just a little thought here see what people think, the chance of getting skulls at the town invasions i think could do with a small tweak. Just so it stops players coming right at the end and getting a skull, after everyone else spent hours doing it.
Maybe a minimum damage required that is above 1-2k. Not top 3 like w/ rares. I'd assume this will reduce the amount of players multi-clienting (guilty) in order to have increased odds at getting the skull once the boss is out. I'm sure players will adapt their strategy & continue to multi-client the boss but at least this takes more effort than a few ebolts.