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− | == Getting Started ==
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− | Character Rundown:=
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− | Each character can have 700 [[Skills]] points and 225 [[Stats]]istics (str/dex/int) thus each character is a combination of these two things. This results in the possibility of endless character choices and here are some common character [[templates]].
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− | =Character Creation:=
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− | When creating a character you must choose two things,
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− | # : Do you wish to play this character up and gain naturally or macro up your skills?
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− | # : What sort of character will you make?
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− | ==Choice 1==
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− | If you choose to play your character and gain as you play rather than macroing then I would suggest going with 59 strength, intelligence, and 10 dexterity, for your starting stats. Strength equals the number of hit-points a character has so the more the better.
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− | If you choose to macro your character up and they require lots of int then I would suggest starting with 11 strength, 59 intelligence, and 10 dexterity. However if they do not require int then I would suggest 45 strength, 25 intelligence, and 10 dexterity. The next thing I would do for this character would be to do it max out their [[Stats]] using the method described under the stats link.
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− | ==Choice 2==
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− | This is where you must choose which skills to start with. Some skills are harder to gain than others. it is wise to choose the following (if you plan on having them in your template)
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− | *[[Animal Taming]]
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− | *[[Carpentry]]
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− | *[[Cartography]]
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− | *[[Healing]]
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− | *[[Lockpicking]]
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− | *[[Magery]]
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− | *[[Poisoning]]
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− | *[[Provocation]]
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− | *[[Resisting Spells]]
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− | =Skills gain=
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− | All skills in UO are gained by using the skills, it is not a leveling system where your earn experience and then distribute it afterward.
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− | In order to gain therefore if you are a swordsman then you yield a sword to kill your foe and you will gain in swords. If you cast spells you gain [[Magery]] skill or if you hammer iron ingots into weapons then you gain blacksmithing etc...
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− | However, some skills are difficulty based. This means that the higher your level the harder the things you have to do in order to continue to gain. For example, stealth requires you to wear heavier items(armor) to gain in the higher levels.
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− | =Banking=
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− | Every character you create has its own personal bank account or bank box, anything placed in this box is 100% secure unless removed, and cannot be accessed by anyone but the player character. To access your bank box find the nearest bank and say "bank" within range of a banker NPC. Banks are global, in that your box is accessible in any town, at any bank, and an item placed into your bank box in Britain is still accessible at Moonglow bank. Bank boxes have no weight limit but do have a 125-item limit. Additionally, all gold stored on the top level of your bank box does not count against the item limit.
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