Patch 36 - 10/30/15 - Halloween
#1
Halloween
Halloween content is in!
  • Britain and Vesper have been decked out for Halloween. The summoner in Vesper has function, this is for players to figure out.
  • New creatures can be found on the bestiary relating to Halloween. Some creatures will exist that are not found here, but players will have to find out how to meet these.
  • Creatures can be found around various parts of the mainland and some dungeons. Creatures are on a long respawn timer so you will have to move around and look. Spawn may currently be a bit light, we will be working to add some more spawns throughout the event.
  • Carrying a shovel may be handy.
  • Special holiday themed treasure maps can be found.
  • If you find a "skull of summoning" - hording these items is pointless as they are not rare, they are just the same look as a player skull. They may have another function, however...
  • A halloween vendor is placed at the bank which you can spend your coins on.
  • There will be no "handout" rewards on Halloween, instead you'll have to play to get them.
  • Halloween content will run for about a week.
Other
  • Fixed some line of sight issues with using a key ring when unlocking/relocking house doors.
  • Arrows in free use events, are now free use.
  • Pet follow speed has been slowed slightly.
  • Pets will never retain follow speed while in combat anymore.
  • The housing area around Despise pass has more relaxed rules.
  • You can no longer cast a blade spirit into a house you are not already standing in.
  • Fixed a bug with lightning sometimes not playing the animation. This still needs doing for chain lightning.
  • Fixed some issues with monster hit points, you may find some monsters are a bit easier to kill now.
  • Clothing and jewelry now drops less often, spell reflect and invis is now more uncommon.
  • Healers now sell various items.
  • The "Visit Dungeons" achievement should once again work correctly.
  • Neira can now be provoked.
  • Fixed an issue which was causing the IRC bot to crash the shard.
  • I'm going to bed.
Chewbacca, Blyth, Swunk And 3 others like this post
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#2
YOU ROCK BIG J



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#3
The shard suffered a crash unrelated to Halloween content today regarding vendors.

While fixing this, I've taken the opportunity to add in a few updates that didn't quite make the last patch:
  • A new CTF map is now in rotation, "Hedge". It will run on Sundays at 12am EST, of course I will also be manually launching this map as we're excited to see how it plays out. Event timings need an overhaul and a thread will be created for players to put their input in on what times are best suited for all.
  • Meditation is now based on ticks. In many situations, this will make med slightly faster than before.
  • Spell reflect items no longer have a special timer of 5s attached to them. They are 60sec like all other jewlery and clothing pieces.
Swunk likes this post
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#4
(11-01-2015, 12:28 AM)Jack Wrote: [*]Meditation is now based on ticks. In many situations, this will make med slightly faster than before.
[*]

could anyone explain these and maybe Jack could say what the 'ticks' are for meditation?? not sure what this means
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#5
A tick refers to when a timer checks what action it should take, so I guess "based on ticks" doesn't really make sense. What it should've said is that meditation ticks now happen every 0.25s.

The specific change does not change the calculation for meditation, but simply rounds the values (down) into ticks. For example with 100 int and 100 med, the resulting tick count to regen 1 mana is 4. For 100 int and 79 med, the resulting tick count is 5.
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