Difference between revisions of "Item Identification"

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"I think that every craftsman should have skill in Item Identification. Traders and any other merchant types who go out on their own, especially. When you're far from a town as fine and busy as Britain, you get to miss the little amenities, and everybody ought to do their share.
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Now me, I'd like to know if the plate armour I'd just picked up in a dungeon is worth my taking off my leather jerkin, or if it's going to come to pieces in the first battle. I've heard tales of fighters who finally got a sword they thought would be worthy of their deeds, only to see it bend like a willow the first time it parried an axeblade. That's not the kind of story you tell from first hand experience, if you know what I mean. I'd pay good gold to know if I could trust my gear!"
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- '''Druc the Daring '''
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== Item Identification ==
 
The Item Identification skill has the same effect as using a wand with Identification charges which reveals the magic properties of weapons and armor.
 
The Item Identification skill has the same effect as using a wand with Identification charges which reveals the magic properties of weapons and armor.
  
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== Armor Enchants ==
 
== Armor Enchants ==
 
 
{| class="wikitable" style="text-align:center; width: 35%;"
 
{| class="wikitable" style="text-align:center; width: 35%;"
 
| colspan="4" style="font-weight:bold;" | Magic Armor
 
| colspan="4" style="font-weight:bold;" | Magic Armor
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== Notes ==
 
== Notes ==
 
 
''Items identified will only remain identified to you''
 
''Items identified will only remain identified to you''
  
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''Spell Reflection charges are used up while being worn''
 
''Spell Reflection charges are used up while being worn''
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''Depending on the ability of the user, the evaluation might be off by up to 50%
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or so''
  
 
== See Also ==
 
== See Also ==
 
[[Arms Lore]]
 
[[Arms Lore]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 01:48, 7 May 2023

"I think that every craftsman should have skill in Item Identification. Traders and any other merchant types who go out on their own, especially. When you're far from a town as fine and busy as Britain, you get to miss the little amenities, and everybody ought to do their share.

Now me, I'd like to know if the plate armour I'd just picked up in a dungeon is worth my taking off my leather jerkin, or if it's going to come to pieces in the first battle. I've heard tales of fighters who finally got a sword they thought would be worthy of their deeds, only to see it bend like a willow the first time it parried an axeblade. That's not the kind of story you tell from first hand experience, if you know what I mean. I'd pay good gold to know if I could trust my gear!"

- Druc the Daring

Item Identification

The Item Identification skill has the same effect as using a wand with Identification charges which reveals the magic properties of weapons and armor.

The skill can also be used to identify the NPC value of items.

Armor Enchants

Magic Armor
Prefix Effect Suffix Effect
Durable +5 to armor HP Defense +5 to AR
Substantial +10 to armor HP Guarding +10 to AR
Massive +15 to armor HP Hardening +15 to AR
Fortified +20 to armor HP Fortification +20 to AR
Indestructible +25 to armor HP Invulnerability +25 to AR

Weapons Enchants

Magical Weapons
Prefix Effect Suffix Effect
Accurate +5.0 to Tactics Ruin +1 Damage
Surpassingly Accurate +10.0 to Tactics Might +3 Damage
Eminently Accurate +15.0 to Tactics Force +5 Damage
Exceedingly Accurate +20.0 to Tactics Power +7 Damage
Supremely Accurate +25.0 to Tactics Vanquishing +9 Damage
Durable +10 to item HP
Substantial +20 to item HP
Massive +30 to item HP
Fortified +40 to item HP
Indestructible +50 to item HP

Enchantment to Spell Conversions

Prefix Effect
Silver Double Damage vs. Undead
Suffix Spell Effect
Burning Magic Arrow
Daemon's Breath Fireball
Dragon's Breath Fireball
Evil Curse
Feeblemind Feeblemind
Ghoul's Touch Paralyze
Mage's Bane Mana Drain
Spell Reflection Magic Reflection
Thunder Lightning
Weakness Weakness
Wounding Harm

Notes

Items identified will only remain identified to you

Silver weapons have no charges

Spell Reflection charges are used up while being worn

Depending on the ability of the user, the evaluation might be off by up to 50% or so

See Also

Arms Lore