01-06-2016, 12:47 AM
(10-23-2014, 06:30 AM)Creager Wrote: So you may be thinking why would I want to gm blacksmithy? Well first of all, its always going to be a source of income now and even more so into the future of the server. At some point you will wish to repair your armor, weapons and shields yourself, instead of having someone else do it for you. You may wish to craft your own weapons. There are a lot of nice things to be made as a blacksmith, some that cannot be looted off monsters!
Blacksmithy/Mining:
Character Template:
- Having around 75 smithy will allow you to make all items at a non exceptional level.
- Colored ingots give the crafted item the hue of the ore, and no added AR bonus.
- Ingots are gathered by mining or purchasingthem from the vendor for 5gp a pop.
- A precise measurement of ingots from 30 smithy to gm is 60k and from 50-100 45k.
I personally for stats would start out with high strength and high dex as you are going to be walking around and carrying stuff alot. Two starting skills at 50 would be Blacksmithy and Tinkering(best starting zone is minoc). I start blacksmithy at 50 because who really enjoys mining that extra 15k ingots or even buying them from vendors?Tinkering because you want to be able to make those shovels and utensils on the fly.
Mining was nerfed so it will be a little harder than when I leveled it, but its still an easy skill to gain as you will be doing a lot of it if you decide to go on the free resourceroute. Unless you are into colored ore, or you don't wantto gm smithy as fast as possible(lock mining at 64.9)otherwisepoint that arrow up and keep going ham!
A complete crafting character template for a perfectionist would look something like this:
This is much more of a futuristic character template because of these skills coincidingwith each other as far as keg making and house addons are concerned. If you make it to 75 tinkering during your mass mining of beautiful ingots lock it up, so later on when you decide to tackle carpentry you can make the first set of two lockboxes that lockpickers can macro off of.
- Stats 100 Strength/85 Dexterity/40 Intelligence(enough for gate travel)
- Blacksmithy
- Tinkering
- Carpentry
- Mining
- Lumberjacking
- Meditation
- Magery
So ive managed to talk alot about other stuff...lets get back on track with some smithy!
Crafting Guide:
Instead of doing short spear at 75 i'd do as soon you can make them i started with 50 smithing short spear 6 ingots 45.3 skill needed to make cutlass 8 ingots...
- 50 - 65: Cutlass
- 65 - 75: Kryss
- 75 - 85: Short Spear
- 85 - 95: Plate Gorgets
- 95 - GM: Plate Gloves