11-02-2016, 09:31 PM
Let me preface this with my findings were done using the stopwatch on my iphone and visually seeing changes in mana vs time. Some times may be off by a second or two. But generally fairly accurate. Jack may know the exact numbers on this. However mana regen has always been slower here. This is not a suggestion for change as there may be a reason for meditation being slower. This mechanic may be in place to make other templates or playstyles viable in a typically tank mage dominated era. I do believe some increases in speed could promote more interesting and offensive battles.
Veranis has done some research on the topic. Most likely a bit more in depth than I. His findings are also interesting regarding meditation.
On the left column is regen time in Second or the minuteecond. On the right column is the INT left that was hit at that time. You can see noticeable differences. All these test were done on characters with 90 INT and 100 Meditation. Times were taken on passive meditation (i.e not using the skill) and active meditation (i.e using the skill). The numbers from lost lands are compared to a similar ruleset server.
As I mentioned this is not begging for change , just wondering if this is realized. Or if there is a reason this mechanic could be in place, as it is helpful to other playstyles. Or the fact mini heal is delayed you do not spend as much mana healing and increases would result in too much excess. Idk.
T2A Server PASSIVE - Total Time 1:29 from 0-90
19-20 MANA
29-30 MANA
39-40 MANA
49-50 MANA
59-60 MANA
1:09-70 MANA
1:19-80 MANA
1:29-90 MANA
UO LOST LANDS PASSIVE - Total Time 1:50 from 0-90
23-20 MANA
35-30 MANA
47-40 MANA
1:00-50 MANA
1:12-60 MANA
1:25-70 MANA
1:37-80 MANA
1:50-90 MANA
T2A Server ACITVE -51 seconds from 0-90
12-20 MANA
16-30 MANA
21-40 MANA
26-50 MANA
31-60 MANA
36-70 MANA
46-80 MANA
51-90 MANA
UO LOST LANDS ACTIVE -55 seconds from 0-90
12-20 MANA
18-30 MANA
25-40 MANA
31-50 MANA
37-60 MANA
43-70 MANA
49-80 MANA
55-90 MANA
Again numbers may be off by a few seconds. But I did this 3 times each and those were results.
Veranis has done some research on the topic. Most likely a bit more in depth than I. His findings are also interesting regarding meditation.
On the left column is regen time in Second or the minuteecond. On the right column is the INT left that was hit at that time. You can see noticeable differences. All these test were done on characters with 90 INT and 100 Meditation. Times were taken on passive meditation (i.e not using the skill) and active meditation (i.e using the skill). The numbers from lost lands are compared to a similar ruleset server.
As I mentioned this is not begging for change , just wondering if this is realized. Or if there is a reason this mechanic could be in place, as it is helpful to other playstyles. Or the fact mini heal is delayed you do not spend as much mana healing and increases would result in too much excess. Idk.
T2A Server PASSIVE - Total Time 1:29 from 0-90
19-20 MANA
29-30 MANA
39-40 MANA
49-50 MANA
59-60 MANA
1:09-70 MANA
1:19-80 MANA
1:29-90 MANA
UO LOST LANDS PASSIVE - Total Time 1:50 from 0-90
23-20 MANA
35-30 MANA
47-40 MANA
1:00-50 MANA
1:12-60 MANA
1:25-70 MANA
1:37-80 MANA
1:50-90 MANA
T2A Server ACITVE -51 seconds from 0-90
12-20 MANA
16-30 MANA
21-40 MANA
26-50 MANA
31-60 MANA
36-70 MANA
46-80 MANA
51-90 MANA
UO LOST LANDS ACTIVE -55 seconds from 0-90
12-20 MANA
18-30 MANA
25-40 MANA
31-50 MANA
37-60 MANA
43-70 MANA
49-80 MANA
55-90 MANA
Again numbers may be off by a few seconds. But I did this 3 times each and those were results.