Difference between revisions of "Weapons"
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Bare Fists -- 1d8 (1-8) ?? -- Wrestling | Bare Fists -- 1d8 (1-8) ?? -- Wrestling | ||
* Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range. | * Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range. | ||
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Revision as of 01:20, 21 October 2014
Weapons use for the skills Archery, Fencing, Mace Fighting, Swordsmanship and Wrestling. There are one and two handed weapons, while two handed weapons must be held in both hands to be used, such as the War Hammer. Shields and potions cannot be used while wielding a two handed weapon.
The damage-ranges below take neither Tactics/STR bonuses to damage nor the AR of the defender into account. The greater the Speed #, the faster the rate at which you attack w/ the weapon (affected by DEX). Items listed are assumed to be in perfect condition (undamaged). HP= The damage capacity of the weapon before breakage occurs. Below average quality weapons do listed-4 damage, exceptional quality weapons do listed+4 damage.
Contents
Axes
Weapon Name STR Req. Damage Speed HP Skill Axe(2-H) 35 3d10+3 (6-33) 37 31-100 Swords Battle Axe(2-H) 40 2d17+4 (6-38) 30 31-80 Swords Double Axe(2-H) 45 1d31+4 (5-35) 37 31-110 Swords Executioner's Axe(2-H) 35 3d10+3 (6-33) 37 31-90 Swords Hatchet(2-H) 15 1d16+1 (2-17) 40 31-80 Swords Large Battle Axe(2-H) 40 2d17+4 (6-38) 30 31-110 Swords Pickaxe 25 1d15 (1-15) 35 31-60 Swords Two-handed Axe(2-H) 35 2d18+3 (5-39) 30 31-70 Swords War Axe 35 6d4+3 (9-27) 40 31-80 Mace *
Bows
Weapon Name STR Req. Damage Speed HP Skill Bow (2-H) 20 4d9+5 (9-41) 20 31-60 Archery Crossbow (2-H) 30 5d8+3 (8-43) 18 31-80 Archery Crossbow, Heavy (2-H) 40 5d10+6 (11-56) 10 31-100 Archery
Knives & Daggers
Weapon Name STR Req. Damage Speed HP Skill Butcher Knife 5 2d7 (2-14) 40 31-40 Swords Cleaver 10 1d12+1 (2-13) 40 31-50 Swords Dagger 1 3d5 (3-15) 55 31-50 Fencing Skinning Knife 5 1d10 (1-10) 40 31-40 Swords
Maces & Hammers
Weapon Name STR Req. Damage Speed HP Skill Club 10 4d5+4 (8-24) 40 31-40 Mace * Hammer Pick 35 3d10+3 (6-33) 30 31-70 Mace * Mace * 20 6d5+2 (8-32) 30 31-70 Mace * Magic Wand 0 2d3 (2-6) 35 31-70 Mace * Maul 20 5d5+5 (10-30) 30 31-70 Mace * Smith's Hammer 30 6d3 (6-18) 30 31-60 Mace * War Hammer (2-H) 40 7d5+1 (8-36) 31 31-110 Mace * War Mace * 30 5d5+5 (10-30) 32 31-110 Mace *
Pole Arms
Weapon Name STR Req. Damage Speed HP Skill Bardiche(2-H) 40 2d20+3 (5-43) 26 31-100 Swords Halberd(2-H) 45 2d23+3 (5-49) 25 31-80 Swords
Spears & Forks
Weapon Name STR Req. Damage Speed HP Skill Pitchfork (2-H) 15 4d4 (4-16) 45 31-60 Fencing Short Spear (2-H) 15 2d15+2 (4-32) 50 31-70 Fencing Spear (2-H) 30 2d18 (2-36) 46 31-80 Fencing War Fork 35 1d29+3 (4-32) 45 31-110 Fencing
Staves
Weapon Name STR Req. Damage Speed HP Skill Black Staff (2-H) 35 5d6+3 (8-33) 35 31-70 Mace * Gnarled Staff (2-H) 20 5d5+5 (10-30) 33 31-50 Mace * Quarterstaff (2-H) 30 5d5+3 (8-28) 48 31-60 Mace * Shepherd's Crook (2-H) 10 3d4 (3-12) 30 31-50 Mace *
Swords
Weapon Name STR Req. Damage Speed HP Skill Broad Sword 25 2d13+3 (5-29) 45 31-100 Swords Cutlass 10 2d12+4 (6-28) 45 31-70 Swords Katana 10 3d8+2 (5-26) 58 31-90 Swords Kryss 10 1d26+2 (3-28) 53 31-90 Fencing Longsword 25 2d15+3 (5-33) 35 31-90 Swords Long Sword (thin) 25 2d15+3 (5-33) 35 31-90 Swords Scimitar 10 2d14+2 (4-30) 43 31-90 Swords Viking Sword 40 4d8+2 (6-34) 30 31-90 Swords
Unarmed
Weapon Name STR Req. Damage Speed HP Skill Bare Fists -- 1d8 (1-8) ?? -- Wrestling
- Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.