Posts: 1
Threads: 1
Joined: May 2015
hi everyone ive been playing for a bout a week mostly on my main anguish but i have become bored. I dont feel like finishing my 7x gm through just macroing. my bank is flowing with magic crap and i dont even understand what is best besides vanq + invul > other suffixes. help me
Posts: 83
Threads: 19
Joined: Oct 2014
weapon order is vanq, power, force, might, ruin or maybe ruin might anything below force is crap unless maybe ghouls touch added. Armor I believe is invul, fortification, hardening, guarding defense.
Posts: 672
Threads: 151
Joined: Sep 2014
What yakka said is correct.
Weapons can also come with additional prefixes and suffixes:
Weapons:
Damage Modifier:- Silver weapons deal double damage to undead
"Accuracy" Bonus:
- accurate: +5 tactics
- surpassingly accurate: +10 tactics
- eminently accurate: +15 tactics
- exceedingly accurate: +20 tactics
- supremely accurate: +25 tactics
Weapons with additional tactics deal more damage, combined with ruin-vanq suffixes, these can become very powerful (+25 vanq being the strongest).
Durability bonus:
- Durable: +20 durability
- Substantial: +50 durability
- Massive: +70 durability
- Fortified: +100 durability
- indestructible: +120 durability
Higher durability means it will take longer to degrade, and can be repaired more than something with less durability.
Weapons can also come with spellcasting suffixes:- clumsiness: -7 dex on hit (non stacking)
- feeblemind: -7 int on hit (non stacking)
- weakness: -7 str on hit (non stacking)
- burning: casts a magic arrow on hit
- wounding: casts a harm on it
- ghoul's touch: casts paralyze on hit
- daemon's breath: casts fireball on hit
- evil: -7 to each stat on hit (non-stacking)
- mage's bane: casts mana drain on hit
- thunder: casts lightning on hit
Jewelry
Both positive and negative stat buff jewelry exists that does the following:
- increase strength
- increase dex
- increase int
- bless/curse
- invisibility
- teleportation
- magic reflect
- protection spell (+AR)
- night sight