UO Lost Lands Forum

Full Version: NPCs
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NPCs (all npcs but guards) will not chase after you if you attack them, and NO npcs will run away when their health drops below a certain point (usually 10%)
NPC corpses are treated as blue corpses, but originally they were treated as if you killed a grey player that turned blue (you could loot them, but to everyone else they showed up as blue)
Regarding NPC corpses showing up as blue, this was implemented in patch 16:
https://uolostlands.com/forum/showthread...ent+corpse

The only reason RunUO NPCs have grey corpses (to their killer) by default is an artifact of the looting rights system introduced in UO:R. Innocent NPCs having grey corpses is not accurate to the era and can be observed on the UO demo.

Vendor AI is whack and I've known this for a while, it just hasn't been high on the priority list. I will take a look at it and see if I can improve it. Thanks!