12-16-2015, 06:51 PM 
		
	
	
		*hugs farnk with healing feelings*
	
	
	
	
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					Blue Healing O/C
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		12-16-2015, 06:51 PM 
		
	 
		*hugs farnk with healing feelings*
	 
		
		
		12-20-2015, 09:15 AM 
		
	 
		+1 too this
	 
		
		
		12-30-2015, 07:17 AM 
		
	 
		This is currently in testing. It will work like this. 3 players in a scenario: Player "BH" - blue healer. Player "A" - is friends with the blue healer, and is being healed by them. Player "B" - is fighting honorably. Players A and B are in a guild war. Scenario 1: 
 
 I will be working a toggle able "noto query" gump into the mix so that players do not accidentally heal players in guild wars. It will be easy to turn this off permanently. ![[Image: jack-sig.png]](https://uolostlands.com/static/images/jack-sig.png)  
		
		
		12-30-2015, 07:54 AM 
		
	 
		I like that idea.. can it be abit longer then 2 mins maybe like 10 mins?
	 
		
		
		12-30-2015, 07:57 AM 
		
	 
		Sounds wonderful. A+ work Jack.
	 
*Cr3w*  *WAR US*                  ┌∩┐(◣_◢)┌∩┐                    *Cr3w*  *WAR US* ![[Image: coFgqHB.gif]](http://i.imgur.com/coFgqHB.gif)  
		
		
		12-30-2015, 08:01 AM 
		
	 (12-30-2015, 07:54 AM)Azeroth Wrote: I like that idea.. can it be abit longer then 2 mins maybe like 10 mins? As long as the blue healer or guild has engaged in combat with each other in the last 2 minutes, they will continue to be flagged to each other. ![[Image: jack-sig.png]](https://uolostlands.com/static/images/jack-sig.png)  
		
		
		12-30-2015, 08:03 AM 
		
	 
		Alright so pretty much like if they want to keep fighting then they will stay OJ   sweet nice work! 
		+1 Out of curiosity, have you guys seen a real problem with blue healing?? ![[Image: Jto3mRU.png]](http://i.imgur.com/Jto3mRU.png) 
		
		
		12-30-2015, 04:02 PM 
		
	 
		Not really, but it's a good system... It'll start happening and be annoying to have to take counts.
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