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Anatomy need to be fixed! - Printable Version

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RE: Anatomy need to be fixed! - Jack - 01-12-2016

Couple of PvP changes on test now:

- Evaluating intelligence is more of a factor in spell damage. Spell damages for GM eval have not changed.
- You can now cycle a weapon while tabbed out. I thought I already made this change before but it must have never been committed to the shard's repository.


RE: Anatomy need to be fixed! - Abyz - 01-12-2016

Make sure you hop on TC and tell us what you think!


RE: Anatomy need to be fixed! - farnk - 01-12-2016

I shall be checking it out.


RE: Anatomy need to be fixed! - Skynyrd - 01-20-2016

Thanks for the changes.
If you still believe anatomy is an issue without boggling up anatomy/Eval effecting dexxer templates and other things. Why couldn't we just make the harm disrupt not 100% without 100 Eval thus nerfing it a bit.

I don't personally see it as an issue as there are advantages to both. However if I am reading correctly the changes were made to spell damage at 0 Eval. While yes 0 Eval spell damage was a bit high , I do not believe that will fix the issue many are upset about. Due to the fact if you cycle well enough you do not need higher level damage spells.


RE: Anatomy need to be fixed! - Abyz - 01-20-2016

Spell damage with 0 eval is still higher than we are used to... On the old t2a shard. However, even with the lower numbers, an anatomy/no eval tank was a beast in the ring there. More spell damage and 100% disrupts on that template here steps up that power even more. On the flip side, a no eval tank is far less dangerous in a group battle. I personally have settled on keeping eval on my tournament guy since I use him for events and field fighting. In the arena, a good cycle with anatomy def has the edge on a traditional swords mage.