Idea for bounty system vs old osi rules - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Idea for bounty system vs old osi rules (/showthread.php?tid=1298) |
Idea for bounty system vs old osi rules - Oroechimaru - 02-26-2017 I havnt reviewed how our system differs just some ideas I had to reduce pks killing eachother for bounty. A. Have bounty system linked by ip/3 accounts rules b. Anyone in a clan related to those ips are also refrained from the bounty C. Anyone in those ips that killed the bounty pk ip in question cannot gain a bounty from that related ip for 8 or 24 hours D. Frequency check...bounty hunter has to kill at least 1 pk from anotuer unrelated ip or wait 1 week before reset Example... Player A is a pk and kills player B that then puts a bounty out. Player c is in in a clan with player a, but on a different account. None of their accounts will receive a bounty. Its a bit complex but the goal is anyone 7 degrees of kevin bacon pk is unable to cheat the system to get the bounty. |