10-14-2014, 02:33 AM
Moving this to bug reports since the issue has been solved for you.
This happened due to the fact that you resurrected, setting the CantWalk flag to true, but never pressed any button to confirm or deny, so CantWalk never got triggered to be false again. There needs to be an additional check somewhere to check if the player has lost their res gump. I will get this fixed in the next patch.
This happened due to the fact that you resurrected, setting the CantWalk flag to true, but never pressed any button to confirm or deny, so CantWalk never got triggered to be false again. There needs to be an additional check somewhere to check if the player has lost their res gump. I will get this fixed in the next patch.