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NPCs
#1
NPCs (all npcs but guards) will not chase after you if you attack them, and NO npcs will run away when their health drops below a certain point (usually 10%)
NPC corpses are treated as blue corpses, but originally they were treated as if you killed a grey player that turned blue (you could loot them, but to everyone else they showed up as blue)
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#2
Regarding NPC corpses showing up as blue, this was implemented in patch 16:
https://uolostlands.com/forum/showthread...ent+corpse

The only reason RunUO NPCs have grey corpses (to their killer) by default is an artifact of the looting rights system introduced in UO:R. Innocent NPCs having grey corpses is not accurate to the era and can be observed on the UO demo.

Vendor AI is whack and I've known this for a while, it just hasn't been high on the priority list. I will take a look at it and see if I can improve it. Thanks!
[Image: jack-sig.png]
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