I think it would be really cool if there were a way for rogue characters to positively contribute during Town Invasions. Many of a rogues useful skills (stealing, snooping, lockpicking, hiding, stealth) are either not useful or barely useful during a town invasion and count as zero contribution toward the goal of retaking the city.
Some ideas I had (not really vetted, just brainstorming for the purpose of the discussion)
1) Stealing from TI creatures and the TI boss can remove "item of power" that weakens the creature/bos, increasing damage taken to them by X percent.
2) Spawned locked boxes can be unlocked by GM lockpickers containing TI-specific "purple potions" that damage only TI creatures and disappear after the event
3) Stealthing characters could double click TI Monsters within one tile to stun them briefly.
I'd be glad to hear other ideas, and also whether or not expanding the usefulness of rogues duringTIs is feasible or of interest from an administration perspective.
Some ideas I had (not really vetted, just brainstorming for the purpose of the discussion)
1) Stealing from TI creatures and the TI boss can remove "item of power" that weakens the creature/bos, increasing damage taken to them by X percent.
2) Spawned locked boxes can be unlocked by GM lockpickers containing TI-specific "purple potions" that damage only TI creatures and disappear after the event
3) Stealthing characters could double click TI Monsters within one tile to stun them briefly.
I'd be glad to hear other ideas, and also whether or not expanding the usefulness of rogues duringTIs is feasible or of interest from an administration perspective.