02-19-2017, 03:49 AM
a. ettins
b. ogres
c. spiders
d. grizzly bears
these no longer feel like they did when we were kids or as rewarding. in addition some areas as a new player have them non stop spawn on top of eachother and if you kill a few they respawn super fast. maybe hot spots should have quick spawns but space out others.
remember fur? this gave me the thought of making odd ball stuff a major part of our game again. .. instead of run by skip 10-50 gold.
South west of the brigands camp near xroads there were 15+ baddies on the screen i just ran through (ettin, ogres, spiders, bears, snakes etc) .
The spawn seems a bit quick where it can be overwhelming to new players (skip part of what was fun discovering the wild)... gold boost would be nice if ettins/ogres were a nastier threat.
In the moonglow cemetary the spawn is a bit quick even for a bard you often catch a breath and the litch is back. can there be a 15 second breather added or more? thanks! (old t2a spawns were nice but not wavey)
b. ogres
c. spiders
d. grizzly bears
these no longer feel like they did when we were kids or as rewarding. in addition some areas as a new player have them non stop spawn on top of eachother and if you kill a few they respawn super fast. maybe hot spots should have quick spawns but space out others.
remember fur? this gave me the thought of making odd ball stuff a major part of our game again. .. instead of run by skip 10-50 gold.
South west of the brigands camp near xroads there were 15+ baddies on the screen i just ran through (ettin, ogres, spiders, bears, snakes etc) .
The spawn seems a bit quick where it can be overwhelming to new players (skip part of what was fun discovering the wild)... gold boost would be nice if ettins/ogres were a nastier threat.
In the moonglow cemetary the spawn is a bit quick even for a bard you often catch a breath and the litch is back. can there be a 15 second breather added or more? thanks! (old t2a spawns were nice but not wavey)