11-02-2015, 12:10 AM
With the Halloween event some work was done that could possibly be reused as a mechanic to launch champ spawns, collectible skulls which you need a set number of to launch a champ. The champ spawns themselves would be located around the world like you would find on other shards which use the champion spawn system.
However with the town invasion system we use, it may not be necessary to even have champ spawns. If town invasions remain a regular, non player launched occasion, there may not be any need to include the champ spawns themselves, and instead just allow players to launch the harrower.
The benefit of the town invasion system
1) They're controlled and can be launched at set times so everyone can get involved.
2) They're publicly announced so all players know they are currently occurring, players can not "horde" the invasions for themselves.
3) Events which everyone is welcome to join it a positive thing for the community.
Cons of TIs
1) The town is unusable for normal means while the invasion is running.
2) New players starting in that town will probably die (can be fixed by disallowing character start in an invaded city).
Benefits of champs
1) Players can launch champs whenever they wish, so long as they meet the requirements
Cons of champs
1) Players feel entitlement to the champs they launch and may not welcome help from players outside their guild or friends.
2) Ability to launch champs whenever can cause an even bigger glut of platinum, which has already been devalued a lot in the last 6 months through various new systems (achievements, town invasions, increased rewards).
3) Ability to launch whenever can make otherwise normal dungeons unfarmable.
At this stage I'm thinking that champs may not be a necessary addition to UOLL. People have largely enjoyed the town invasions and worked together to finish the invasions in harmony. They serve the same purpose as champs.
Instead, I propose that a way to spawn the harrower is added and champion spawns are left off the shard.
Please post your thoughts.
However with the town invasion system we use, it may not be necessary to even have champ spawns. If town invasions remain a regular, non player launched occasion, there may not be any need to include the champ spawns themselves, and instead just allow players to launch the harrower.
The benefit of the town invasion system
1) They're controlled and can be launched at set times so everyone can get involved.
2) They're publicly announced so all players know they are currently occurring, players can not "horde" the invasions for themselves.
3) Events which everyone is welcome to join it a positive thing for the community.
Cons of TIs
1) The town is unusable for normal means while the invasion is running.
2) New players starting in that town will probably die (can be fixed by disallowing character start in an invaded city).
Benefits of champs
1) Players can launch champs whenever they wish, so long as they meet the requirements
Cons of champs
1) Players feel entitlement to the champs they launch and may not welcome help from players outside their guild or friends.
2) Ability to launch champs whenever can cause an even bigger glut of platinum, which has already been devalued a lot in the last 6 months through various new systems (achievements, town invasions, increased rewards).
3) Ability to launch whenever can make otherwise normal dungeons unfarmable.
At this stage I'm thinking that champs may not be a necessary addition to UOLL. People have largely enjoyed the town invasions and worked together to finish the invasions in harmony. They serve the same purpose as champs.
Instead, I propose that a way to spawn the harrower is added and champion spawns are left off the shard.
Please post your thoughts.