Good morning folks!
It has come to my attention in IRC that a lot of players are having issues with where/how their hotkeys are located, so I thought I'd post mine and see if it could tighten up your gameplay! Any variation of this would work fine, but in my years of playing, this is what has worked best for me. The idea of course is it keep it as simple and close together as possible. As you can imagine, with less movement of the hand the faster your become, which in turn improves your skill.
1-4//I use these keys as my primary source of survival:
1.heal
2.cure.
3.greater heal
4.hally
__________________Hally is here because of it's ability to save you simply by flipping the damage from you to your opponent. This will be your number one source of consistent damage. You'd be amazed at how quickly you see an aggressive spell go defensive when your opponent is hit for 30-40 damage.
q-r//Debuffs, a simple weaken is 8 health you will not have to deal with later in a fight.
q.weaken
w-feeblemind
e-clumsy
r-magic arrow
______________magic arrow is here because it's typically the fastest/easiest spell to use to break magic reflect, which you'll need to do prior to debuff.
a-g//Big damage. Your second tier of real damage next to hally, imperative to do large bursts quickly.
a.explosion
s.energy bolt
d.flame strike
f.paralyze
g.mind blast
_____________I shouldn't need to explain this.
z-v//disrupt row/small damage, these are the spells that are going to to stop your opponent from g-heal and do small incremental damage when used right.
z.harm
x.poison
c.lightning
v.fireball
I apologize for the crude writing, I just wanted to get this put up because I've had a few questions related to keys. If you have any questions feel free to post, I will answer them however I can.
It has come to my attention in IRC that a lot of players are having issues with where/how their hotkeys are located, so I thought I'd post mine and see if it could tighten up your gameplay! Any variation of this would work fine, but in my years of playing, this is what has worked best for me. The idea of course is it keep it as simple and close together as possible. As you can imagine, with less movement of the hand the faster your become, which in turn improves your skill.
1-4//I use these keys as my primary source of survival:
1.heal
2.cure.
3.greater heal
4.hally
__________________Hally is here because of it's ability to save you simply by flipping the damage from you to your opponent. This will be your number one source of consistent damage. You'd be amazed at how quickly you see an aggressive spell go defensive when your opponent is hit for 30-40 damage.
q-r//Debuffs, a simple weaken is 8 health you will not have to deal with later in a fight.
q.weaken
w-feeblemind
e-clumsy
r-magic arrow
______________magic arrow is here because it's typically the fastest/easiest spell to use to break magic reflect, which you'll need to do prior to debuff.
a-g//Big damage. Your second tier of real damage next to hally, imperative to do large bursts quickly.
a.explosion
s.energy bolt
d.flame strike
f.paralyze
g.mind blast
_____________I shouldn't need to explain this.
z-v//disrupt row/small damage, these are the spells that are going to to stop your opponent from g-heal and do small incremental damage when used right.
z.harm
x.poison
c.lightning
v.fireball
I apologize for the crude writing, I just wanted to get this put up because I've had a few questions related to keys. If you have any questions feel free to post, I will answer them however I can.