by Blacksmiths. The remaining mace fighting weapons can be crafted by Carpenters. They can be found in the Weapons category of the crafting menu.
Bashing | |||||
---|---|---|---|---|---|
Type | Strength Required | Damage | Speed | Hits | |
image | Wand | 0 | 3d2+0 | 35 | 31-110 |
image | War Axe | 35 | 6d4+3 | 40 | 31-80 |
image | Club | 10 | 4d5+4 | 40 | 31-40 |
image | Hammer Pick | 35 | 3d10+3 | 30 | 31-70 |
image | Mace | 20 | 6d5+2 | 30 | 31-70 |
image | Maul | 20 | 5d5+5 | 30 | 31-70 |
image | War Hammer | 40 | 7d5+1 | 31 | 31-110 |
image | War Mace | 30 | 5d5+5 | 32 | 31-110 |
Staff | |||||
---|---|---|---|---|---|
Type | Strength Required | Damage | Speed | Hits | |
image | Black Staff | 35 | 5d6+3 | 35 | 31-70 |
image | Gnarled Staff | 20 | 5d5+5 | 33 | 31-50 |
image | Quarter Staff | 30 | 5d5+3 | 48 | 31-60 |
image | Crook | 10 | 3d4+0 | 30 | 31-50 |
PvP
Pros:
- Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made
- Maces apply damage to armor every time the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1-7 points range
Cons:
- Maces cannot be poisoned, however Swordsmanship and Fencing weapons can be poisoned
Notes
Quarter Staff is the fastest mace fighting weapon and has the highest damage-over-time
War Axe a little slower and weaker than the Q-staff, but is one-handed
War Hammer is a bit slow, however is the hardest two-handed hitting mace weapon
See Also
Archery - Fencing - Mace Fighting - Swordsmanship - Wrestling