12-18-2015, 02:18 AM
i don't care about receiving count's but for a person to recall and then count is a bit crap and well shite
Recall/Counts
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12-18-2015, 02:18 AM
i don't care about receiving count's but for a person to recall and then count is a bit crap and well shite
12-18-2015, 03:20 AM
FIX IT!
12-18-2015, 04:55 AM
This will be fixed in the new year, there's a few things to do with murder counting that don't work exactly as intended.
12-18-2015, 08:12 AM
We use the era accurate "gump" (it's not really a gump, it's actually just a part of the client) and there is no option to make this movable short of moving back to using a custom shard created gump. I don't see any benefit in doing that.
12-18-2015, 04:14 PM
Benefit is I'm not required to say yes or no before I'm allowed to continue playing the game...this is Merica ya know!!!
12-20-2015, 10:03 AM
With the next patch, recalling or using a gate (excluding public moongates) will clear remove all murder reportable damage entries from the player.
12-20-2015, 11:55 AM
that mean if an explosion hits me and kills me after I manage to recall away from a PK I cant report him?
In that case it will suck big time
2016-01-28 07:20 LostLands: A bounty of 3,948,236 gold pieces have just been placed upon Jack's head!
12-20-2015, 05:07 PM
Doesn't this just encourage blues to be giant bullies, with 0 repercussion?
If a tamer attacks my bard, I'm pretty much forced to recall... With this change in place; tamers can steal spawns from less powerful builds without having any repercussions (just 1 scenario)
12-20-2015, 05:09 PM
(12-20-2015, 05:07 PM)Mindless Wrote: Doesn't this just encourage blues to be giant bullies, with 0 repercussion? Let the tamer kill you. Then come back and let him kill you again and again. A red char is no good for a tamer... |
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