01-25-2016, 03:34 AM
It's most likely this lag comes from the high amount of items that need to be loaded in the area. All event areas are custom created and not part of the client. This means every ground tile, every wall tile, etc, needs to be loaded on the client side and requires much more network transfer than is usually required for UO.
The solution would be to burn these into the map (updating the UOLL client). The downside of this is it requires everyone who wants to play in events to download our custom client.
The solution would be to burn these into the map (updating the UOLL client). The downside of this is it requires everyone who wants to play in events to download our custom client.