11-29-2015, 05:23 PM
I've been brainstorming some ideas for the past few years that I've been playing UO. I've seen what you all have seen also.
1. PvP scene get stagnant and that scene is obsolete on a server.
2. Crafting items never change and no future content.
3. PvMing easily done with 1 tamer without the need of anyone else, and no changes to mobs.
We've seen the same shit over and over with economies.
1. People get super rich and therefore have no need to farm.
2. No farmers, no pkers, no pkers, no noto pking....etc etc.
What I've learned is that it's all a chain reaction. Normally what starts the chain reaction is the economy and pvming (realistically they go hand in hand) These the two most important aspects of a shards long term health. I have some ideas that I think would help create a healthier economy in the long run, while also giving the players a new goal to work towards. Also small pvp related ideas. These are loose ideas that obviously input is more than welcome to, I'm not going to call these "proposals" of any sort, rather just ideas.
Town Houses
Take one second and think of all of the unused housing in every town. Some are obviously used (mage shops, provisioners, etc). There are houses in every single town that are empty, and serve zero purpose and there's a %99.9 chance never will. Why don't we utilize these houses? Requirements is something that can be ironed out at a later point BUT, if these houses were to be put up for auction or a steep price tag (maybe the owner would have to disclose purpose of house and be held accountable) I think these houses would become a huge gold synch. They could be used as guild houses possibly, or even vendor houses. Some thing that would come along with these houses to keep it out of the hands of a player to just hold onto.
1. Strict guidelines upon purchase.
2. Property taxes.
3. Report of what the house has been used for on a monthly/bimonthly basis.
4. Resale of house will also be subject to same rules including providing a purpose of house by the new owner.
4. Resale of house will have to be sold to next owner at a price of previous auction + a % that gets deleted.
T2A Houses
Another example of a ton of unused property that has never been explored. Everyone has ran across the lost lands in t2a and realized how much empty land there is. Opening up a very SMALL portion of this land to housing for again, an extremely high premium, would be another way to get the rich to synch their gold. Land would originally go up for auction or for a large for sale price. Resale of house will have to be sold to next owner at a price of previous auction + a % that gets deleted also here.
Player Ran Towns
Promoting role playing (even if its in the slightest form) helps shards. Creating a gold synch while promoting role playing is even better. Player ran towns were a part of UO on OSI and have been created on freeshards. They've proved to be an attractive feature for players of all kinds. Attracting more players is key, as well as creating reasons for people to spend gold, resources, and farm. This would be another condition where requirements and accountability would be enforced.
Perma Grey in Bucs
No caption needed. No brainer and always has bucs popping.
More to come.
1. PvP scene get stagnant and that scene is obsolete on a server.
2. Crafting items never change and no future content.
3. PvMing easily done with 1 tamer without the need of anyone else, and no changes to mobs.
We've seen the same shit over and over with economies.
1. People get super rich and therefore have no need to farm.
2. No farmers, no pkers, no pkers, no noto pking....etc etc.
What I've learned is that it's all a chain reaction. Normally what starts the chain reaction is the economy and pvming (realistically they go hand in hand) These the two most important aspects of a shards long term health. I have some ideas that I think would help create a healthier economy in the long run, while also giving the players a new goal to work towards. Also small pvp related ideas. These are loose ideas that obviously input is more than welcome to, I'm not going to call these "proposals" of any sort, rather just ideas.
Town Houses
Take one second and think of all of the unused housing in every town. Some are obviously used (mage shops, provisioners, etc). There are houses in every single town that are empty, and serve zero purpose and there's a %99.9 chance never will. Why don't we utilize these houses? Requirements is something that can be ironed out at a later point BUT, if these houses were to be put up for auction or a steep price tag (maybe the owner would have to disclose purpose of house and be held accountable) I think these houses would become a huge gold synch. They could be used as guild houses possibly, or even vendor houses. Some thing that would come along with these houses to keep it out of the hands of a player to just hold onto.
1. Strict guidelines upon purchase.
2. Property taxes.
3. Report of what the house has been used for on a monthly/bimonthly basis.
4. Resale of house will also be subject to same rules including providing a purpose of house by the new owner.
4. Resale of house will have to be sold to next owner at a price of previous auction + a % that gets deleted.
T2A Houses
Another example of a ton of unused property that has never been explored. Everyone has ran across the lost lands in t2a and realized how much empty land there is. Opening up a very SMALL portion of this land to housing for again, an extremely high premium, would be another way to get the rich to synch their gold. Land would originally go up for auction or for a large for sale price. Resale of house will have to be sold to next owner at a price of previous auction + a % that gets deleted also here.
Player Ran Towns
Promoting role playing (even if its in the slightest form) helps shards. Creating a gold synch while promoting role playing is even better. Player ran towns were a part of UO on OSI and have been created on freeshards. They've proved to be an attractive feature for players of all kinds. Attracting more players is key, as well as creating reasons for people to spend gold, resources, and farm. This would be another condition where requirements and accountability would be enforced.
Perma Grey in Bucs
No caption needed. No brainer and always has bucs popping.
More to come.