<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[UO Lost Lands Forum - Patch Notes]]></title>
		<link>https://uolostlands.com/forum/</link>
		<description><![CDATA[UO Lost Lands Forum - https://uolostlands.com/forum]]></description>
		<pubDate>Mon, 04 May 2026 08:28:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Patch 63 - Additional mini bosses, plat rewards]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1520</link>
			<pubDate>Tue, 03 Mar 2020 08:57:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1520</guid>
			<description><![CDATA[12 new mini bosses have been added, you can view them by <a href="https://uolostlands.com/bestiary/?filter=boss" target="_blank" rel="noopener" class="mycode_url">clicking here</a>. These bosses drop previously unobtainable chest hues, statues, named lanterns and cloth. These will be spawning soon.<br />
<br />
Following the introduction of new dungeon mini bosses, new mask dye tubs, runebook dye tubs, hair and beard dyes have been introduced with these hues.<br />
<br />
Mini heal no longer has a "special delay" and follows normal spell delays.<br />
<br />
There is now no minimum purchase price for gold to be taken from your bank account, when purchasing from town vendors.<br />
<br />
Trapped pouches now display a red hue. Using the command [poppouch will use a trapped pouch from your inventory. This obeys normal action delays.<br />
<br />
New platinum rewards have been added - prices TBD, will be added to vendors by Lambo.<br />
<ul class="mycode_list"><li>House increase coowners deed. Increases the max co-owners the house can have.<br />
</li>
<li>House lockdown increase deed. Increases house lockdowns by 50 when targeting your house sign (must be house owner).<br />
</li>
<li>House secure increase deed. Increase house secures by 3 when targeting your house sign.<br />
</li>
<li>"Courtyard cleaning" deed. When targeting a house sign, the area inside the house and courtyard will be cleared of all previously marked runes (including your own), both loose runes and runebooks. Any logged out characters in the courtyard &amp; house will be bumped to the doorstep on login.<br />
</li>
<li>Sixth character slot deed. Adds a 6th character slot to your account.<br />
</li>
<li>Ancient apron - increases alchemy by 25 for 600 successful crafts.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[12 new mini bosses have been added, you can view them by <a href="https://uolostlands.com/bestiary/?filter=boss" target="_blank" rel="noopener" class="mycode_url">clicking here</a>. These bosses drop previously unobtainable chest hues, statues, named lanterns and cloth. These will be spawning soon.<br />
<br />
Following the introduction of new dungeon mini bosses, new mask dye tubs, runebook dye tubs, hair and beard dyes have been introduced with these hues.<br />
<br />
Mini heal no longer has a "special delay" and follows normal spell delays.<br />
<br />
There is now no minimum purchase price for gold to be taken from your bank account, when purchasing from town vendors.<br />
<br />
Trapped pouches now display a red hue. Using the command [poppouch will use a trapped pouch from your inventory. This obeys normal action delays.<br />
<br />
New platinum rewards have been added - prices TBD, will be added to vendors by Lambo.<br />
<ul class="mycode_list"><li>House increase coowners deed. Increases the max co-owners the house can have.<br />
</li>
<li>House lockdown increase deed. Increases house lockdowns by 50 when targeting your house sign (must be house owner).<br />
</li>
<li>House secure increase deed. Increase house secures by 3 when targeting your house sign.<br />
</li>
<li>"Courtyard cleaning" deed. When targeting a house sign, the area inside the house and courtyard will be cleared of all previously marked runes (including your own), both loose runes and runebooks. Any logged out characters in the courtyard &amp; house will be bumped to the doorstep on login.<br />
</li>
<li>Sixth character slot deed. Adds a 6th character slot to your account.<br />
</li>
<li>Ancient apron - increases alchemy by 25 for 600 successful crafts.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch-62]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1501</link>
			<pubDate>Sun, 05 May 2019 23:16:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=114">Leon</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1501</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Murder</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Bounty information sent through discord will show the murderers incognito name instead of their real name.</span></span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Vendors</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Monster statues on the </span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">platinum</span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> vendor have been </span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">fixed.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">Added a Clothing Unbless Deed item - stay tuned for where to buy them.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">Stone Pickaxe now guarantees granite with every charge.</span></span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 6 BOD cloth has been introduced:</span></span></span></span></span><br />
<img src="https://uolostlands.com/myuoll/item.php?hue=1159&amp;id=5991" alt="[Image: item.php?hue=1159&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1171&amp;id=5991" alt="[Image: item.php?hue=1171&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1194&amp;id=5991" alt="[Image: item.php?hue=1194&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1284&amp;id=5991" alt="[Image: item.php?hue=1284&amp;id=5991]" class="mycode_img" /><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Housing</span></span></span></span></span></span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In preparation for turning on condemned housing </span></span>in game commands have been added to ease players in to the process. Tell your friends: "Refresh your houses"!</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">S</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">tone and marble workshops are now available!</span></span></span></span></span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Crystal Cavern</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">C</span><span style="font-size: small;" class="mycode_size">rystal C</span><span style="font-size: small;" class="mycode_size">avern mobs have been permanently coded in to the game and will replace the existing spawn.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color">Captain Franklin is a new mini-boss in the crystal caverns. Instead of a statue he drops a crystal staff. T</span></span><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color">he staff comes in one of the 3 crystal colors</span></span><br />
<img src="https://uolostlands.com/myuoll/item.php?hue=1150&amp;id=3721" alt="[Image: item.php?hue=1150&amp;id=3721]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1151&amp;id=3721" alt="[Image: item.php?hue=1151&amp;id=3721]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1154&amp;id=3721" alt="[Image: item.php?hue=1154&amp;id=3721]" class="mycode_img" /><br />
</li>
</ul>
Wiz and TKE did a great job pulling this patch together. Thank you both!]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Murder</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Bounty information sent through discord will show the murderers incognito name instead of their real name.</span></span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Vendors</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Monster statues on the </span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">platinum</span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> vendor have been </span></span></span><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">fixed.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">Added a Clothing Unbless Deed item - stay tuned for where to buy them.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">Stone Pickaxe now guarantees granite with every charge.</span></span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 6 BOD cloth has been introduced:</span></span></span></span></span><br />
<img src="https://uolostlands.com/myuoll/item.php?hue=1159&amp;id=5991" alt="[Image: item.php?hue=1159&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1171&amp;id=5991" alt="[Image: item.php?hue=1171&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1194&amp;id=5991" alt="[Image: item.php?hue=1194&amp;id=5991]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1284&amp;id=5991" alt="[Image: item.php?hue=1284&amp;id=5991]" class="mycode_img" /><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Housing</span></span></span></span></span></span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In preparation for turning on condemned housing </span></span>in game commands have been added to ease players in to the process. Tell your friends: "Refresh your houses"!</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">S</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">tone and marble workshops are now available!</span></span></span></span></span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Crystal Cavern</span></span></span></span><ul class="mycode_list"><li><span style="color: #333333;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">C</span><span style="font-size: small;" class="mycode_size">rystal C</span><span style="font-size: small;" class="mycode_size">avern mobs have been permanently coded in to the game and will replace the existing spawn.</span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color">Captain Franklin is a new mini-boss in the crystal caverns. Instead of a statue he drops a crystal staff. T</span></span><span style="font-size: small;" class="mycode_size"><span style="color: #333333;" class="mycode_color">he staff comes in one of the 3 crystal colors</span></span><br />
<img src="https://uolostlands.com/myuoll/item.php?hue=1150&amp;id=3721" alt="[Image: item.php?hue=1150&amp;id=3721]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1151&amp;id=3721" alt="[Image: item.php?hue=1151&amp;id=3721]" class="mycode_img" /><img src="https://uolostlands.com/myuoll/item.php?hue=1154&amp;id=3721" alt="[Image: item.php?hue=1154&amp;id=3721]" class="mycode_img" /><br />
</li>
</ul>
Wiz and TKE did a great job pulling this patch together. Thank you both!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 61 - (White Wyrms, Log Cabins, Oh My!)]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1490</link>
			<pubDate>Sun, 24 Mar 2019 15:40:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=645">TKE MFO</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1490</guid>
			<description><![CDATA[Howdy howdy howdy!  <br />
<br />
Please find the patch 61 notes below and if you have any questions, concerns, suggestions, please feel free to contact me in Discord.<br />
<br />
Keep on keepin' on Lost Landers!<br />
<br />
<img src="https://pixel.nymag.com/imgs/daily/vulture/2012/01/23/23_mcconaughey.w330.h330.jpg" alt="[Image: 23_mcconaughey.w330.h330.jpg]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Player versus Environment</span></span><ul class="mycode_list"><li>None<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Player versus Player</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Automated Events</span><br />
Daemon Bone is confirmed to have the correct AR during non-magic events.<br />
Players from the same household (IP) are confirmed to be able to participate in the same events.<br />
A bug has been fixed where players would use a bandage prior to sudden death and once sudden death activated, the bandage would still cure.<br />
</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Deadly Poison / Greater Cure Potion</span><br />
Greater cure potions now have an increased chance to cure deadly poison.</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Delayed Damage GWhack Bug</span><br />
A bug has been fixed where a player would recall from an active Town Invasion to a guarded area after being targeted by a delayed damage spell, i.e. explosion, which resulted in the caster being killed by guards from across the world.</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Beastiary</span></span><ul class="mycode_list"><li>White Wyrms will now cast mass curse.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Crafting</span></span><ul class="mycode_list"><li>Blacksmiths can now create ore-hued weapons depending on the resource used during crafting.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rewards System</span></span><ul class="mycode_list"><li>Murderer Title Deeds are now properly consumed on use.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Miscellaneous</span></span><ul class="mycode_list"><li>Magic clothing with zero charges will now appear on single click to be a normal item.<br />
</li>
<li>Log cabins are now available at your local Architect for 120,500 gp.  The structure comes with 85 lockdowns and 3 secures.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Howdy howdy howdy!  <br />
<br />
Please find the patch 61 notes below and if you have any questions, concerns, suggestions, please feel free to contact me in Discord.<br />
<br />
Keep on keepin' on Lost Landers!<br />
<br />
<img src="https://pixel.nymag.com/imgs/daily/vulture/2012/01/23/23_mcconaughey.w330.h330.jpg" alt="[Image: 23_mcconaughey.w330.h330.jpg]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Player versus Environment</span></span><ul class="mycode_list"><li>None<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Player versus Player</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Automated Events</span><br />
Daemon Bone is confirmed to have the correct AR during non-magic events.<br />
Players from the same household (IP) are confirmed to be able to participate in the same events.<br />
A bug has been fixed where players would use a bandage prior to sudden death and once sudden death activated, the bandage would still cure.<br />
</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Deadly Poison / Greater Cure Potion</span><br />
Greater cure potions now have an increased chance to cure deadly poison.</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Delayed Damage GWhack Bug</span><br />
A bug has been fixed where a player would recall from an active Town Invasion to a guarded area after being targeted by a delayed damage spell, i.e. explosion, which resulted in the caster being killed by guards from across the world.</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Beastiary</span></span><ul class="mycode_list"><li>White Wyrms will now cast mass curse.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Crafting</span></span><ul class="mycode_list"><li>Blacksmiths can now create ore-hued weapons depending on the resource used during crafting.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rewards System</span></span><ul class="mycode_list"><li>Murderer Title Deeds are now properly consumed on use.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Miscellaneous</span></span><ul class="mycode_list"><li>Magic clothing with zero charges will now appear on single click to be a normal item.<br />
</li>
<li>Log cabins are now available at your local Architect for 120,500 gp.  The structure comes with 85 lockdowns and 3 secures.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 60 (Monster of the Day, Obsidian Coins, Masonry)]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1462</link>
			<pubDate>Tue, 02 Oct 2018 21:09:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=286">Wiz Kid</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1462</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Monster of the Day</span><ul class="mycode_list"><li>With this new system, there will be a new Monster of the Day each day, all day.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Obsidian Coins</span><ul class="mycode_list"><li>There is a new currency being introduced to Lost Lands called Obsidian. Obsidian can be earned by participating in Monster of the Day.<br />
</li>
<li>A new Obsidian Vendor has been introduced. This vendor has some familiar items that have been transferred from the Platinum Vendor but also a fair amount of items that are completely new to UOLL. <br />
</li>
<li>A couple of special items that have something to do with a new crafting option will be on this vendor as well.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Masonry</span><ul class="mycode_list"><li>We have added masonry to UOLL but with a twist. Characters with GM carpentry will be able to use a purchased masonry book. This will allow that character to craft certain masonry items. <br />
</li>
<li>The book, as well as a charged pickaxe, is available on the Obsidian Vendor. <br />
</li>
<li>GM mining skill is required to use the masonry pickaxe.<br />
</li>
<li>The masonry pickaxe will work off of veins much the same as the mining skill does. The locations you mine in order to get the ore type you are looking for is the same with the masonry pickaxe as it is for regular mining. The chance of getting the ore type you are after is the same as well.<br />
</li>
<li>The chisel &amp; hammer necessary to craft these items will be available on tinkerers &amp; at some point in the future will be available to craft with the tinkering skill.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Monster of the Week</span><ul class="mycode_list"><li>Each week the player with the most gathered points in Monster of the Day will temporarily gain the reward for winning Monster of the Week! <br />
</li>
<li>This item lives with the player for one week &amp; cannot be transferred from player to player. The item automatically transfers to the new winner each week. <br />
</li>
<li>This item is a special mount! The one you get is random but we have some fun ones in the mix! This mount is purely limited to the specific toon that won 1st place &amp; once again is impossible to transfer.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Additional Changes</span><ul class="mycode_list"><li>The Obsidian Queen statue hue has been corrected.<br />
</li>
<li>All of the Forest Lord TI mobs outside of the Forest Lord &amp; his ethereal warriors &amp; fairies will no longer give negative karma. <br />
</li>
</ul>
<br />
Halloween content is coming out in a couple of weeks! Have fun Lost Landers!!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Monster of the Day</span><ul class="mycode_list"><li>With this new system, there will be a new Monster of the Day each day, all day.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Obsidian Coins</span><ul class="mycode_list"><li>There is a new currency being introduced to Lost Lands called Obsidian. Obsidian can be earned by participating in Monster of the Day.<br />
</li>
<li>A new Obsidian Vendor has been introduced. This vendor has some familiar items that have been transferred from the Platinum Vendor but also a fair amount of items that are completely new to UOLL. <br />
</li>
<li>A couple of special items that have something to do with a new crafting option will be on this vendor as well.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Masonry</span><ul class="mycode_list"><li>We have added masonry to UOLL but with a twist. Characters with GM carpentry will be able to use a purchased masonry book. This will allow that character to craft certain masonry items. <br />
</li>
<li>The book, as well as a charged pickaxe, is available on the Obsidian Vendor. <br />
</li>
<li>GM mining skill is required to use the masonry pickaxe.<br />
</li>
<li>The masonry pickaxe will work off of veins much the same as the mining skill does. The locations you mine in order to get the ore type you are looking for is the same with the masonry pickaxe as it is for regular mining. The chance of getting the ore type you are after is the same as well.<br />
</li>
<li>The chisel &amp; hammer necessary to craft these items will be available on tinkerers &amp; at some point in the future will be available to craft with the tinkering skill.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Monster of the Week</span><ul class="mycode_list"><li>Each week the player with the most gathered points in Monster of the Day will temporarily gain the reward for winning Monster of the Week! <br />
</li>
<li>This item lives with the player for one week &amp; cannot be transferred from player to player. The item automatically transfers to the new winner each week. <br />
</li>
<li>This item is a special mount! The one you get is random but we have some fun ones in the mix! This mount is purely limited to the specific toon that won 1st place &amp; once again is impossible to transfer.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Additional Changes</span><ul class="mycode_list"><li>The Obsidian Queen statue hue has been corrected.<br />
</li>
<li>All of the Forest Lord TI mobs outside of the Forest Lord &amp; his ethereal warriors &amp; fairies will no longer give negative karma. <br />
</li>
</ul>
<br />
Halloween content is coming out in a couple of weeks! Have fun Lost Landers!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 59 - 5/5/18 - Town Warfare, Stable Changes, Bearded Ladies, Various fixes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1428</link>
			<pubDate>Sat, 05 May 2018 18:21:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=286">Wiz Kid</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1428</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Full spell damage in towns for warring guilds.<br />
</li>
<li>Animal Trainers keep pets for 14 days.<br />
</li>
<li>All treasure maps display their level.<br />
</li>
<li>Platinum Vendor now carries Testosterone Infused Beard Cream.<br />
</li>
<li>Some fixes and updates have been applied to the slot machines in our casino (just NE of WBB).<br />
</li>
<li>A reduction in lockdowns and secures has been made on all new housing to reflect a reasonable comparison to the other home options that we have here.<br />
<br />
Sandstone House with Patio @ 75 lock downs &amp; 3 secures <br />
Two Story Villa @ 100 lockdowns &amp; 4 secures <br />
Marble House with Patio @ 125 lockdowns &amp; 5 secures<br />
</li>
</ul>
<br />
Happy Cinco de Mayo!]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Full spell damage in towns for warring guilds.<br />
</li>
<li>Animal Trainers keep pets for 14 days.<br />
</li>
<li>All treasure maps display their level.<br />
</li>
<li>Platinum Vendor now carries Testosterone Infused Beard Cream.<br />
</li>
<li>Some fixes and updates have been applied to the slot machines in our casino (just NE of WBB).<br />
</li>
<li>A reduction in lockdowns and secures has been made on all new housing to reflect a reasonable comparison to the other home options that we have here.<br />
<br />
Sandstone House with Patio @ 75 lock downs &amp; 3 secures <br />
Two Story Villa @ 100 lockdowns &amp; 4 secures <br />
Marble House with Patio @ 125 lockdowns &amp; 5 secures<br />
</li>
</ul>
<br />
Happy Cinco de Mayo!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connection Changes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1401</link>
			<pubDate>Sat, 30 Dec 2017 18:31:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=114">Leon</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1401</guid>
			<description><![CDATA[We have implemented some changes to the way we handle connections which will help enforce a three account limit. These changes will go live on Jan 1, 2018.  If you have more than one player in your household and need more than three accounts please reach out to a staff member in Discord to open the discussion for a higher account limit.  If you experience any issues logging in please let me know in Discord.]]></description>
			<content:encoded><![CDATA[We have implemented some changes to the way we handle connections which will help enforce a three account limit. These changes will go live on Jan 1, 2018.  If you have more than one player in your household and need more than three accounts please reach out to a staff member in Discord to open the discussion for a higher account limit.  If you experience any issues logging in please let me know in Discord.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 58 - 12/16/17 - Christmas TI, Select UO: R Housing]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1397</link>
			<pubDate>Sat, 16 Dec 2017 20:45:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=286">Wiz Kid</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1397</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Patch 58</span><br />
<ul class="mycode_list"><li>A new Christmas TI has been added to Serpents Hold. It will be up to you guys to figure out how to activate it! <br />
</li>
<li>Select UO: R housing has been added. They can be purchased from architect vendors.<br />
</li>
<li>A bankers camp &amp; stable has been set up on Terra Sanctum in T2A. There is also now a stable in Buccaneer's Den near the Pirates Provisioner's shop.<br />
</li>
<li>There have been some changes to which skull type certain bosses and mini-bosses drop (thanks to Veranis for creating the chart). Holiday Town Invasion bosses will drop two skull types at random. <br />
</li>
<li>Dragon Armor is now blessed.<br />
</li>
</ul>
<br />
<img src="https://s33.postimg.org/muh1pul6n/krampus.png" alt="[Image: krampus.png]" class="mycode_img" /><br />
<br />
<img src="https://s33.postimg.org/ujn2td5of/Ronnie_Rotten_Teeth.png" alt="[Image: Ronnie_Rotten_Teeth.png]" class="mycode_img" /><br />
<br />
<img src="https://s33.postimg.org/ssuv0b9cv/harrower_skulls_update.png" alt="[Image: harrower_skulls_update.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Patch 58</span><br />
<ul class="mycode_list"><li>A new Christmas TI has been added to Serpents Hold. It will be up to you guys to figure out how to activate it! <br />
</li>
<li>Select UO: R housing has been added. They can be purchased from architect vendors.<br />
</li>
<li>A bankers camp &amp; stable has been set up on Terra Sanctum in T2A. There is also now a stable in Buccaneer's Den near the Pirates Provisioner's shop.<br />
</li>
<li>There have been some changes to which skull type certain bosses and mini-bosses drop (thanks to Veranis for creating the chart). Holiday Town Invasion bosses will drop two skull types at random. <br />
</li>
<li>Dragon Armor is now blessed.<br />
</li>
</ul>
<br />
<img src="https://s33.postimg.org/muh1pul6n/krampus.png" alt="[Image: krampus.png]" class="mycode_img" /><br />
<br />
<img src="https://s33.postimg.org/ujn2td5of/Ronnie_Rotten_Teeth.png" alt="[Image: Ronnie_Rotten_Teeth.png]" class="mycode_img" /><br />
<br />
<img src="https://s33.postimg.org/ssuv0b9cv/harrower_skulls_update.png" alt="[Image: harrower_skulls_update.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ad Hoc Halloween Changes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1387</link>
			<pubDate>Sat, 21 Oct 2017 12:54:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=114">Leon</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1387</guid>
			<description><![CDATA[I've had to make some off-patch changes for Halloween so I've tweaked some other holiday's too.<br />
<br />
Special Hair &amp; Beard Dye is now available on the Halloween vendor. We're working on making the non-holiday specific rewards consistent on each holiday vendor.<br />
<br />
Easter Baskets will now show the year correctly when you buy them; no more waiting for staff to rename them. "Easter Basket YEAR"<br />
<br />
Twilight Lanterns are now a Halloween boss artifact, like Captain Blacksail's Halberd, and have a small chance to drop with the skulls and player bones. The Twilight Lanterns have the same naming convention as the Easter Baskets. "Twilight Lantern Halloween YEAR"<br />
<br />
The Halloween boss will now drop random colored skulls. No more flooding the market with red skulls!<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[I've had to make some off-patch changes for Halloween so I've tweaked some other holiday's too.<br />
<br />
Special Hair &amp; Beard Dye is now available on the Halloween vendor. We're working on making the non-holiday specific rewards consistent on each holiday vendor.<br />
<br />
Easter Baskets will now show the year correctly when you buy them; no more waiting for staff to rename them. "Easter Basket YEAR"<br />
<br />
Twilight Lanterns are now a Halloween boss artifact, like Captain Blacksail's Halberd, and have a small chance to drop with the skulls and player bones. The Twilight Lanterns have the same naming convention as the Easter Baskets. "Twilight Lantern Halloween YEAR"<br />
<br />
The Halloween boss will now drop random colored skulls. No more flooding the market with red skulls!<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 57 - 9/12/17 Med Speed Increase, Light Sources & Doorbells & Casino!]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1382</link>
			<pubDate>Tue, 12 Sep 2017 15:46:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=286">Wiz Kid</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1382</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Meditation has been sped up yet again.<br />
</li>
<li>Lanterns, torches &amp; holiday bells can now be locked down above home steps.<br />
</li>
<li>Casino! Just NE of WBB where the Artists guild used to be.<br />
</li>
<li>A bug involving the Harrower has been fixed.<br />
</li>
<li>Insta-log at the North Side Inn in Britain has been fixed.<br />
</li>
<li>Non-magical masks spawn properly at the Pirate's Den in Buccaneers Den.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Meditation has been sped up yet again.<br />
</li>
<li>Lanterns, torches &amp; holiday bells can now be locked down above home steps.<br />
</li>
<li>Casino! Just NE of WBB where the Artists guild used to be.<br />
</li>
<li>A bug involving the Harrower has been fixed.<br />
</li>
<li>Insta-log at the North Side Inn in Britain has been fixed.<br />
</li>
<li>Non-magical masks spawn properly at the Pirate's Den in Buccaneers Den.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 56 - 04/21/17 - Meditation]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1352</link>
			<pubDate>Sat, 22 Apr 2017 01:14:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1352</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Meditation has been slightly sped up.<br />
</li>
<li>Created new multi line description trophies to be used for certain events.<br />
</li>
<li>Fixed a bug where items sometimes didn't bounce back to players' banks.<br />
</li>
<li>You can now chop a trash barrel/home items from an axe that is not inside your pack (eg: locked down)<br />
</li>
<li>Removed a bugged chest from the evil mage tower. The main chest will now contain significantly more loot.<br />
</li>
<li>Fixed a bug with teleporting in green acres/tourny areas.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Meditation has been slightly sped up.<br />
</li>
<li>Created new multi line description trophies to be used for certain events.<br />
</li>
<li>Fixed a bug where items sometimes didn't bounce back to players' banks.<br />
</li>
<li>You can now chop a trash barrel/home items from an axe that is not inside your pack (eg: locked down)<br />
</li>
<li>Removed a bugged chest from the evil mage tower. The main chest will now contain significantly more loot.<br />
</li>
<li>Fixed a bug with teleporting in green acres/tourny areas.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 55 - 02/09/17 - More minor fixes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1278</link>
			<pubDate>Thu, 09 Feb 2017 07:36:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1278</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Hue of the month will now function correctly again. We are now using the hues that should have been selected in January. This should solve most unplayability issues of UO Lost Lands.<br />
</li>
<li>Added a workaround for max number of connections until there is time to properly fix them.<br />
</li>
<li>When loyalty checks take place on pets, the range of friends of the pet are now considered, in addition to owners. <br />
</li>
<li>Fixed a problem with axe/sword racks being redeeded.<br />
</li>
<li>Added some code to help debug the issues surrounding the Slay the King event.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Hue of the month will now function correctly again. We are now using the hues that should have been selected in January. This should solve most unplayability issues of UO Lost Lands.<br />
</li>
<li>Added a workaround for max number of connections until there is time to properly fix them.<br />
</li>
<li>When loyalty checks take place on pets, the range of friends of the pet are now considered, in addition to owners. <br />
</li>
<li>Fixed a problem with axe/sword racks being redeeded.<br />
</li>
<li>Added some code to help debug the issues surrounding the Slay the King event.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 54 - 01/16/17 - Miscellaneous fixes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1266</link>
			<pubDate>Mon, 16 Jan 2017 05:44:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1266</guid>
			<description><![CDATA[<ul class="mycode_list"><li>The BOD reward for masks has changed to be a mask dye tub with a random hue, based on the same hues available as sandal BOD rewards.<br />
</li>
<li>Priest and priestess titles now match with their gender.<br />
</li>
<li>Fixed a bug in the Christmas gift giving for coal.<br />
</li>
<li>Items that are not movable can no longer be secured.<br />
</li>
<li>It is no longer an option to craft items that do not retain the color of their resource.<br />
</li>
<li>Fixed an issue with axe/sword racks as a BOD reward that was causing them to decay.<br />
</li>
<li>Holiday bells are now usable by anyone when locked down in a house.<br />
</li>
<li>The range of which the owner must be of a pet to avoid large loyalty decay is now 24 (up from 18).<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>The BOD reward for masks has changed to be a mask dye tub with a random hue, based on the same hues available as sandal BOD rewards.<br />
</li>
<li>Priest and priestess titles now match with their gender.<br />
</li>
<li>Fixed a bug in the Christmas gift giving for coal.<br />
</li>
<li>Items that are not movable can no longer be secured.<br />
</li>
<li>It is no longer an option to craft items that do not retain the color of their resource.<br />
</li>
<li>Fixed an issue with axe/sword racks as a BOD reward that was causing them to decay.<br />
</li>
<li>Holiday bells are now usable by anyone when locked down in a house.<br />
</li>
<li>The range of which the owner must be of a pet to avoid large loyalty decay is now 24 (up from 18).<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Content - 12/19/16 - Christmas is here]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1245</link>
			<pubDate>Mon, 19 Dec 2016 08:56:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1245</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Our Christmas event for 2016 is here!</span><br />
<br />
<br />
<img src="https://uolostlands.com/static/images/xmas-mobs.png" alt="[Image: xmas-mobs.png]" class="mycode_img" /><br />
<br />
You'll find the elves everywhere, but the snowmen only in snowy areas. <br />
<br />
Both types have a chance to drop certain rare items.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Save the Elves by beating them down!</span><br />
<br />
<img src="https://uolostlands.com/Share/Xmas/elfkill.png" alt="[Image: elfkill.png]" class="mycode_img" /><br />
<br />
Knock the elves out of the evil spell that has been cast on them and they will leave behind a gift. Elves have a chance to drop Christmas treasure maps, which will contain additional holiday coins and the chance for a rare item.<br />
<br />
You can not pick up the gift boxes themselves.<br />
<br />
<img src="https://uolostlands.com/Share/Xmas/loot.png" alt="[Image: loot.png]" class="mycode_img" /><br />
<br />
This year, Christmas treasure maps have a <span style="font-style: italic;" class="mycode_i">chance </span>of being hued, rather than every map being hued.<br />
<br />
Christmas treasure maps do not require any skill in cartography or lockpicking.<br />
<br />
Holiday bells and snowy globes can be found as loot this year.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reward Vendor</span><br />
You can find the reward vendor by West Britain Bank. Rewards this year:<br />
<br />
<img src="https://uolostlands.com/static/images/xmas-rew.png" alt="[Image: xmas-rew.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Grinch</span><br />
There will be a big boss fight vs the Grinch, date TBA. There will be a clothing reward drop from him for one lucky player, and anyone who helps with freeing Santa will receive a special reward on the day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other Misc Changes:</span><ul class="mycode_list"><li>Kegs will now display their information correctly when placed on a player vendor, instead of some information only being visible in the journal.<br />
</li>
<li>Fixed a bug that was causing kills not to register in events (thanks Veranis for pointing this out).<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Our Christmas event for 2016 is here!</span><br />
<br />
<br />
<img src="https://uolostlands.com/static/images/xmas-mobs.png" alt="[Image: xmas-mobs.png]" class="mycode_img" /><br />
<br />
You'll find the elves everywhere, but the snowmen only in snowy areas. <br />
<br />
Both types have a chance to drop certain rare items.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Save the Elves by beating them down!</span><br />
<br />
<img src="https://uolostlands.com/Share/Xmas/elfkill.png" alt="[Image: elfkill.png]" class="mycode_img" /><br />
<br />
Knock the elves out of the evil spell that has been cast on them and they will leave behind a gift. Elves have a chance to drop Christmas treasure maps, which will contain additional holiday coins and the chance for a rare item.<br />
<br />
You can not pick up the gift boxes themselves.<br />
<br />
<img src="https://uolostlands.com/Share/Xmas/loot.png" alt="[Image: loot.png]" class="mycode_img" /><br />
<br />
This year, Christmas treasure maps have a <span style="font-style: italic;" class="mycode_i">chance </span>of being hued, rather than every map being hued.<br />
<br />
Christmas treasure maps do not require any skill in cartography or lockpicking.<br />
<br />
Holiday bells and snowy globes can be found as loot this year.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reward Vendor</span><br />
You can find the reward vendor by West Britain Bank. Rewards this year:<br />
<br />
<img src="https://uolostlands.com/static/images/xmas-rew.png" alt="[Image: xmas-rew.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Grinch</span><br />
There will be a big boss fight vs the Grinch, date TBA. There will be a clothing reward drop from him for one lucky player, and anyone who helps with freeing Santa will receive a special reward on the day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other Misc Changes:</span><ul class="mycode_list"><li>Kegs will now display their information correctly when placed on a player vendor, instead of some information only being visible in the journal.<br />
</li>
<li>Fixed a bug that was causing kills not to register in events (thanks Veranis for pointing this out).<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 53 - 12/4/16 - Murder Reporting, various fixes]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1237</link>
			<pubDate>Sat, 03 Dec 2016 22:57:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1237</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Previously, simply attacking a blue player and dealing no harmful effects to them would result in being eligible for murder if the player died. You must now harm the player negatively in order to be eligible for a murder count.<br />
</li>
<li>Cancelling a murder prompt will now stop asking you to report that person the next time you resurrect (unless they are actually eligible for murder again).<br />
</li>
<li>Resurrecting will clear all killers to report. You may not report a player for murder after you have resurrected.<br />
</li>
<li>Meditation has been sped up and is more similar to the rates prior to patch 52.<br />
</li>
<li>An issue with items on player vendors displaying more 4 or more lines of information when single clicked has been mostly resolved.<br />
</li>
<li>Slay the King will properly announce in Discord when it starts and ends.<br />
</li>
<li>Providing an invalid gump response will no longer disconnect the player. It will instead be handled on a gump-by-gump basis.<br />
</li>
<li>Guild war flagging will no longer apply during events, so you can no longer become "temporarily warred" to a guild by playing an event.<br />
</li>
<li>Plain masks can now be found in dungeon chests of all levels.<br />
</li>
<li>Platinum rates in dungeon chests have been buffed significantly.<br />
</li>
<li>Made a major performance increase to the achievement leaders gump.<br />
</li>
<li>You may now chop furniture with an axe in your pack, you no longer need it equipped.<br />
</li>
<li>Stable activity logs have been improved for readability.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Previously, simply attacking a blue player and dealing no harmful effects to them would result in being eligible for murder if the player died. You must now harm the player negatively in order to be eligible for a murder count.<br />
</li>
<li>Cancelling a murder prompt will now stop asking you to report that person the next time you resurrect (unless they are actually eligible for murder again).<br />
</li>
<li>Resurrecting will clear all killers to report. You may not report a player for murder after you have resurrected.<br />
</li>
<li>Meditation has been sped up and is more similar to the rates prior to patch 52.<br />
</li>
<li>An issue with items on player vendors displaying more 4 or more lines of information when single clicked has been mostly resolved.<br />
</li>
<li>Slay the King will properly announce in Discord when it starts and ends.<br />
</li>
<li>Providing an invalid gump response will no longer disconnect the player. It will instead be handled on a gump-by-gump basis.<br />
</li>
<li>Guild war flagging will no longer apply during events, so you can no longer become "temporarily warred" to a guild by playing an event.<br />
</li>
<li>Plain masks can now be found in dungeon chests of all levels.<br />
</li>
<li>Platinum rates in dungeon chests have been buffed significantly.<br />
</li>
<li>Made a major performance increase to the achievement leaders gump.<br />
</li>
<li>You may now chop furniture with an axe in your pack, you no longer need it equipped.<br />
</li>
<li>Stable activity logs have been improved for readability.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 52 - 11/13/16 - Accurate mining, house locks]]></title>
			<link>https://uolostlands.com/forum/showthread.php?tid=1206</link>
			<pubDate>Sun, 13 Nov 2016 01:55:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uolostlands.com/forum/member.php?action=profile&uid=4">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://uolostlands.com/forum/showthread.php?tid=1206</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Houses now have individual keys for all door sets. All non-interior doors will default to being locked when a house is made private (include interior castle doors).<br />
</li>
<li>Mining now uses an era accurate method to determine the amount of resources available in a bank. Overall, this is a large nerf to the availability of ore. Before, any particular mining spot (8x8) was randomly determined to hold between 10-34 ore. Ore availability is now calculated by the amount of mineable tiles in the 8x8 grid. An 8x8 grid which has 64 available ore tiles, will hold a total of 64 "small ore" pieces, which is 16 large ore.<br />
</li>
<li>Issues with the Discord bot blocking processing have been fixed, and problems with timeouts should be eliminated.<br />
</li>
<li>Players with apostrophes in their names will no longer cause poker exports to error.<br />
</li>
<li>Mana regeneration rates have changed. See: <a href="https://uolostlands.com/forum/showthread.php?tid=1197" target="_blank" rel="noopener" class="mycode_url">https://uolostlands.com/forum/showthread.php?tid=1197</a><br />
</li>
<li>Items with 0 charges will now still display their amount of available charges. <a href="https://uolostlands.com/forum/showthread.php?tid=1062" target="_blank" rel="noopener" class="mycode_url">https://uolostlands.com/forum/showthread.php?tid=1062</a><br />
</li>
<li>Selecting an invalid target with your first provocation target will no longer trigger a 10 second cooldown.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Houses now have individual keys for all door sets. All non-interior doors will default to being locked when a house is made private (include interior castle doors).<br />
</li>
<li>Mining now uses an era accurate method to determine the amount of resources available in a bank. Overall, this is a large nerf to the availability of ore. Before, any particular mining spot (8x8) was randomly determined to hold between 10-34 ore. Ore availability is now calculated by the amount of mineable tiles in the 8x8 grid. An 8x8 grid which has 64 available ore tiles, will hold a total of 64 "small ore" pieces, which is 16 large ore.<br />
</li>
<li>Issues with the Discord bot blocking processing have been fixed, and problems with timeouts should be eliminated.<br />
</li>
<li>Players with apostrophes in their names will no longer cause poker exports to error.<br />
</li>
<li>Mana regeneration rates have changed. See: <a href="https://uolostlands.com/forum/showthread.php?tid=1197" target="_blank" rel="noopener" class="mycode_url">https://uolostlands.com/forum/showthread.php?tid=1197</a><br />
</li>
<li>Items with 0 charges will now still display their amount of available charges. <a href="https://uolostlands.com/forum/showthread.php?tid=1062" target="_blank" rel="noopener" class="mycode_url">https://uolostlands.com/forum/showthread.php?tid=1062</a><br />
</li>
<li>Selecting an invalid target with your first provocation target will no longer trigger a 10 second cooldown.<br />
</li>
</ul>
]]></content:encoded>
		</item>
	</channel>
</rss>