Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 86 online users. » 0 Member(s) | 83 Guest(s) Bing, Google, Yandex
|
Latest Threads |
Forum is now locked.
Forum: Latest News
Last Post: Jack
04-22-2021, 05:17 AM
» Replies: 0
» Views: 4,557
|
New Players: Use discord!
Forum: General Discussion
Last Post: Xandorf
04-13-2021, 04:00 AM
» Replies: 3
» Views: 4,140
|
Training Notes: Alchemy a...
Forum: Guides
Last Post: Lil Jimmy
03-18-2021, 08:15 AM
» Replies: 2
» Views: 5,157
|
Razor settings not saving
Forum: Tech Support
Last Post: Xandorf
02-17-2021, 07:20 PM
» Replies: 9
» Views: 14,560
|
Bonding Pets
Forum: New Player Questions
Last Post: Xandorf
02-17-2021, 07:17 PM
» Replies: 3
» Views: 5,765
|
Thief Guildmaster spawned...
Forum: New Player Questions
Last Post: JaysUnderw
11-26-2020, 10:08 AM
» Replies: 7
» Views: 11,252
|
Stirring in the Deep, pt1
Forum: Shard Events
Last Post: a pirate captain
11-05-2020, 10:49 PM
» Replies: 0
» Views: 3,215
|
a few questions from a ne...
Forum: New Player Questions
Last Post: Jusegozu
10-11-2020, 02:10 PM
» Replies: 1
» Views: 3,397
|
Patch 63 - Additional min...
Forum: Patch Notes
Last Post: Veranis
08-07-2020, 07:52 PM
» Replies: 4
» Views: 7,250
|
Yew Rare vendor's !! FULL...
Forum: General Discussion
Last Post: Dreadpsycho
04-14-2020, 10:31 PM
» Replies: 2
» Views: 5,968
|
|
|
Web IRC down? |
Posted by: NewYears1978 - 10-14-2015, 05:19 PM - Forum: Tech Support
- Replies (2)
|
|
Can't seem to connect throws 502 error.
Was just curious if it is just me. Have not tried a normal IRC client as one isn't installed here at work.
|
|
|
New Here |
Posted by: Karrelan - 10-14-2015, 12:01 AM - Forum: General Discussion
- Replies (4)
|
|
Hello everyone,
I am sure I speak for everyone when I say I love UO. I am looking for a new home and ran across this server. I would like to ask just a couple questions and would love responses from the community or owner.
What is the avg number of people online?
Are there a lot of community events?
Where is the server located?
And finally.....how great is this server?
I appreciate any and all responses. Accurate ones are the best though. Thanks so much. UO is luv.
|
|
|
Inactive accounts |
Posted by: Xandorf - 10-13-2015, 07:02 PM - Forum: New Player Questions
- Replies (2)
|
|
Will inactive accounts ever be deleted from the shard?
The reason I ask is because my brother is in prison and I don't got his account info. (Guess he doesn't trust me heh.) But I would really like his characters to still be there when he gets out.
Thanks!
|
|
|
Patch 34 - 10/13/15 - Town Invasion Improvements, LOS, Archery |
Posted by: Jack - 10-13-2015, 09:02 AM - Forum: Patch Notes
- Replies (10)
|
|
Not a big patch but some nice improvements in this one.
Town Invasions - Added new cities to the town invasion list, improved the boundaries of others which were almost unusable due to their size.
- Added a new type of invasion spawn, "The Frost", with a new boss "Lord of the Frost". This invasion will drop the skull of enlightenment.
- There are plans to expand further on both of the above.
- Monsters in an invasion will now always spawn inside town boundaries.
- Healers no longer disappear during an invasion.
- The boss of the town invasion can now spawn when there are less than 10 mobs left, rather than having to kill every single last mob.
- Changed the reward system for town invasions.
- Rewards are now given out dependent on the total amount of damage given by the player at the town invasion. Damage is recorded from start to finish and the reward will be calculated at the end of the invasion.
- Damages done from barding or controlled animals are only worth 10% of the total damage when compared with direct damage. This will be watched for balance and tweaked if need be (it probably will need to be tweaked).
- A gump will pop up at the end of the invasion detailing all damage done, by what player.
- Different tiers of plat reward are available for those that have done less damage overall, but if you participate from start to finish, you will probably receive the max reward.
- The chance for any individual mob to give out a "2 plat reward" in town invasions has also been altered. It will be more consistent overall.
Archery- Archery no longer has an equip delay, other than the short prep delay which exists on all weapons.
- Archery can not be cycled.
- Archery now runs on a different shot timer than regular weapons.
- All types of bows have had a slight increase in speed.
- Hopefully these changes can give archery a place in this era, where it otherwise has not had any place.
Line of Sight- LOS should see some vast improvements in general, in T2A and when mining.
Misc- A combatant is no longer required to advance your swing state.
- Large forges can now be double clicked to give a heating effect.
- Fixed a hilarious bug that could make guards whack themselves. Luckily noone found this, not that it would have mattered for much other than a chuckle.
- Bulk order books will now be available on the platinum vendor for 10 plat. It is no longer available as a tailoring reward, I will update the tailor BOD reward list to reflect this when I find the time.
- Bulk order deeds are no longer blessed.
- Pets are much faster when in follow mode, as long as they do not have a valid combatant.
- Boss monster chests no longer come in the hue 0 (which just looks like a plain metal chest).
- Guards at the bank will refresh to full hit points and cure themselves.
- When you log in onto a water tile (eg, you logged in to a ship that was no longer there), you will now be sent to the nearest docks. Murderers will always be sent to Bucs Den.
- Spawners that are found in a "Champion Region" now pause themselves until the Champion Spawn is complete. This won't do anything until champs are actually implemented.
- Updated the list of champion spawn locations.
- Bards will receive fame and karma for their kills. This is not accurate to the era, however this essentially broke the "Forest Lord" invasion and made it ridiculously easy on a bard type character, since you would never lose karma for your kills. I don't wish to apply a "bandaid" on this and make it only possible to lose karma from barding, as it would only serve to confuse players, hence the change.
- Fixed a problem with delayed damage stacking which caused spell damage to not work properly when spells were "synced".
- Fixed a problem with cutting up clothes and armor that caused only half the desired amount to be given back to the player. Before anyone asks, this had no effect on the bandanas given out recently, since they would have returned 1 cloth anyway
- You can no longer secure a container which has more than 400 stones already in it.
- You cannot "bounce" an item into a secure container if the resulting weight would be greater than 400 stones.
- Increased the chance of various mobs dropping wands and staves.
- Daemons and balrons are now more aggressive.
|
|
|
Item ID |
Posted by: Darwin - 10-13-2015, 04:07 AM - Forum: Suggestions
- Replies (7)
|
|
OK everyone, some of us discussed changes with Item ID and I told Jack I would put this survey up.
Currently, once an item is identified, everyone can see what it is. That might seem nice until a thief targets you because he/she saw what you were carrying. It also is not T2A era, and makes the ItemID skill pretty useless. Here are the choices Jack would like to see some feedback on.
|
|
|
Tamers and event boss! |
Posted by: Boss - 10-11-2015, 05:33 PM - Forum: Suggestions
- Replies (8)
|
|
Recently noticed that if one tamer shows up with multiple dragons on a event "boss" TI, that some individuals will not get plat even after damage. Ive casted two whole mana bars at 100int of ebolt on the boss and did not receive any plat. What are the rules on receiving the 10plat from end bosses at a town invasion?
|
|
|
|