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[Explanation] Detecting Hidden
#1
Detecting hidden is used to reveal hidden players in a range, and to reveal whether an item is trapped or not.

Finding Hidden People
  • The radius for detecting hidden players is ( Detect / 10 ). With a 0 radius (0-5 skill), you will only detect players on the tile you target.

  • If a player has a hiding skill that is more than 20 skill higher than your detect hidden skill, you have no chance to reveal them (and thus, cannot gain).

  • If you have a detect hidden skill that is more than 20 skill higher than the target's hiding skill, you will reveal them every time (and thus, cannot gain).

  • If your target is within a house, all hidden players within the house will be revealed. Then, a normal detect hidden check takes place which can also possibly reveal players outside the house, in the normal ( Detect / 10 ) range. Although you can not possibly gain from revealing players insidethe house, it is still possible that a player outside the house is revealed and you have a chance to gain.

  • With a skill of 80 or more, you have a chance to passively detect stealthers that move within a range of 1 to you. At 80 skill this is a 50% chance, at 100 skill it is a 62.5% chance.
[Image: x4lFLvA.png]
Trapped Containers
  • There is no bonus for detecting traps within a home you own.

  • Before 50 skill, there is no AOE detection of traps. You can only reveal traps by directly targeting the trapped container.

  • After 50 skill, the detection radius for traps is ( ( Detect - 50 ) / 10 ). This gives you a range of 0 at 50 skill, and a range of 5 at 100 skill.

  • When a trap is detected, a message will appear over the trapped item that says [trapped], color coded by trap type.
[Image: mhVEhD7.png]
Dungeon Traps
  • Not yet implemented.
Skill Gain 
  • You can not gain detect hidden from player made traps.

  • From 0-10 skill, you will gain every time regardless of whether there is anything to reveal. This will not happen if your target is in a house region.

  • From 10-50 skill, you can gain by either revealing a player that is within a range of 20 hiding skill vs your detect hidden, or target non-player made traps (example, in shops).

  • From 50-100 skill, it would probably be best to detect in shops, or a group of dungeon chests.
[Image: jack-sig.png]
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