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Champs and the drop system
#3
Maybe a minimum damage required that is above 1-2k. Not top 3 like w/ rares. I'd assume this will reduce the amount of players multi-clienting (guilty) in order to have increased odds at getting the skull once the boss is out. I'm sure players will adapt their strategy & continue to multi-client the boss but at least this takes more effort than a few ebolts.
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Messages In This Thread
Champs and the drop system - by Apoc - 11-25-2016, 06:12 PM
RE: Champs and the drop system - by Durzo Blint - 11-25-2016, 07:10 PM
RE: Champs and the drop system - by Wiz Kid - 11-26-2016, 08:28 PM

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