Difference between revisions of "Item Identification"
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | |- | + | |- style="font-weight:bold;" |
! Prefix | ! Prefix | ||
! Effect | ! Effect | ||
+ | ! Suffix | ||
+ | ! Effect | ||
+ | |- | ||
+ | | colspan="4" style="font-weight:bold;" | Magic Armor | ||
|- | |- | ||
| Durable | | Durable | ||
− | | +5 to | + | | +5 to armor HP |
+ | | Defense | ||
+ | | +5 to AR | ||
|- | |- | ||
| Substantial | | Substantial | ||
− | | +10 to | + | | +10 to armor HP |
+ | | Guarding | ||
+ | | +10 to AR | ||
|- | |- | ||
| Massive | | Massive | ||
− | | +15 to | + | | +15 to armor HP |
+ | | Hardening | ||
+ | | +15 to AR | ||
|- | |- | ||
| Fortified | | Fortified | ||
− | | +20 to | + | | +20 to armor HP |
+ | | Fortification | ||
+ | | +20 to AR | ||
|- | |- | ||
| Indestructible | | Indestructible | ||
− | | +25 to | + | | +25 to armor HP |
+ | | Invulnerability | ||
+ | | +25 to AR | ||
|} | |} | ||
Revision as of 06:16, 24 January 2023
The Item Identification skill has the same effect as using a wand with Identification charges which reveals the magic properties of weapons and armor.
The skill can also be used to identify the NPC value of items.
Armor Enchants
Prefix | Effect | Suffix | Effect |
---|---|---|---|
Magic Armor | |||
Durable | +5 to armor HP | Defense | +5 to AR |
Substantial | +10 to armor HP | Guarding | +10 to AR |
Massive | +15 to armor HP | Hardening | +15 to AR |
Fortified | +20 to armor HP | Fortification | +20 to AR |
Indestructible | +25 to armor HP | Invulnerability | +25 to AR |
Weapons Enchants
Prefix | Effect |
---|---|
Accurate | +5.0 to Tactics |
Surpassingly Accurate | +10.0 to Tactics |
Eminently Accurate | +15.0 to Tactics |
Exceedingly Accurate | +20.0 to Tactics |
Supremely Accurate | +25.0 to Tactics |
Durable | +10 to item HP |
Substantial | +20 to item HP |
Massive | +30 to item HP |
Fortified | +40 to item HP |
Indestructible | +50 to item HP |
Suffix | Effect |
---|---|
Ruin | +1 damage |
Might | +3 damage |
Force | +5 damage |
Power | +7 damage |
Vanquishing | +9 damage |
Enchantment to Spell Conversions
Prefix | Effect |
---|---|
Silver | Double Damage vs. Undead |
Suffix | Spell Effect |
---|---|
Burning | Magic Arrow |
Daemon's Breath | Fireball |
Dragon's Breath | Fireball |
Evil | Curse |
Feeblemind | Feeblemind |
Ghoul's Touch | Paralyze |
Mage's Bane | Mana Drain |
Spell Reflection | Magic Reflection |
Thunder | Lightning |
Weakness | Weakness |
Wounding | Harm |
Notes
Items identified will only remain identified to you
Silver weapons have no charges
Spell Reflection charges are used up while being worn