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		<title><![CDATA[UO Lost Lands Forum - Suggestions]]></title>
		<link>https://uolostlands.com/forum/</link>
		<description><![CDATA[UO Lost Lands Forum - https://uolostlands.com/forum]]></description>
		<pubDate>Wed, 13 May 2026 09:03:30 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[high cost blessed runebook deed]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1507</link>
			<pubDate>Sat, 08 Jun 2019 05:19:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=1036">ramjet</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1507</guid>
			<description><![CDATA[With a high platinum or obsidian cost to discourage them.]]></description>
			<content:encoded><![CDATA[With a high platinum or obsidian cost to discourage them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[guaranteed platinum coin]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1506</link>
			<pubDate>Sat, 08 Jun 2019 05:18:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=1036">ramjet</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1506</guid>
			<description><![CDATA[I saw this on another shard for killing a boss, basically if we could make it any boss who could potentially drop a skull, just one coin per, that you'd be sure to find on their corpse.]]></description>
			<content:encoded><![CDATA[I saw this on another shard for killing a boss, basically if we could make it any boss who could potentially drop a skull, just one coin per, that you'd be sure to find on their corpse.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPC skill trainers list]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1505</link>
			<pubDate>Sat, 08 Jun 2019 00:49:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=1036">ramjet</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1505</guid>
			<description><![CDATA[I tried doing a few searches, it would help to have a list of the names, and locations of the NPC skills trainers who can train you in skillls. Both a list of the ones who get every particular skill the highest, and who just plain train it.]]></description>
			<content:encoded><![CDATA[I tried doing a few searches, it would help to have a list of the names, and locations of the NPC skills trainers who can train you in skillls. Both a list of the ones who get every particular skill the highest, and who just plain train it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Platinum purchase for Murder Counts to be removed]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1459</link>
			<pubDate>Thu, 20 Sep 2018 23:26:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=464">toddhovre</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1459</guid>
			<description><![CDATA[Ehh? Ehhhhh?<br />
<br />
A lump some for a short term, a MUCH larger lump sum for a long term murder... whatcha think?]]></description>
			<content:encoded><![CDATA[Ehh? Ehhhhh?<br />
<br />
A lump some for a short term, a MUCH larger lump sum for a long term murder... whatcha think?]]></content:encoded>
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			<title><![CDATA[Just Some Thoughts on Simplification]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1445</link>
			<pubDate>Thu, 21 Jun 2018 04:20:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=295">fight milk</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1445</guid>
			<description><![CDATA[Hey fellas,<br />
<br />
i want to start this off by saying that I would like a dialogue on possibly making some tasks a bit more simple in game. What I mean by this is to just get rid of monotonous things that are only there to take more time away from fulfilling the main goal. "Streamlining", would be a good word for what I mean. I'll give three examples that stand out to me immediately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.) I would like to see vendors ALWAYS sell you wares by withdrawing the gold from your bank account, rather than requiring you to carry the gold up to a certain amount.</span> <br />
<br />
I understand that once you get to 3200 or 5400 gold value purchases (or something around there) they just withdraw it from your bank account, but why not 32 gold value purchases as well. This only means that a player needs to run back to the bank and grab however much gold they need, which is only adding more time to the task, which is unnecessary in my opinion. <br />
<br />
I cannot think of an extraordinary reason not to make this change. The only argument I can think of is that this change would take away the ability for a thief to steal some of your gold on the way to an NPC vendor. But how much gold could a thief really steal? Only ten stones worth. How often does this occur?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.) I would also like to see vendors be able to buy infinite amounts of wares.</span> <br />
<br />
Meaning, they wouldn't run out of money when you sell them lots of stuff.<br />
<br />
I understand that this suggestion has been hotly debated on multiple shards for years now, and I think I understand why. <br />
<br />
<ol type="1" class="mycode_list"><li>it doesn't really make sense for an NPC to have infinite wealth at his/her fingertips from a realism point of view. <br />
</li>
<li>People who treasure hunt or fish SOS's will make money off of the junk magics.<br />
</li>
<li>Crafters can turn their hundreds of junk items into cash.<br />
</li>
</ol>
I personally believe that this policy of having to wait an hour to continue to sell your items, only <span style="font-weight: bold;" class="mycode_b">hinders</span> this sort of abuse instead of <span style="font-weight: bold;" class="mycode_b">stopping</span> it. It only adds time to the task, which in my opinion is not useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.) I would like to see potion kegs become easier to produce (One cllick).</span><br />
<br />
<br />
I believe building a keg should be as simple as having all the necessary wood, iron and bottles in your pack, and clicking, "potion keg", in the tinkering menu.<br />
<br />
<br />
The last time I made a crafter was on a really easy UO:R era shard many years ago, but I decided to make one here. I trained Carpentry and Tinkering first, making tools and such so that other skills would come easier. When I got to Alchemy, I decided to build my own kegs, and boy was I surprised by how convoluted and tedious building them was. I truly don't remember whether I built my own or just bought kegs on the last shard I made an alchemist.<br />
<br />
i do not see this as positive because of the simple fact that all of the pieces being built to make a potion keg is simply adding more time to the task, which isn't fun. I'm not forgetting that all you need to do is make a macro to go through the process. That's what I did. But why is that whole process their to begin with?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion, </span>these are the first three topics I would like to discuss with you guys. Hopefully no one thinks I am challenging the shard or attacking it in any way. I just think we could simplify things in smaller ways to make the game a little bit less tedious.<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Hey fellas,<br />
<br />
i want to start this off by saying that I would like a dialogue on possibly making some tasks a bit more simple in game. What I mean by this is to just get rid of monotonous things that are only there to take more time away from fulfilling the main goal. "Streamlining", would be a good word for what I mean. I'll give three examples that stand out to me immediately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.) I would like to see vendors ALWAYS sell you wares by withdrawing the gold from your bank account, rather than requiring you to carry the gold up to a certain amount.</span> <br />
<br />
I understand that once you get to 3200 or 5400 gold value purchases (or something around there) they just withdraw it from your bank account, but why not 32 gold value purchases as well. This only means that a player needs to run back to the bank and grab however much gold they need, which is only adding more time to the task, which is unnecessary in my opinion. <br />
<br />
I cannot think of an extraordinary reason not to make this change. The only argument I can think of is that this change would take away the ability for a thief to steal some of your gold on the way to an NPC vendor. But how much gold could a thief really steal? Only ten stones worth. How often does this occur?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.) I would also like to see vendors be able to buy infinite amounts of wares.</span> <br />
<br />
Meaning, they wouldn't run out of money when you sell them lots of stuff.<br />
<br />
I understand that this suggestion has been hotly debated on multiple shards for years now, and I think I understand why. <br />
<br />
<ol type="1" class="mycode_list"><li>it doesn't really make sense for an NPC to have infinite wealth at his/her fingertips from a realism point of view. <br />
</li>
<li>People who treasure hunt or fish SOS's will make money off of the junk magics.<br />
</li>
<li>Crafters can turn their hundreds of junk items into cash.<br />
</li>
</ol>
I personally believe that this policy of having to wait an hour to continue to sell your items, only <span style="font-weight: bold;" class="mycode_b">hinders</span> this sort of abuse instead of <span style="font-weight: bold;" class="mycode_b">stopping</span> it. It only adds time to the task, which in my opinion is not useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.) I would like to see potion kegs become easier to produce (One cllick).</span><br />
<br />
<br />
I believe building a keg should be as simple as having all the necessary wood, iron and bottles in your pack, and clicking, "potion keg", in the tinkering menu.<br />
<br />
<br />
The last time I made a crafter was on a really easy UO:R era shard many years ago, but I decided to make one here. I trained Carpentry and Tinkering first, making tools and such so that other skills would come easier. When I got to Alchemy, I decided to build my own kegs, and boy was I surprised by how convoluted and tedious building them was. I truly don't remember whether I built my own or just bought kegs on the last shard I made an alchemist.<br />
<br />
i do not see this as positive because of the simple fact that all of the pieces being built to make a potion keg is simply adding more time to the task, which isn't fun. I'm not forgetting that all you need to do is make a macro to go through the process. That's what I did. But why is that whole process their to begin with?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion, </span>these are the first three topics I would like to discuss with you guys. Hopefully no one thinks I am challenging the shard or attacking it in any way. I just think we could simplify things in smaller ways to make the game a little bit less tedious.<br />
<br />
Thank you.]]></content:encoded>
		</item>
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			<title><![CDATA[Allowing a 2nd Trash barrel]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1420</link>
			<pubDate>Tue, 03 Apr 2018 13:48:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=665">Link</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1420</guid>
			<description><![CDATA[I think that adding a second trash barrel for homes would greatly benefit the shard and players both.<br />
<br />
How often have you had to run to the other side of your castle or run to the first floor of your tower because you wanted to trash some items but your trash barrel is already placed elsewhere?<br />
<br />
Allowing a 2nd would save players time and also encourage people to toss items in there if they are in closer vicinity rather than on the other side of the home.<br />
<br />
Less items in the world means less lag and less server stress.<br />
<br />
<br />
Not to mention how many of us have found IDOCS with chests full of JUNK?  <img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> it would benefit all of us to consider a 2nd trash barrel for homes... Even if just for multi-level homes.]]></description>
			<content:encoded><![CDATA[I think that adding a second trash barrel for homes would greatly benefit the shard and players both.<br />
<br />
How often have you had to run to the other side of your castle or run to the first floor of your tower because you wanted to trash some items but your trash barrel is already placed elsewhere?<br />
<br />
Allowing a 2nd would save players time and also encourage people to toss items in there if they are in closer vicinity rather than on the other side of the home.<br />
<br />
Less items in the world means less lag and less server stress.<br />
<br />
<br />
Not to mention how many of us have found IDOCS with chests full of JUNK?  <img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> it would benefit all of us to consider a 2nd trash barrel for homes... Even if just for multi-level homes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[a few random thoughts]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1406</link>
			<pubDate>Tue, 23 Jan 2018 23:21:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=30">yakka</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1406</guid>
			<description><![CDATA[1.  Stable refresh back to 14 days to match housing.  It was this way early on in server and I think this could help when players are taking a break and refreshing houses.  This came to mind as I am now going through the process of taming a new fleet of dragons after keeping houses and two boats refreshed for two years while minimally playing.  <br />
<br />
2.  Event changes.  I would get rid of non free use DD type events.  I would like to see the return of the anything goes tournaments.  Some of us can only fight with loaded up dex monkeys.  <br />
<br />
3.  Label treasure maps to the plainly, adeptly etc.  This would increase buying and selling of Tmaps when you know what you are buying.<br />
<br />
4.  A free use dueling arena.  No idea if that is possible but it could lead to new players trying pvp more if they don't lose resources.  I only put this here because I saw someone in discord ask about it and thought it might not be a bad idea.  <br />
<br />
5.  Last thought for the moment and again no idea on if it is doable.  I think there should be a PVP shard champion that is current.  So for example you have the first tournament to crown the champion.  Not sure if something like a title belt exists in the UO world that could be blessed and they could wear on their toon if not maybe a special hue sash.  Once champion is set then the following week the tournament winner would become number 1 contender.  The champion could be present and fight to defend title that night or following the week after.  Real life can get in way so give champion two weeks to defend prior to them vacating title.  So after a no 1 is established the next tourney would then be next in line and should champion get vacated then no1 and no2 would fight for title/sash.  Could even have it on website showing off undisputed Uoll champion Yakka(this would be only time and place it would ever say that name).  Not saying get rid of rankings but this or something similar at least acknowledges champion that is currently at least semi active.<br />
<br />
Just throwin some stuff out there and please no need for any Trumpian responses thank you.]]></description>
			<content:encoded><![CDATA[1.  Stable refresh back to 14 days to match housing.  It was this way early on in server and I think this could help when players are taking a break and refreshing houses.  This came to mind as I am now going through the process of taming a new fleet of dragons after keeping houses and two boats refreshed for two years while minimally playing.  <br />
<br />
2.  Event changes.  I would get rid of non free use DD type events.  I would like to see the return of the anything goes tournaments.  Some of us can only fight with loaded up dex monkeys.  <br />
<br />
3.  Label treasure maps to the plainly, adeptly etc.  This would increase buying and selling of Tmaps when you know what you are buying.<br />
<br />
4.  A free use dueling arena.  No idea if that is possible but it could lead to new players trying pvp more if they don't lose resources.  I only put this here because I saw someone in discord ask about it and thought it might not be a bad idea.  <br />
<br />
5.  Last thought for the moment and again no idea on if it is doable.  I think there should be a PVP shard champion that is current.  So for example you have the first tournament to crown the champion.  Not sure if something like a title belt exists in the UO world that could be blessed and they could wear on their toon if not maybe a special hue sash.  Once champion is set then the following week the tournament winner would become number 1 contender.  The champion could be present and fight to defend title that night or following the week after.  Real life can get in way so give champion two weeks to defend prior to them vacating title.  So after a no 1 is established the next tourney would then be next in line and should champion get vacated then no1 and no2 would fight for title/sash.  Could even have it on website showing off undisputed Uoll champion Yakka(this would be only time and place it would ever say that name).  Not saying get rid of rankings but this or something similar at least acknowledges champion that is currently at least semi active.<br />
<br />
Just throwin some stuff out there and please no need for any Trumpian responses thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Different types of wood]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1399</link>
			<pubDate>Sun, 17 Dec 2017 21:26:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=758">Themisto</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1399</guid>
			<description><![CDATA[I have a lumberjack/fletcher/carpenter/tinker. This build has been fun for me in the past. I have always thought it was pretty fun being able to lumberjack and craft with different types of wood. I know it isn't really era accurate for this server, but I still think it would be fun to stumble across some different types of wood in the wilderness and be able to craft items out of said wood. <br />
<br />
Am I the only one and is this only a pipe dream?<br />
<br />
- Themisto]]></description>
			<content:encoded><![CDATA[I have a lumberjack/fletcher/carpenter/tinker. This build has been fun for me in the past. I have always thought it was pretty fun being able to lumberjack and craft with different types of wood. I know it isn't really era accurate for this server, but I still think it would be fun to stumble across some different types of wood in the wilderness and be able to craft items out of said wood. <br />
<br />
Am I the only one and is this only a pipe dream?<br />
<br />
- Themisto]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Donation for custom spawns and events]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1329</link>
			<pubDate>Sun, 26 Mar 2017 18:38:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1329</guid>
			<description><![CDATA[A. Donate &#36;5 to start  TI between other shard events.. server wide<br />
<br />
B. Donate x to build custom server wide permanant role-playing themed spawn with chance of miniboss... Similar to brigand fort or lich area by yew etc.<br />
<br />
C. Be a monster boss and fight server <br />
<br />
-pick theme <br />
-design specials (traps, chests, fauna,)<br />
-pick spawns<br />
<br />
Server wide player driven content would be neat. Just idead <img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[A. Donate &#36;5 to start  TI between other shard events.. server wide<br />
<br />
B. Donate x to build custom server wide permanant role-playing themed spawn with chance of miniboss... Similar to brigand fort or lich area by yew etc.<br />
<br />
C. Be a monster boss and fight server <br />
<br />
-pick theme <br />
-design specials (traps, chests, fauna,)<br />
-pick spawns<br />
<br />
Server wide player driven content would be neat. Just idead <img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parry grant magic resist pvm]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1321</link>
			<pubDate>Thu, 16 Mar 2017 01:58:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1321</guid>
			<description><![CDATA[In pre-t2a (manual and patch notes) higher armor was to decrease magic damage not just magic resist.<br />
<br />
It makes sense from a roleplaying perspective to:<br />
a. wood shield: block lightning style spells, misc<br />
b. metal shield: block fire style spells, misc (poison etc)<br />
<br />
would be cool if parry helped in pvm... right now as an archer i'm useless at TI... so that doesnt help in that regard.]]></description>
			<content:encoded><![CDATA[In pre-t2a (manual and patch notes) higher armor was to decrease magic damage not just magic resist.<br />
<br />
It makes sense from a roleplaying perspective to:<br />
a. wood shield: block lightning style spells, misc<br />
b. metal shield: block fire style spells, misc (poison etc)<br />
<br />
would be cool if parry helped in pvm... right now as an archer i'm useless at TI... so that doesnt help in that regard.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TI suggestion: rewards between each level...]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1318</link>
			<pubDate>Sun, 12 Mar 2017 18:00:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1318</guid>
			<description><![CDATA[Hello, I did my first real TI last night and it was fun. Earned 40k, 40 platinum and felt rewarding overall. Was only pkd once.<br />
<br />
However I did it solo probably 5 of 7 hours. By 3:30am I had to call it a night, it finished I believe an hour or two later. <br />
<br />
I was ranked #1, but after 7 hours had to quit the TI ... still dont know what happens at the end.<br />
<br />
Suggestions:<br />
a. mini-mini-bosses based on kills or time ... (random better so server just doesnt jump to wipe out minis then leave and not help)... have them come between each wave, or as a timer... like "first mini-mini boss = 25% done with this wave..." that way you know how far you are through the wave.<br />
<br />
b. more "good karma" killing monsters. I lost a ton of karma last night. karma gains would of been handy.<br />
<br />
c. random magic items, loot, etc. Doing 5-7 hours of work I only got about 4 magic items, even from the dragons. Anyway to have camps or chests or mini-miniboss drops or other random drops?<br />
<br />
d. gained a nice amount of skill. however i was mostly solo the whole time... maybe have TI increase magic resist and combat skill gains? as a new player I found it fun to do something server wide<br />
<br />
e. rewards for top 3 contributors even if they do not see it to the end if they reach a certain threshold like 10000 total points<br />
<br />
f. archery in the two TI I tried did almost nothing... have to bard. Anyway to have spawns be more melee friendly or less AR torwards melee/archery?<br />
<br />
Thanks for the events they are a great part of this serveR!]]></description>
			<content:encoded><![CDATA[Hello, I did my first real TI last night and it was fun. Earned 40k, 40 platinum and felt rewarding overall. Was only pkd once.<br />
<br />
However I did it solo probably 5 of 7 hours. By 3:30am I had to call it a night, it finished I believe an hour or two later. <br />
<br />
I was ranked #1, but after 7 hours had to quit the TI ... still dont know what happens at the end.<br />
<br />
Suggestions:<br />
a. mini-mini-bosses based on kills or time ... (random better so server just doesnt jump to wipe out minis then leave and not help)... have them come between each wave, or as a timer... like "first mini-mini boss = 25% done with this wave..." that way you know how far you are through the wave.<br />
<br />
b. more "good karma" killing monsters. I lost a ton of karma last night. karma gains would of been handy.<br />
<br />
c. random magic items, loot, etc. Doing 5-7 hours of work I only got about 4 magic items, even from the dragons. Anyway to have camps or chests or mini-miniboss drops or other random drops?<br />
<br />
d. gained a nice amount of skill. however i was mostly solo the whole time... maybe have TI increase magic resist and combat skill gains? as a new player I found it fun to do something server wide<br />
<br />
e. rewards for top 3 contributors even if they do not see it to the end if they reach a certain threshold like 10000 total points<br />
<br />
f. archery in the two TI I tried did almost nothing... have to bard. Anyway to have spawns be more melee friendly or less AR torwards melee/archery?<br />
<br />
Thanks for the events they are a great part of this serveR!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[idea for town invasions...(chest/camps)]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1310</link>
			<pubDate>Wed, 08 Mar 2017 04:17:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1310</guid>
			<description><![CDATA[I used to love the rat camp north of britain pre-t2a... tons of ratmen ... 1-2 ogres or ettins in the area (not per screen) and random other encounters (wisp , liche.. wondering)<br />
<br />
then sometimes pks would show up and it was a kite fest. Anywho often chests spawned in this area. From a role playing perspective the rats were around rat camps with chests, bed roles, and now rare furs. Would be neat to have (rogues lockpick).<br />
<br />
Chests would also be areas to drift to and move around ti. <br />
<br />
I havn't done a full TI, but am excited to do T2A style again. I used to love the "green" trinsic Chesapeake invasion where chests would drop.]]></description>
			<content:encoded><![CDATA[I used to love the rat camp north of britain pre-t2a... tons of ratmen ... 1-2 ogres or ettins in the area (not per screen) and random other encounters (wisp , liche.. wondering)<br />
<br />
then sometimes pks would show up and it was a kite fest. Anywho often chests spawned in this area. From a role playing perspective the rats were around rat camps with chests, bed roles, and now rare furs. Would be neat to have (rogues lockpick).<br />
<br />
Chests would also be areas to drift to and move around ti. <br />
<br />
I havn't done a full TI, but am excited to do T2A style again. I used to love the "green" trinsic Chesapeake invasion where chests would drop.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heal Timer]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1306</link>
			<pubDate>Tue, 07 Mar 2017 13:56:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=617">Aminer</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1306</guid>
			<description><![CDATA[Anyone else feel that 15 seconds for self bandaging is a bit long? If this was modified for a reason - I'd be interested in hearing the reasoning behind it.]]></description>
			<content:encoded><![CDATA[Anyone else feel that 15 seconds for self bandaging is a bit long? If this was modified for a reason - I'd be interested in hearing the reasoning behind it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rpg request: 7 loafs of bread a day keeps the doctor away]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1300</link>
			<pubDate>Fri, 03 Mar 2017 02:33:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1300</guid>
			<description><![CDATA[Any chance to reduce the food consumption just a smidge for humanoids?<br />
<br />
I been eating a crap ton of bread, like 7 loafs every few hours.  (give or take a couple)<br />
<br />
<img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I do find it handy for raising skills.... plus the original roleplaying aspect .]]></description>
			<content:encoded><![CDATA[Any chance to reduce the food consumption just a smidge for humanoids?<br />
<br />
I been eating a crap ton of bread, like 7 loafs every few hours.  (give or take a couple)<br />
<br />
<img src="https://uolostlands.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I do find it handy for raising skills.... plus the original roleplaying aspect .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Idea for bounty system vs old osi rules]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1298</link>
			<pubDate>Sun, 26 Feb 2017 18:41:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=610">Oroechimaru</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1298</guid>
			<description><![CDATA[I havnt reviewed how our system differs just some ideas I had to reduce pks killing eachother for bounty.<br />
<br />
A. Have bounty system linked by ip/3 accounts rules<br />
b. Anyone in a clan related to those ips are also refrained from the bounty<br />
C. Anyone in those ips that killed the bounty pk ip in question cannot gain a bounty from that related ip for 8 or 24 hours<br />
D. Frequency check...bounty hunter has to kill at least 1 pk from anotuer unrelated ip or wait 1 week before reset<br />
<br />
Example... Player A is a pk and kills player B that then puts a bounty out.<br />
<br />
Player c is in in a clan with player a, but on a different account. None of their accounts will receive a bounty.<br />
<br />
<br />
Its a bit complex but the goal is anyone 7 degrees of kevin bacon pk is unable to cheat the system to get the bounty.]]></description>
			<content:encoded><![CDATA[I havnt reviewed how our system differs just some ideas I had to reduce pks killing eachother for bounty.<br />
<br />
A. Have bounty system linked by ip/3 accounts rules<br />
b. Anyone in a clan related to those ips are also refrained from the bounty<br />
C. Anyone in those ips that killed the bounty pk ip in question cannot gain a bounty from that related ip for 8 or 24 hours<br />
D. Frequency check...bounty hunter has to kill at least 1 pk from anotuer unrelated ip or wait 1 week before reset<br />
<br />
Example... Player A is a pk and kills player B that then puts a bounty out.<br />
<br />
Player c is in in a clan with player a, but on a different account. None of their accounts will receive a bounty.<br />
<br />
<br />
Its a bit complex but the goal is anyone 7 degrees of kevin bacon pk is unable to cheat the system to get the bounty.]]></content:encoded>
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