Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: Latest News (https://uolostlands.com/forum/forumdisplay.php?fid=23) +--- Forum: Patch Notes (https://uolostlands.com/forum/forumdisplay.php?fid=6) +--- Thread: Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph (/showthread.php?tid=234) |
Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Jack - 02-20-2015 Need to do a restart to fix some event issues, normally wouldn't make a separate patch entry but this patch includes a rather major change to blacksmithing.
Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Blackrock - 02-20-2015 Lovely =) I've been so used to the UOR style crafting I completely forgot it wasn't valid. Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Randbo - 02-20-2015 YOU REALLY NEED TO STOP DOING THIS. the main purpose of t2a is no trammel. smithing was UNPLAYABLE with the old menu system. it took 6 months to gm smithing in '99. nobody has that time today. this server is fun but you are gonna make it not fun. i have worked hard to raise skills here and you will make it unplayable. i just dont want to start over somewhere else. it would really be useful if you got off the stick to t2a stuff. SOME CHANGES MADE LATER WERE VERY GOOD CHANGES. thats why they changed them. the smith menu and all the others were a MAJOR IMPROVEMENT in the game. it enabled you to see information on what to smith, what your chances of success were and made it easy to make last. i see platinum here. WHY? definately not t2a. also, the moongates. they are UNUSEABLE and NOBODY IS USING THEM. you do realize that it ruins the economy with no moongates. moongates were the focal point for PLAYER VENDORS. people hung out at the gates. that made thievery fun. the most important thing about them were PLAYER VENDORS. people always travelled between the gates and town, so thats where all the vendors were. i have spent ALOT of time on this shard and have many characters building up. i really enjoy this, but you are gonna make it UNPLAYABLE. THINK, THINK, THINK!!! KEEP THIS SHARD PLAYABLE! make it so that everyone can enjoy UO at its best. Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Morpheus - 02-20-2015 I agree with the point about the smithing menu, if you are going to keep those and make more proffesions like it, I won't be playing anymore Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Jack - 02-20-2015 I'll take what you're saying into consideration. Basic mechanics of T2A are an integral part of what the shard was founded on. While I mull this over, I'll put crafting on hold as most of the feedback has been "why?" in regards to the menus. A possibility could be to include both and give the player the option to choose.Personally, I love the old style menus. Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Morpheus - 02-21-2015 I would be fine with having the choice. Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Randbo - 02-21-2015 having a choice would be very acceptable. i can live with that. please make it a switchable item that stays the way you select it until you wish to change it. the only other gripe is the moongates, for the reasons i listed. useable moongates are important to the economy of the server. other than that I LOVE THIS SERVER. please, please do fix smith again. im only at 80. ahahha Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Jack - 02-21-2015 The public moongate functionality as it stands has other benefits. Players can not use the public moongate as a means to escape combat since they can just be followed.It also encourages people to have better travel planning, since, yes, the moongate is a pain in the ass to use. Don't think I haven't had my fair share of rage over public moongates over the years I have plans for adding more interesting things to the shard, than just patching everything to a basic T2A state. For the time being I'll start work on those. I will be out of town this weekend so I won't have a chance to make a crafting "switch" until probably Monday, which I will put in as soon as I can.The switch won't necessarily be permanent as I would like to get other user feedback before committing to anything. Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - Jack - 02-21-2015 For the time being, here is a blacksmithing table with ingot costs & skill requirements. It won't necessarily be completely accurate (I haven't compared), but it will be a general guide. http://web.archive.org/web/19991022231151/http://uo.stratics.com/blac.htm Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - yakka - 02-21-2015 OK choice is good if it is easy enough to put in. Even with old style menus you can make macros and gm craftables pretty easy. nothing like osi days. Once I had all the materials I went from 50-gm in two days of steady macroing and smelting. Just had to keep eye on skill level and change what I was making. I do prefer newer menus for obvious reasons, but like the old ones for the nostalgic feel. This server from what I have gathered and seen discussed in irc is not trying to be 100% with era, but trying to get mechanics and the feel down of the time period down. |