Champs and the drop system - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Champs and the drop system (/showthread.php?tid=1227) |
Champs and the drop system - Apoc - 11-25-2016 just a little thought here see what people think, the chance of getting skulls at the town invasions i think could do with a small tweak. Just so it stops players coming right at the end and getting a skull, after everyone else spent hours doing it. RE: Champs and the drop system - Durzo Blint - 11-25-2016 (11-25-2016, 06:12 PM)Apoc Wrote: just a little thought here see what people think, the chance of getting skulls at the town invasions i think could do with a small tweak. Just so it stops players coming right at the end and getting a skull, after everyone else spent hours doing it. lol :\ RE: Champs and the drop system - Wiz Kid - 11-26-2016 Maybe a minimum damage required that is above 1-2k. Not top 3 like w/ rares. I'd assume this will reduce the amount of players multi-clienting (guilty) in order to have increased odds at getting the skull once the boss is out. I'm sure players will adapt their strategy & continue to multi-client the boss but at least this takes more effort than a few ebolts. |