Difference between revisions of "Item Identification"
From UO Lost Lands Wiki
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== Enchantment to Spell Conversions == | == Enchantment to Spell Conversions == | ||
| − | {| class="wikitable" | + | {| class="wikitable" style="text-align:center;" |
| − | + | |- style="font-weight:bold; vertical-align:middle; background-color:#F2F2F2;" | |
| − | + | ||
| − | + | ||
| − | |- | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
! Suffix | ! Suffix | ||
! Spell Effect | ! Spell Effect | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Burning | | Burning | ||
| Magic Arrow | | Magic Arrow | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Daemon's Breath | | Daemon's Breath | ||
| Fireball | | Fireball | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Dragon's Breath | | Dragon's Breath | ||
| Fireball | | Fireball | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Evil | | Evil | ||
| Curse | | Curse | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Feeblemind | | Feeblemind | ||
| Feeblemind | | Feeblemind | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Ghoul's Touch | | Ghoul's Touch | ||
| Paralyze | | Paralyze | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Mage's Bane | | Mage's Bane | ||
| Mana Drain | | Mana Drain | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Spell Reflection | | Spell Reflection | ||
| Magic Reflection | | Magic Reflection | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Thunder | | Thunder | ||
| Lightning | | Lightning | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Weakness | | Weakness | ||
| Weakness | | Weakness | ||
| − | |- | + | |- style="vertical-align:middle; background-color:#F9F9F9;" |
| Wounding | | Wounding | ||
| Harm | | Harm | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- style="font-weight:bold; vertical-align:middle; background-color:#F2F2F2;" | ||
| + | | Prefix | ||
| + | | Effect | ||
| + | |- style="vertical-align:middle; background-color:#F9F9F9;" | ||
| + | | Silver | ||
| + | | Double Damage vs. Undead | ||
|} | |} | ||
Revision as of 06:22, 24 January 2023
The Item Identification skill has the same effect as using a wand with Identification charges which reveals the magic properties of weapons and armor.
The skill can also be used to identify the NPC value of items.
Armor Enchants
| Prefix | Effect | Suffix | Effect |
|---|---|---|---|
| Magic Armor | |||
| Durable | +5 to armor HP | Defense | +5 to AR |
| Substantial | +10 to armor HP | Guarding | +10 to AR |
| Massive | +15 to armor HP | Hardening | +15 to AR |
| Fortified | +20 to armor HP | Fortification | +20 to AR |
| Indestructible | +25 to armor HP | Invulnerability | +25 to AR |
Weapons Enchants
| Prefix | Effect | Suffix | Effect |
|---|---|---|---|
| Magical Weapons | |||
| Accurate | +5.0 to Tactics | Ruin | +1 Damage |
| Surpassingly Accurate | +10.0 to Tactics | Might | +3 Damage |
| Eminently Accurate | +15.0 to Tactics | Force | +5 Damage |
| Exceedingly Accurate | +20.0 to Tactics | Power | +7 Damage |
| Supremely Accurate | +25.0 to Tactics | Vanquishing | +9 Damage |
| Durable | +10 to item HP | ||
| Substantial | +20 to item HP | ||
| Massive | +30 to item HP | ||
| Fortified | +40 to item HP | ||
| Indestructible | +50 to item HP | ||
Enchantment to Spell Conversions
| Suffix | Spell Effect |
|---|---|
| Burning | Magic Arrow |
| Daemon's Breath | Fireball |
| Dragon's Breath | Fireball |
| Evil | Curse |
| Feeblemind | Feeblemind |
| Ghoul's Touch | Paralyze |
| Mage's Bane | Mana Drain |
| Spell Reflection | Magic Reflection |
| Thunder | Lightning |
| Weakness | Weakness |
| Wounding | Harm |
| Prefix | Effect |
| Silver | Double Damage vs. Undead |
Notes
Items identified will only remain identified to you
Silver weapons have no charges
Spell Reflection charges are used up while being worn