Cure potions failing often - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Cure potions failing often (/showthread.php?tid=1116) Pages:
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RE: Cure potions failing often - Veranis - 07-27-2016 I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). RE: Cure potions failing often - Isis - 07-28-2016 (07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). Sorry but if this to be applied, I want a higher success rate for the already era accurate potion making. And lets add higher dura on mortars so our alchemists can make more pots too. RE: Cure potions failing often - Bobby Boulders - 07-28-2016 (07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). What does one have to do with the other? RE: Cure potions failing often - Skrap - 07-28-2016 Dude, think outside the box. RE: Cure potions failing often - Veranis - 07-28-2016 (07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). It costs 72gp to make a Deadly Poison potion. That's the same as making two purple potions. I really don't understand why you won't shut up about this non-issue. RE: Cure potions failing often - Isis - 07-28-2016 (07-28-2016, 06:49 PM)Veranis Wrote:(07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). 72gp? Clearly you have never failed over 20 times in a row. And this non issue is being addressed simply for the fact that if cure pots are indeed broken and not era accurate with their cuting and % success rates right now, then sure, fix them. But i want to see patch notes regarding the success % for curing dps, not just because someone is QQing on the forum. RE: Cure potions failing often - Veranis - 07-28-2016 (07-28-2016, 08:45 PM)Isis Wrote:(07-28-2016, 06:49 PM)Veranis Wrote:(07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). 8 nightshade consumed per successful potion, 4 nightshade consumed per failure; 1/5 success rate, 4/5 failure rate. That means 1*8 + 4*4 = 24 nightshade per potion created, at 3gp per nightshade equals 72gp. Set up a razor macro and loop it instead of doing it by hand, as I can not think of any other reason this bothers you so much than that you are double clicking mortar&pestles and selecting potion type manually. RE: Cure potions failing often - Isis - 07-29-2016 (07-28-2016, 11:05 PM)Veranis Wrote:(07-28-2016, 08:45 PM)Isis Wrote:(07-28-2016, 06:49 PM)Veranis Wrote:(07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells). If you think I do this manually then you are smoking crack. I make 1 item (of anything) then run my simple macro GumpResponse button 21. pause 6 seconds. Loop. RE: Cure potions failing often - Veranis - 07-29-2016 I don't actually think you do that, I just said it as the only reasonable explanation for why you have such a problem with it. You're macroing afk, and using 2300-2500 nightshade per DP keg produced, where's the problem? Is it the time it takes to produce a keg that you are at issue with? If so, you might consider that the non-era-accurate (large) amount of time required to produce kegs is helping give alchemy a player crafting market here. With the "5 mortars at once" method, you had the same demand, but 4-5 times the supply for the same man-hours done by crafters, so the crafting market for alchemy here has 4-5 times the "opportunity" it did in era. I'll say that I am quite happy Jack has made it this way, as it makes the shard more attractive to crafters. Anyway, I've succeeded in derailing my own thread Back on topic: Make cure potions great again! |