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Event gate bug [Fixed]
#2
Yes this is what happened. It was fixed in the past but the method of gate creation/deletion was changed when I introduced a new event context class which globally handled certain event functions.

There's plans to expand on this, which will allow me to
  • Edit event times/create new scheduled events on the fly
  • Automate/schedule town invasions
  • Automatically pause the event schedule in the case where events clash (eg: tournaments will no longer start until a town invasion is complete).
  • Integrate this with Discord/the website so players can easily tell what is going on, as well as improve announcements/discord commands for more clarity. For example:
    • !events command would inform you if signups are currently open, or an event is currently running, instead of immediately telling you the next event time even though signups are open for a different event.
    • Announce that signups will start soon, to give people more opportunity to prepare or be ready to play when the event starts.

This will be in the next patch and will also fix the bug with gates.
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Messages In This Thread
Event gate bug [Fixed] - by Veranis - 02-01-2016, 10:22 PM
RE: Event gate bug - by Jack - 02-02-2016, 12:39 AM
RE: Event gate bug - by Veranis - 02-02-2016, 04:06 AM
RE: Event gate bug - by Jack - 02-27-2016, 06:07 AM

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