Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph
#20
Good to see you are still around Grim. T2a experience is different for different folks. This is also on the website.


First and foremost, our shard will be focusing on making our mechanics as accurate to the era as possible. We pay very close attention to detail, to give the shard an authentic "feel". However, we feel sometimes era accuracy can go too far, and will take player enjoyment into consideration when dealing with T2A accurate bugs and exploits.


No where does it claim to be 100% accurate. Mechanics accurate yes most definitely. Authentic feel again that is what I think most want. Era accuracy can go too far, indeed it can. No where does it say anything about added content that does not change feel or mechanics. And these debates and discussions can settle that issue now once and for all going forward. Most here know of the other t2a server that claims 100% accurate though many have pointed out and proved errors and they just look the other way. That server shows 200 plus online yet good luck finding anyone. Their last tourney had a field of 13. Boredom and same ole same ole is what does it. I like this server and the events and hope it continues therecent growth trend. I just want there to be enough to keep those coming now to stick around a while until I get good enough to kill some of them(which could take years).


I am only playing devils advocate here and speaking for those who are no longer here and some things they would have liked to see. Most all of this has been brought up in the irc room from time to time.


I don't know really what mobs are on uor other than arctic ogre lords but don't see how having them to hunt would change mechanics or feel.


Growing plants. until it was brought up in irc I didn't even know it was possible and don't know anything about it. However if the plants are different then on plat rewards and people like it then no biggie. If they are the same plants then implemeintg them could throw aspects of the economy out of whack.


Fishing nets again these were new to me. But how does a fisherman having to use provoke and kill a kraken to get a mib change the feel or mechanics vs just killing a deep sea serpent.


Bods I am not afan of these and think they could mess with economy depending on rewards, but crafting folks like them. If a system were in I would still play just wouldn't be bothered with the bods myself.


Uor housing. I don't really care and don't think they would hurt but I would not personally place any, but again people have different preferences. Won't change mechanics or the feel I don't think and if it keeps one more player active then I won't oppose. I think this is the single most brought up item.


Ancient liches and such on a rare spawn timer, again it doesn't change anything other than pvmers game play fun and gives a spot for pks to hunt.


New menus if Jack can put in a choice then why not my personal choice would be old, but I see no harm for those that want new.


Moongates I prefer the bounce, it isjust they are way off on this server and can be fixed so they are only a slight pain in ass. If menu driven then restrictions on aggressors and stuff go in and that changes mechanics.


sorry for long post. I am here for the long haul myself either way. But these discussions and debates are good to have especially early on in server life.










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Patch 21 - 02/20/15 - Small Patch, Blacksmithing & Polymorph - by yakka - 02-22-2015, 04:44 AM

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