Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph
#11
Hey,


I'll add my 2 cents to this topic.What I believe made t2a the best age to play UO was:

  • No trammel/felucca separation:world pvp was great and going out of the guardzone was always risky. Even though I wasn't an active PVPer at the time, it just made playing so much more exciting when you never knew when you'd be attacked.
  • No weird 3rd dawn mobs that broke the immersion due to alack of coherence, they just didn't feel right.
  • The combat mechanics that made PVP abso-freaking-lutely awesome.

I'm not against incorporating user experience changes that came in later UO patches, as long as the3 aspects above are not changed. As a concrete example, these old crafting menus were a case example of really awful UX design (or more likely, an example of what happens when there are no user experience designers in the companyand software engineers just implement UI).

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Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - by ildjarn - 02-21-2015, 01:03 AM

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