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hey help me im bored
#1
hi everyone ive been playing for a bout a week mostly on my main anguish but i have become bored. I dont feel like finishing my 7x gm through just macroing. my bank is flowing with magic crap and i dont even understand what is best besides vanq + invul > other suffixes. help me
#2
weapon order is vanq, power, force, might, ruin or maybe ruin might anything below force is crap unless maybe ghouls touch added. Armor I believe is invul, fortification, hardening, guarding defense.
#3
What yakka said is correct. 


Weapons can also come with additional prefixes and suffixes:

Weapons:
Damage Modifier:
  • Silver weapons deal double damage to undead
"Accuracy" Bonus:
  1. accurate: +5 tactics
  2. surpassingly accurate: +10 tactics
  3. eminently accurate: +15 tactics
  4. exceedingly accurate: +20 tactics
  5. supremely accurate: +25 tactics
Weapons with additional tactics deal more damage, combined with ruin-vanq suffixes, these can become very powerful (+25 vanq being the strongest).

Durability bonus:
  1. Durable: +20 durability
  2. Substantial: +50 durability
  3. Massive: +70 durability
  4. Fortified: +100 durability
  5. indestructible: +120 durability
Higher durability means it will take longer to degrade, and can be repaired more than something with less durability.

Weapons can also come with spellcasting suffixes:
  • clumsiness: -7 dex on hit (non stacking)
  • feeblemind: -7 int on hit (non stacking)
  • weakness: -7 str  on hit (non stacking)
  • burning: casts a magic arrow on hit
  • wounding: casts a harm on it
  • ghoul's touch: casts paralyze on hit
  • daemon's breath: casts fireball on hit
  • evil: -7 to each stat on hit (non-stacking)
  • mage's bane: casts mana drain on hit
  • thunder: casts lightning on hit
Jewelry
Both positive and negative stat buff jewelry exists that does the following:
- increase strength
- increase dex
- increase int
- bless/curse
- invisibility
- teleportation
- magic reflect
- protection spell (+AR)
- night sight
[Image: jack-sig.png]


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