Hiding not working properly - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Hiding not working properly (/showthread.php?tid=1002) Pages:
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Hiding not working properly - Freeza - 06-07-2016 Hello Jack, I have noticed when trying to hide while being attacked, it starts the timer for when the skill can be used again. I believe this is not accurate to the era. The timer should only start after using the skill and failing to hide or hiding when you are able to. you are not allowed to hide while being attacked so you should be able to re-try immediately until you either fail or succeed naturally. Example: Being attacked, use skill, cant hide here because of enemy attacking. You run out of range of enemy attacking and should be able to hide without waiting for the skill timer to cool down. Thank you sir! - Freeza RE: Hiding not working properly - Jack of Shadows - 06-07-2016 I noticed that too, but wasn't sure if my memory was thinking of a later era can you teleport with rings hidden here? That was one of my fav things to do, I don't think this era revealed you when using them RE: Hiding not working properly - Freeza - 06-07-2016 (06-07-2016, 04:27 PM)Jack of Shadows Wrote: I noticed that too, but wasn't sure if my memory was thinking of a later era Unsure about the teleport ring while hidden as I own none heh. I believe how hiding works now is even after the AoS era. Is this something that can be fixed? RE: Hiding not working properly - Jack - 06-07-2016 I actually changed this at some point so any use of the hiding skill has a 10 second skill delay. I didn't think it made sense there was no skill delay when you try to hide in combat (no other skill in the game has this behavior). I'd have to test it out on the demo to see if it's the same way there. RE: Hiding not working properly - Jack of Shadows - 06-08-2016 If you couldn't hide because of enemies being too close, it'd let you hide when you got the proper distance with no skill wait (this is accurate) it's not a game breaker or anything, but was a bit less annoying. mostly useful for when there are tons of peon mobs aggro'd on you RE: Hiding not working properly - Jack - 06-08-2016 I just tried this in the demo and the behavior of being able to repeatedly attempt hiding until you are no longer agroed does not exist. For the record, the behavior that is mentioned in the OP and throughout this thread is default RunUO functionality. I believe UOSecondAge has simply never fixed this. RE: Hiding not working properly - Jack - 06-08-2016 (06-07-2016, 04:27 PM)Jack of Shadows Wrote: I noticed that too, but wasn't sure if my memory was thinking of a later era I tried this on UOLL out of interest. You can do this. It wasn't intentional but may be a happy accident. The puffs of smoke that come from teleporting, and the sound effect will take place though. In regards to the accuracy of any of this, I have no idea, but if noone complains, it'll stay as is regardless. RE: Hiding not working properly - Jack of Shadows - 06-08-2016 Jack I was at an event on Atlantic one time and I stole the special map/quest item from the Elder running it, I had a good 50-100 people after me, if it wasn't for the invis items/teleporting invis'd our beloved hero would have been slaughtered. I think it was one of those quirks that made the items more fun. The hiding thing out of aggro range with no delay is helpful when you have dexers who chase after you spamming an attack last key, but like I said, I always remember there being no skill delay if you got the "you can't hide right now message" but once again, I don't consider this a bad nerf, but it's how I remember it on prodo too. I've been digging through the patch notes and there are a lot of things that were in ERA (especially stealing) that weren't addressed in some of those. I think a lot of it is cause they were changing the game non stop. Anyhow, thanks for taking the time to get all of the little nuances looked at and adjusted. I appreciate your efforts here. RE: Hiding not working properly - Freeza - 06-08-2016 (06-08-2016, 08:51 AM)Jack Wrote: I just tried this in the demo and the behavior of being able to repeatedly attempt hiding until you are no longer agroed does not exist. Hello Jack, Thank you for looking into this. I found the patch notes for where it was changed: http://wiki.uosecondage.com/Ultima_Online:_The_Second_Age_Patch_Notes_for_01/19/1999 1/19/1999 which would be after the demo was already released hence why its not in the demo. Hiding changes
Does this help? Thanks! RE: Hiding not working properly - Jack - 06-08-2016 Yes, will fix |