Resisting Spells
"Resisting Spells is a standard precaution in my occupation. It takes a bit of time and attention to mature this skill, but I would no more be without it than a Warrior would enter battle bare of armor.
It is a subtle sensation, when it takes effect. In fact, it feels most like a gentle spring breeze, 'brief and cool to the skin ... only instead of blowing across you, it feels as though it is blowing outward. Quite an innocuous feeling, actually. Of course, now that I am experienced in occult battles, I must say the sensation triggers the same immediate reaction as the sound of an arrow whizzing by my ear: a quick counterstrike."
- Master Runyon, Mage for Hire
Contents
Resisting Spells
The skill Resisting Spells, or commonly referred to as Magic Resist gives you a chance to resist enemy spells and a chance at reducing spell damage received. It does not prevent direct-damage spells such as Energy Bolt and Flamestrike.
You cannot gain Resisting Spells skill if the caster is within the guard zone limits. If the caster is outside guard zone limits and casts an offensive spell on someone in guard zone, that person can then gain Resisting Spells skill. For more information, see Training below.
PvP
Resisting Spells is recommended for PvP
Training
Solo Method
- 0 - 55 Fire Field
- 55 - 70 Lightning
- 70 - 85 Energy Bolt
- 85 - 100 Flamestrike
White Wyrm Method
The White Wyrm method consists of having a group of healers, and a stack of white wyrms on a boat outside guard zone limits while you stand in guard zone. You will also want to stand far away from any NPCs so you are not guardwacked.
- 0 - 55.0 Fire Field
- 55 - 100.0 use White Wyrms
After 55 Resisting Spells, you will throw a purple pot to have the stack of white wyrms attack you from the boat. It is important that when you begin that your healers are ready to keep you healed. Once the white wyrms have exhausted their mana, you will want to hide yourself so they can begin recover. It is recommended to use Power Hour when doing this to maximize your skill gain.
Notes
The Solo Method needs to be done outside of guard zone limits, preferably done in a house